Sonic Adventure DX - Game Intro
Sonic Adventure DX: Director's Cut (ソニックアドベンチャー デラックス Sonikku Adobenchā Derakkusu?, lit. "Sonic Adventure Deluxe"), commonly known as SADX, is the enhanced port of the Dreamcast video game, Sonic Adventure. It was released for the Nintendo GameCube and PC in 2003 in Japan and in 2004 in the rest of the world. This version of Sonic Adventure contains several exclusive features and various changes.
Sonic Adventure DX: Director's Cut includes some of the changes made to Sonic Adventure International, however it appears to mostly be based on the first US edition, showing many regressions upon International such as reverting fixed bugs and removing newly-added content. Changes include:
The original 60 FPS framerate was restored. Unfortunately, due to hardware limitation, the game frequently skipped frames, usually in an uneven pattern (causing noticeable choppiness), even in places where few objects were displayed, and/or where the Dreamcast version did not slow down (however, some effects that caused slowdown before do not affect the framerate in the GameCube version). Cutscenes ran at a lower framerate, but this seemed to have been intended, for cinematic purposes.
Some sound effects, such as when collecting rings and emblems, were lower in pitch, while the losing rings sound effect was higher in pitch.
A Camera option was added to the pause menu, allowing the user to select either the original Auto Camera or the newly added Free Camera, which is usually closer to the character. In Auto Camera mode, the C-Stick can be used to get a first person view of the environment. In Free Camera mode, it rotates the camera around the player.
Changes (mostly minor) were made within the levels themselves in an effort to help solve some of the game's problems concerning collision detection. However, many glitches were not fixed, and some new ones were actually added. Some have to do with inconsistency in the port (for example, some windows still reflect the original Dreamcast graphics).
The Dreamcast's lighting system was completely replaced for the GameCube version; each stage is lit very differently compared to its Dreamcast counterpart, including the character lighting and stage fog.
The HUD was re-positioned slightly and made bigger in the GameCube version. However, this also made the HUD somewhat blurred.
The "Now Saving" icon that appears in the upper right corner of the screen doubles as a progress bar that gradually fills as the save/load progresses in the Dreamcast version. In the GameCube version, the text is located in the bottom-right or top-right corner of the screen, in a generic white font. It also does not double as a progress bar. The GameCube version also includes a "Now Loading" variant.
Transparency issues for the Tails, Knuckles, Amy and Big life box icons were fixed in the GameCube version.
The names on the character select wheel are slightly transparent in the Dreamcast version, but are opaque in the GameCube version.
The original game's textures have slightly lost some quality in this version, with many having more artifacts present than their equivalents in the Dreamcast version.
The aliasing problems that were present in the Dreamcast version have been fixed in the GameCube version.
Initial release date: June 17, 2003
Series: Sonic the Hedgehog, Sonic Adventure Series
Publisher: Sega
Genres: Platform game, Adventure game
Designers: Yuji Naka, Takashi Iizuka
Platforms: Microsoft Windows, GameCube
Developer: Sonic Team
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