Testing done on RTX 3080 10GB with Core i9-13900K and 32GB RAM. All test at Epic preset with FSR2 Quality mode enabled.
0:00 — Epic preset, no ray tracing
0:30 —
Star Wars Jedi: Survivor supports ray tracing as a feature, which can fix some rendering problems that you get with screen space reflections. However, because it doesn't implement a robust ray tracing solution and still uses a lot of hybrid rendering, there are still some errors present and the cut-off distance for the RT calculations is pretty severe.
Here's one area on Koboh ridding a Nekko where the non-ray traced graphics looks seriously bad. Ray tracing partially fixes things, but there are still some rendering issues. There are lots of areas where minor graphical rendering issues can pop up, though this is probably the most distracting that I've encountered so far.
Frankly, both the RT and non-RT modes look pretty bad in this sequence. There are ways to mitigate this, but clearly they're not being employed right now.
Star Wars Jedi: Survivor Statistics For Jarred Walton
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