Resident Evil Code: Veronica X Playthrough | Part 3 (No Commentary)

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My complete playthrough of Resident Evil - Code: Veronica X on PlayStation 4!

Resident Evil – Code: Veronica is a survival horror video game developed and published by Capcom and originally released for the Dreamcast in 2000. It is the fourth main installment in the Resident Evil series and the first to debut on a separate platform from the PlayStation. The story takes place three months after the events of Resident Evil 2 (1998) and the concurrent destruction of Raccoon City as seen in Resident Evil 3: Nemesis (1999). It follows Claire Redfield and her brother Chris Redfield in their efforts to survive a viral outbreak at a remote prison island in the Southern Ocean and a research facility in Antarctica. The game retains the traditional survival horror controls and gameplay of previous installments; however, unlike the pre-rendered backgrounds of previous games, Code: Veronica uses real-time 3D environments and dynamic camera movement.

Resident Evil – Code: Veronica features survival horror gameplay, similar to previous Resident Evil games.[ This includes the series signature controls, interface, puzzles, as well as zombies and monsters to battle. Unlike previous games in the series which used pre-rendered backgrounds, Code: Veronica uses real-time 3D environments. Because of this, the camera is more dynamic than in previous games. The camera will follow, pan, and zoom as the player navigates their character through the environment, similar to Capcom's own Dino Crisis (1999). The story is told through cinematic CGI sequences and real-time cutscenes.

Because the Dreamcast had a much smaller user base than PlayStation platforms, Capcom knew the series could not survive on the platform. This led to an expanded version, titled Code: Veronica X in the West and Code: Veronica Kanzenban in Japan, to the Dreamcast and PlayStation 2 in 2001. The expanded version was announced in November 2000. It has approximately 10 minutes of new cinematic sequences that reveal more about Wesker's involvement with Umbrella. While the core game remained unchanged, several graphical alterations were also made, most notably in the character model for Steve Burnside (who was given a different hairstyle). Capcom printed a video DVD of an in-universe documentary, Wesker's Report, as a pre-order incentive. In North America, the Wesker's Report DVD was also sold on Capcom's website and given to customers who purchased the game at specialty retailers such as Electronics Boutique and GameStop. Code: Veronica X was later released on the GameCube along with several other Resident Evil games. It was included with the Biohazard Collector Box for the GameCube in Japan, a bundle of Resident Evil games which also included a copy of Wesker's Report.

A high-definition remastered version of Code: Veronica X was released in September 2011 for the PlayStation 3 and Xbox 360. An emulated version for the PlayStation 3 was released as a PS2 Classic in July 2012 in Japan and in May 2014 in Europe. Another emulated PS2 version was released for the PlayStation 4 in May 2017. The Xbox 360 version was added to the Xbox One backwards compatible library in February 2019.

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