Practice based research: The efficacy of an interactive, multimedia approach to communicating...

Subscribers:
9,500
Published on ● Video Link: https://www.youtube.com/watch?v=_Uc2v9YN1BI



Duration: 17:48
58 views
0


Dushyant Naresh

The potential for innovative storytelling and interpretation within digital archaeology continues to grow as new technologies evolve and become more accessible. The applications of virtual reality, in particular, have been at the forefront of dialogue around archaeological representation. An Avebury Story, a VR “choose your own adventure” experience built specifically as part of this dissertation, is an example of practice-based research, where the creative process serves as a data point for understanding and assessing the affordances of VR/36􏰁° film as a storytelling medium in the heritage sector. Members of the public were invited to test the project and complete a survey. This dissertation first analyses the use of emerging technologies for archaeological interpretation and storytelling, focusing on immersion, agency, representation, and empathy. Then, through practice-based research, results from the creative process behind An Avebury Story are compiled and analysed along with the survey data. Lastly, a cohesive discussion synthesising the literature, methodology, and data analysis is presented. Findings from the project suggest that heritage practitioners have the tools and capabilities to build an immersive story in VR, though technological and financial roadblocks faced during the creative phase may be initially intimidating. While many factors were detrimental to immersion, results from the survey exhibited an overwhelmingly positive response to the project. High levels of immersion and engagement were recorded, and numerous respondents enjoyed the ability to choose their own path. Participants largely noted that they would like to see a similar project at other heritage sites.




Other Videos By TALE: The Archaeology Lecture E-library


2024-03-13A-Frame to Represent Archaeology Heritage in an Open Source Virtual Reality Platform
2024-03-12GIS applications to Roman Limes in Germania Inferior
2024-03-11Cracking the code of the cups: geospatial analysis of Scottish cup and ring marks
2024-03-10Exploring the Necessity and Optimal Design of an Inclusive Digital Platform for Human Remains...
2024-03-09Archaeological archives – the issue of storage, space, and curation
2024-03-08The 3D Digitisation of the Honours of Scotland
2024-03-07Enabling Multiple Viewpoints with Digital Collaborators
2024-03-06Modelling a new understanding of prehistoric rock art in Scotland
2024-03-05Digitally crafting tactile learning experiences
2024-03-04Against Our Better Nature: Engaging Audiences with the Historic Environment in “Natural” ...
2024-03-03Practice based research: The efficacy of an interactive, multimedia approach to communicating...
2024-03-02Digging coins. Nomisma.org, a controlled vocabulary and ontology for numismatic … and archaeological
2024-03-01CHRoMA: Cultural Heritage Review on Map Accessibility. Towards a consistent FAIR map key for data...
2024-02-29One Big Jigsaw: Challenges in Disseminating 3D Data from the Former Curzon Street Station Yard
2024-02-28Coloring sunstone
2024-02-27Machine Learning for Shipwreck Detection: A Computer Vision Approach in Maritime Archaeology
2024-02-26How FAIR is bioarchaeological data: with a particular emphasis on making archaeological science...
2024-02-25An Analysis of the Atlas of Hillforts of Britain and Ireland
2024-02-24Assessment and adaption of urban cultural heritage assets as touristic destination toward...
2024-02-23Spatial Analysis of the Saxon Shore Forts on the Southern Coast of Britain
2024-02-22Comparing Least-Cost Path and Circuit Theory Analysis for Modelling Maritime Mobility Across the...



Tags:
archaeology