Poly Bridge 2 | How to Rotate to Any Desired Angle | Method 3
I just made the realization that there is an incredibly simple method that works way more accurately than the second method I presented ages ago. Marking both methods as outdated now.
You can check out an image version of this exact same tutorial. There are two rows. Each is a separate method of achieving the result and are essentially the same , just with re-ordered operations.
Top Row:
0. Scenario Start.
1. Bisect output angle.
2. Rotate one of bisector beams 90 degrees.
3. Translate.
4. Draw in the hypotenuse.
5. Remove scaffolding.
6. Fill in remaining beams.
Bottom Row (demonstrated in this video):
0. Scenario Start.
1. Bisect output angle.
2. Rotate to form an X.
3. Draw in the hypotenuse
4. Remove scaffolding
5. Translate.
6. Fill in remaining beams.
https://cdn.discordapp.com/attachments/692975906117124116/819602402230796318/image0.png
Come vibe with me! I'd love some company and don't bite, believe me. :P https://discord.gg/uNdpFzeNeY
^^^ If the link is expired, check the latest video and try that one.
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