Shipped vs. Sold: Deciphering Gaming Industry Terms
Unraveling the distinction between 'shipped' and 'sold' in the video game industry is pivotal for understanding the business dynamics. While 'shipped' refers to the number of copies sent from the manufacturer to retailers, 'sold' indicates the actual units purchased by consumers. This differentiation holds significance, as shipped figures don't necessarily equate to consumer demand or revenue. The gaming industry often employs both terms to communicate various aspects of a game's performance, providing insights into production, distribution, and market reception. Discerning these terms is crucial for gamers and industry enthusiasts alike, offering a clearer picture of a game's commercial success and impact on the market.
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1) Gaming Bolt
https://gamingbolt.com/ratchet-and-clank-rift-apart-sold-2-2-million-units-incurred-an-8-million-loss/amp
2) VGC
https://www.videogameschronicle.com/news/marvels-avengers-drives-loss-at-square-enix-as-its-suggested-the-game-could-have-cost-190m/
3) Tweak town
https://www.tweaktown.com/news/75890/marvels-avengers-is-big-success-with-2-million-launch-month-sales/index.html
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