Path of Exile - Rolling and Running Heists for Alert Control in 3.12.2

Path of Exile - Rolling and Running Heists for Alert Control in 3.12.2

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Post 3.12.2, alching Heists for alert control is important.

All (or almost all) mods grant a reduction to alert, allowing access to more chests. Chests were nerfed in 3.12.1 but are still good.

There's a number of 'surprise' items in Heist chests - most notably, encahnted jewels, synthesised and fractured items. Fractured Cobalt/Viridian/Crimson jewels can be very, very good as they make rolling good combinations of mods much easier.

If you are learning Heist mechanics, there's no shame in rolling the contracts to be easy. Same principles apply for Blueprints.

0:00 Intro
0:18 Reminder - Rogue gear
0:47 Why roll Heists? Quantity, rarity, -alert%
1:28 Mods to avoid - Reflect, Nemesis
1:53 Why to roll over 'Nemesis' - 275% more Lightning Mirage monsters
3:00 Rolling examples
5:03 Reminder - choosing your rogue
5:31 Example Heist run
7:51 Exalt drop
9:15 Cheesy strategy to 'protect' valuable drops from contraband status
11:00 Escape phase with increased reinforcements
13:03 Conclusion

i've set up one of those silly merchandise stores. https://merch.streamelements.com/sirgog if you want to buy anything there. also accepting bribes (not real bribes) at https://streamelements.com/sirgog/tip . if you'd rather spend money on other stuff, that's cool too.




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PathOfExile
Path of Exile
Harvest
3.12
Heist
League
Guide
Rolling



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sirgog currently has 16,673,853 views spread across 1,429 videos for Path of Exile. His channel published over 17 days worth of content for the game, roughly 98.89% of Path of Exile content that sirgog has uploaded to YouTube.