Items can often heal the target's health, but perhaps you want the item to be a bit more interesting. What if we could make it so the item increases or decreases the amount healed based on the target. I try and recreate the Dining Hall from Fire Emblem: Three Houses (but mostly the general idea of item preferences.)
►Music:
Field of Hope and Dreams Cover - Deltarune ( • Field of Hope and Dreams Cover - Delt... )
Isaac Battle Theme Cover - Golden Sun ( • Isaac Battle Theme Cover - Golden Sun )
Yearnings of the Wind (Rock) Cover - Chrono Trigger ( • Yearnings of the Wind (Rock) Cover - ... )
by Fᴇɴɪx Aʀᴋ Aɴɢᴇʟᴜs ()
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