Star Wars: Knights of the Old Republic (Xbox) - Let's Play 1001 Games - Episode 353 (Part 2)

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Infiltrating the Sith, searching for a Wookie, and scamming our way into a rebel stronghold... Jedi-style!

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I'm Gaming Jay: Youtube gamer, let's player, fan of retro games, and determined optimist... Join me in this series while I try out EACH of the video games in the book 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE, before I die. The game review for each game will focus on the question of whether you MUST play this game before you die. But to be honest, the game review parts are just for fun, and are not meant to be definitive, in depth reviews; this series is more about the YouTube gamer journey itself. From Mario games to the Halo series, from arcade games to Commodore 64, PC games to the NES and Sega Genesis, Playstation to the Xbox, let's play those classic retro games that we grew up with, have fond memories of, or heard of but never got a chance to try! And with that said, the game review for today is...

Star Wars: Knights of the Old Republic
from https://en.wikipedia.org/wiki/Star_Wars:_Knights_of_the_Old_Republic

Star Wars: Knights of the Old Republic (sometimes known simply as Knights of the Old Republic or KOTOR) is a role-playing video game set in the Star Wars universe. Developed by BioWare and published by LucasArts, the game was released for the Xbox on July 15, 2003, and for Microsoft Windows on November 19, 2003. The game was later ported to Mac OS X, iOS, and Android by Aspyr, and it is playable on the Xbox 360 and Xbox One via their respective backwards-compatibility features.

The story of Knights of the Old Republic takes place almost 4000 years before the formation of the Galactic Empire, where Darth Malak, a Dark Lord of the Sith, has unleashed a Sith armada against the Republic. The player character, as a Jedi, must venture to different planets in the galaxy in order to defeat Malak. Players choose from three character classes and customize their characters at the beginning of the game, and engage in round-based combat against enemies. Through interacting with other characters and making plot decisions, the alignment system will determine whether the player's character aligns with the light or dark side of the Force.

The game was directed by Casey Hudson, designed by James Ohlen, and written by Drew Karpyshyn. LucasArts proposed developing a game tied to Star Wars: Episode II – Attack of the Clones, or a game set thousands of years before the prequels. The team chose the latter as they thought that they would have more creative freedom. Ed Asner, Ethan Phillips, and Jennifer Hale were hired to perform voices for the game's characters, while the soundtrack was composed by Jeremy Soule. Announced in 2000, the game was delayed several times before its release in July 2003.

The game received critical acclaim upon release, with critics applauding the game's characters, story, and sound. It was nominated for numerous awards, and is considered one of the best games ever made. A sequel, Star Wars: Knights of the Old Republic II – The Sith Lords, developed by Obsidian Entertainment at BioWare's suggestion, was released in 2004. The series' story continued with the 2011 release of Star Wars: The Old Republic, a MMORPG developed by BioWare.

In July 2000, BioWare announced that they were working with LucasArts to create a Star Wars role-playing video game for the PC and next-generation consoles.[5] Joint BioWare CEO Greg Zeschuk commented that "The opportunity to create a richly detailed new chapter in the Star Wars universe is incredibly exciting for us. We are honored to be working with the extremely talented folks at Lucas Arts, developing a role-playing game based upon one of the most high-profile licenses in the world."[6] The game was officially unveiled as Star Wars: Knights of the Old Republic at E3 2001. At this point, the game had been in development for around six months.[7] "Preproduction started in 2000, but the discussions started back in 1999," LucasArts' Mike Gallo said, "The first actual e-mails were in October or November of '99. That's when we first started talking to BioWare. But some really serious work finally started at the beginning of 2000."




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