Sea of Thieves #1 Capt'in Preed (PC) ( PLP )

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Sea of Thieves
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Sea of Thieves # (PC) ( PLP )

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From Wikipedia, the free encyclopedia

Developer(s)
Rare
Publisher(s)
Xbox Game Studios
Director(s)
Gregg Mayles
Producer(s)
Joe Neate
Designer(s)
Mike Chapman
Programmer(s)
Peter Campbell
Artist(s)
Ryan Stevenson
Writer(s)
Chris Allcock
Mike Chapman
Composer(s)
Robin Beanland
Engine
Unreal Engine 4
Platform(s)
Microsoft Windows
Xbox One
Xbox Series X/S
Release
Microsoft Windows, Xbox One
WW: 20 March 2018
Xbox Series X/S
WW: 10 November 2020
Genre(s)
Action-adventure
Mode(s)
Multiplayer

Sea of Thieves is a 2018 first-person multiplayer action-adventure game in which players cooperate with each other to explore an open world via a pirate ship. The game is described as a "shared world adventure game", which means groups of players will encounter each other regularly during their adventures, sometimes forming alliances, sometimes going head-to-head. The player assumes the role of a pirate who completes voyages from different trading companies in order to become the ultimate pirate legend. Players need to become at least level 50 with 3 of the trading companies to become a Pirate Legend. Sea of Thieves is developed by Rare and published by Microsoft Studios.

The game was first conceptualized in 2014. Rare was inspired by players of PC titles such as Eve Online, DayZ and Rust, who used the tools provided by these games to create their own personal stories. The company explored different settings for the game, such as vampires and dinosaurs, though it eventually settled on the pirate theme, drawing inspirations from films including Pirates of the Caribbean and The Goonies. The game features a progression system that only unlocks cosmetic items as the development team wanted to encourage both casual and experienced players to play together. Compared to Rare's other games, Sea of Thieves's development process was more transparent, with Rare inviting fans to test the game's early builds.

Microsoft Studios released the game in March 2018 for Windows and Xbox One; it was also one of the earliest first-party games released for Xbox Game Pass subscribers. The game received generally mixed reviews upon release, with critics praising the game's ship combat, multiplayer gameplay, visuals, and game physics. Criticisms were directed at the game's lack of content, progression, and shallow gameplay. Rare envisioned the title as a "game as a service" and released numerous content updates after the game's release. The game is a commercial success and has attracted more than 15 million players as of July 2020. It also became the most successful new intellectual property (IP) Microsoft have released in the generation. An enhanced version of the game also released for Xbox Series X/S in November 2020. A seasonal system was added to the game on 28 January 2021, allowing players to receive rewards by completing challenges.







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Sea of Thieves