Shin Megami Tensei: Nocturne (Hardtype) - Hell Biker (Low Level/No Fusion/100%)

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Published on ● Video Link: https://www.youtube.com/watch?v=lI79iT-SU6w



Duration: 12:46
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My stream that showcased the Kaiwan and Ose fights was deleted, so I ended up losing them. They were pretty boring anyways tho.

Kaiwan Hardtype changes:

- HP: 650 → 1300

tetraja and hama

Ose Hardtype changes:

- HP: 3800 → 6600

one run i accidentally hit myself with a focused punch

Rules:

- This run is being played on Normal difficulty. I know I'm not playing the "real" hardtype experience by playing in Hard mode, but this mod is already hellish even on a standard run. Jim Reaper shows it is barely possible to beat a low level run normally through ridiculous fusion shenanigans. I don't think the game is even possible on Hard without fusion due to the many damage checks that start to appear after and including Trumpeter unless you maybe grind to unrealistically high levels.

- EXP gain will be kept as minimal as possible, though grinding will be inevitable at some points.

- No fusion is allowed whatsoever, including Mitamas. I am allowed to put demons into the compendium and buy them back. I am also allowed to use demons bought from Shady Brokers and evolved demons that are leveled past Demi-fiend, but I am not allowed to use special cutscene recruited demons that have base levels well beyond Demi-fiend, such as Black Frost, Dante, or the Uber Pixie. However, due to stat doors, I can still hold one of them to not be locked out of Metatron.

- Stat booster items will be kept to a minimum, only using the items received from chests and boss fights. However, there are two major points where I am locked out due to stat doors, so I will need to farm enough to be able to progress. Otherwise, I cannot use any more than what is necessary.

- I will be gunning for Masakados and the True Demon Ending.

Hardtype changes:

- HP: 3000 → 6600
- Force affinity: Drain → Resist
- Hell Burner → Scald (Light fire damage + lowers physical attack)

After the snorefest of everything between Dante and this fight, we now reach another major roadblock.

I think this fight may have been much easier/more reliable/faster if I had a Koppa for both the force counter and the Tarukaja but I wasn't able to go back to the Assembly for him. Hopefully I can get one? I don't really know where they appear aside from there.

Onto the actual fight, it's really annoying that Hell Exhaust does more damage than I can heal with a single media from either High Pixie or Inugami, even harder to keep the latter healthy due to force weakness. I don't really understand his AI? It seems you can manipulate him into Hell Exhaust/Dekunda but at what values does he respond to and what is the frequency of it? As you can see in this run, he takes ages to cleanse himself so he sat on minimum defense and speed for most of the second phase. Most of my other attempts he either cleansed immediately or the next turn. It seems like the AI is mostly random, but it hurts like hell when he decides he wants someone like High Pixie dead out of nowhere. There's also funny funny Cturne crits that love to come out when he hits everybody with Hell Spin so he gets to go 3 times even without Hell Throttle. That kill on Pixie should have been the end, but this fight was definitely a "we take those" moment.




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