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The Scorched are a semi-intelligent sub-human species found in Appalachia who have been infected with the Scorched Plague, which has erased their self-consciousnesses and linked them to a primitive hive mind. They are described as being halfway between feral and sane, able to speak and use weapons, but lacking in any social structure and exhibiting extreme hostility towards anything uninfected. The Scorched mostly consists of former West Virginian residents and military personnel who, after becoming infected, banded together into small groups before succumbing to the effects of the infection and regressing physically and intellectually. Like the marked men of the Divide and unlike typical feral ghouls, they retain enough fine motor skills and higher brain function to still use firearms and melee weapons. It appears many West Virginia National Guardsmen, police officers, firemen, Vault-Tec employees and other groups that have transformed into the Scorched. Scorched have been observed to retain vague memories of their life before infection, clinging to remnants of their past, such as the hand tools they used and the uniform they wore or staying near places that held significance to them such as workplaces. Also, some may participate in events they organized as a human, such as the Scorched in the Protest March event, who are seen carrying protest signs even though the workplaces have long since turned into ruins and the people they're protesting against died or joined their ranks. In addition to the shriveled, burned skin typical of ghouls, the Scorched possess green crystalline growths throughout their body, piercing through their skin in irregular patterns; these are ultracite shards, formed as a byproduct of the fungus growing inside of them. According to preliminary field research done by the overseer of Vault 76, the Scorched are former humans that have contracted the Scorched Plague. The Responders tried to help those with the disease by setting up small clinics to treat patients, and worked to help delay its spread across the region. They were working on a cure, but unfortunately for the people of Appalachia, the Responders were all wiped out before it was completed. What types of Scorched are there?
Scorched officer:
Scorched officers were once high-ranking officers in the United States Armed Forces, responsible for carrying one of eight launch code keys needed to launch a nuke from Appalachia's nuclear I.C.B.M. silos. They can be identified by unique radio packs on their back, emitting both a red light and a high pitched tone that sound off in a regular sequence.
Scorched leader:
They are often the strongest Scorched in their group and tend to stay back, attacking from afar with combat rifles or assault rifles.
Scorched controller:
Scorched controllers are a more intelligent type of Scorched. They have a direct connection to the hivemind and act as commanders to other Scorched.
Scorched champion:
The second strongest Scorched variant, armed almost exclusively with shotguns and melee weapons.
Scorched conqueror:
The strongest variant of Scorched, these enemies have assault rifles and combat shotguns as their main weapons, and some even carry grenade launchers. Along with guns, some use melee weapons such as sledgehammers and fire axes. Found mostly around the outskirts of Watoga and throughout the Cranberry Bog.
Scorched maniac:
A high level variant found in the Vault 94 raids.
Scorched fanatic:
A high level variant found in the Vault 94 raids.
Scorched annihilator:
A high level variant found in the Vault 94 raids.
Scorched executioner:
A high level variant found in the Vault 94 raids.
Holiday Scorched:
A unique variant of Scorched encountered during the seasonal Holiday Scorched community event. They emit a jingling sound when nearby and wear a variety of Christmas-themed apparel, including Mr. Claus' suit, Mrs. Claus' dress, and the festive winter pant suit. They only use melee weapons and will always be legendary, with a 40% chance to be a 2-star and a 5% chance to be a 3-star.
Scorched often wear different clothes and armor from their pre-infection lives, such as tattered shirts and pants, mechanic jumpsuits, responder paramedic jumpsuits, and raider armor.
Scorched also possess a hive mind, sometimes saying phrases such as "we are one" and "never alone" when attacking, as detailed in the overseer's Flatwoods log.
Eventually, the growth caused by the plague will overtake its host and root them where they stand or lay, causing them to slowly decay into human-shaped fungal bioforms before crumbling to dust. Some Scorched may even be found mid-petrification in some locations, such as the Helvetia church.
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