Shantae & The Seven Sirens Playthrough Part 4

Shantae & The Seven Sirens Playthrough Part 4

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Duration: 56:02
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Shantae & The Seven Sirens
Playthrough Part 4

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Shantae & The Seven Sirens Review: https://destinydecade.wordpress.com/2020/05/26/shantae-the-seven-sirens-review/

The third half-genie has been acquired. Our next stop awaits and for that, it seems we need to explore more of this area. Though it's going to be taking a while. We went through the third labyrinth so now it's time to head westward. We also make sure to head for Armor Town. It's here we also get another Fusion Stone but to access the fourth labyrinth, we got to find a ghost's doll.

We get the Electric Dance and that's needed for a sequence. The Armor Baron asks us to take a codebook to the mayor of Arena Town. We do that and get Melba Toast. The Melba Toast goes to Bolo so you can get Nuts and Bolts. You use that to repair one of the fans and then you use Electric Dance to turn the fans on and get the 3 Ores. Bring the Ores to Armor Baron and then he makes some outfits... only for us to get captured as action figures. We end up as action figures for Squid Baron but we escape. We get a doll and then you head to Armor Town to do a trade sequence to get a scary doll that will help us reach the fourth labyrinth: The Boiler.

Seer Dance is needed for The Boiler since there are two areas have puzzle solving to get two keys. We also get the ability to swim via Sea Frog. That's going to help us big time. As for the boss itself, Angler Fish Siren, it's not that hard. When it shows up, give it all you have. And there are swimming bits where you need to collect coins to move onto the next phase. Overall, not a hard fight.

What's next? We're going to get things set up for the fifth labyrinth in Part 5.

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