Red Faction | Fun with Remote Charges | Impossible Difficulty
2017-04-06
One of the game's lesser known features is that (at least, some) enemies with Remote Charges stuck to them automatically become passive. This video is bound to get annoying real quick, though it was an uproarious discovery for me at the time.
Poor Ultor security guard just trying to turn his life around spends the last minute of his life running around with an explosive charge stuck real close to his head. He then spends the last few moments running into a forcefield (which I'm pretty sure kills the player on contact, the cheating bastard) until Parker decides to put him out of his misery.
I worked this out fairly early through my "Impossible" difficulty playthrough (I started with the hardest difficulty first), on the long road towards the Platinum trophy (PS4).
As an aside, this is one of those series where the sequel (Red Faction 2) was almost in every way a downgrade on the first game. I was glad to be done with this game once I reached the Platinum (my memory of playing it through on PS2 was for some reason much fonder, whereas now I feel the game is chore-like), and have no intention to even bother playing through the awful sequel again.
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