Realistic human interaction in VR with Unity | Intel® Buzz Workshop Berlin 2018

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Published on ● Video Link: https://www.youtube.com/watch?v=fMNOfQUsQ9c



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AGAINST (2021)
Duration: 19:20
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Dr. Adam Streck is Postdoctoral Researcher at the German Center for Neurodegenerative Diseases (DZNE) & Software Developer at neomento. He focuses on creating realistic human interactions for medical purposes. In his talk walks through the workflows that allow to create quick high quality models and scenarios; present the necessary or useful hardware, tools, and Unity packages that help a great deal in the process; and hints at some smoke and mirrors to cover for the inadequacies coming from having neither a big team, nor a big budget and, against all reason, using Unity for the job.

This is a technical talk intended for intermediate Unity developers and 3D artists.

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The Intel® Buzz Workshop is a one day event focusing on tech and content trends in the games industry. Experts from design, engineering and marketing discuss and present their perspectives on the current state and next developments.

The Intel® Buzz Workshop Series started in 2013 with a focus on bringing local game developer communities together to address the game industry’s biggest challenges in gaming. The one-day event includes technical sessions, panels, networking, and the opportunity to troubleshoot your creations with Intel experts.

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BROUGHT TO YOU BY - Intel® Software
PRODUCED BY - Booster Space
IN COOPERATION WITH - Game Science Center Berlin
IN COOPERATION WITH - Berlin Game Scence

#buzzworkshop

www.booster-space.com




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Tags:
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Gaming
Video Games
VR
Virtual Reality
Unity
Engine
Games Engine
Gamedev
Indiedev
Intel
Intel Buzz Workshop
Buzzworkshop
Conference
Developers Conference
Game Developers Conference
Adam Streck
DZNE
neomento
Games Industry
Berlin
Germany
Game Science Center
Berlin Game Scene
3D art
3D Artist
Unity Developers
Tech Talk
low budget development
low budget
Game Development



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