Steins;Gate Playthrough | Part 89 [FINAL]

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Published on ● Video Link: https://www.youtube.com/watch?v=bm83Ng26-jY



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Welcome back to Steins;Gate! As always I hope you enjoyed the video, if you want to see more content like this then please consider subscribing.

What is Steins;Gate?

Steins;Gate is a visual novel video game developed by 5pb. and Nitroplus. It is the second game in the Science Adventure series, following Chaos;Head. The story follows a group of students as they discover and develop technology that gives them the means to change the past. The gameplay in Steins;Gate follows non-linear plot lines which offer branching scenarios with courses of interaction.

Steins;Gate's gameplay requires little interaction from the player as most of the duration of the game is spent on reading the text that appears on the screen which represents either the dialogue between the various characters or the thoughts of the protagonist. Like many other visual novels, there are specific points in Steins;Gate where the user is given a choice to affect the direction of the game.

For these decision points, Steins;Gate presents the user with the "phone trigger" system which is similar to the "delusional trigger" system that was introduced in Chaos;Head. When the player receives a phone call from somebody, the player can choose to answer or ignore the call.

Incoming text messages will have specific words underlined and highlighted in blue, much like a hyperlink on a browser, where the player can select one to reply to the text message.

Most phone calls or text messages do not have to be responded to though there are certain points in the game where the player is required to take action. Depending on the player's choices on how to respond to these phone calls and text messages, the plot will progress in a specific direction.

Steins;Gate is set in the summer of 2010, approximately one year after the events that took place in Chaos;Head, in Akihabara. Physical locales of Akihabara like the Radio Kaikan building can be spotted in the game.

According to Chiyomaru Shikura, who headed the planning of Steins;Gate, Akihabara was chosen because it is an easy place for acquiring hardware parts, which makes it the ideal place for people interested in inventing and tinkering with things.

The notion of time and time traveling are the main themes of the game. The concept of cause and effect is featured prominently in the game as the protagonist travels back in time numerous times to perform different actions in an attempt to alter what has happened in the future.

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