Super Mario All Stars - Watch Party - No Commentary - Uber High IQ Playthrough - No Deaths
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Super Mario World + Super Mario All Stars
A 2D platformer and first entry on the SNES in the Super Mario franchise, Super Mario World follows Mario as he attempts to defeat Bowser's underlings and rescue Princess Peach from his clutches. The game features a save system, a less linear world map, an expanded movement arsenal and numerous new items for Mario, alongside new approaches to level design and art direction.
Super Mario World[a] is a 1990 platform game developed by Nintendo for the Super Nintendo Entertainment System (SNES). The story follows Mario's quest to save Princess Toadstool and Dinosaur Land from the series' antagonist Bowser and his minions, the Koopalings. The gameplay is similar to that of earlier Super Mario games: players control Mario or his brother Luigi through a series of levels in which the goal is to reach the goalpost at the end. Super Mario World introduced Yoshi, a dinosaur who can eat enemies, as well as gain abilities by eating the shells of Koopa Troopas.
Nintendo Entertainment Analysis & Development developed the game, led by director Takashi Tezuka and producer and series creator Shigeru Miyamoto. It is the first Mario game for the SNES and was designed to make the most of the console's technical features. The development team had more freedom compared to the series installments for the Nintendo Entertainment System (NES). Yoshi was conceptualised during the development of the NES games but was not used until Super Mario World due to hardware limitations.
Super Mario World is often considered one of the best games in the series and has been cited as one of the greatest video games ever made. It sold more than twenty million copies worldwide, making it the best-selling SNES game. It also led to an animated television series of the same name. It has been rereleased on multiple occasions: It was part of the 1994 compilation Super Mario All-Stars + Super Mario World for the SNES and was rereleased for the Game Boy Advance as Super Mario World: Super Mario Advance 2 in 2001, on the Virtual Console for the Wii, Wii U, and New Nintendo 3DS consoles, and as part of the Super NES Classic Edition. On 3 March 2016, it was released for the New Nintendo 3DS XL. Since 5 September 2019 in North America, and in Japan, Europe, Australia, Hong Kong, and South Korea on September 6, the game has been playable on the Nintendo Switch through the Super Nintendo Entertainment System app.
Author(s): DiggerandIndyDiggerandIndy
System: Super Nintendo / Super Famicom
This is a variant of Super Mario All-Stars that managed to cram in Super Mario World and did an excellent job at that.
SUPER MARIO BROS. - I didn't get 5000 points on all the poles (I blame it on the emulator), but I plowed through this one untouched.
SUPER MARIO BROS.: THE LOST LEVELS - I knew this was going to be hard, so I decided to get this done last. I played as Luigi and played though even the secret levels. Even though Luigi's traction sucks, I can't help but feel that the game was designed more with him in mind rather than Mario.
SUPER MARIO BROS. 2 - This is the only non-deathless playthrough, and I didn't even care to edit all the goofs.
SUPER MARIO BROS. 3 - I played as both Mario AND Luigi in 2 Player Mode, just out of pure boredom and to spruce things up. Even though it's 2 Player, since the Bros. alternate, having another person available wasn't necessary, therefore I controlled both of them.
SUPER MARIO WORLD - I play both Bros. again for the above reasons and due to the fact that Luigi's got his own set of sprites, making him more than just a palette-swap that he w=once was-longplays
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Super Mario All-Stars Statistics For The Corey Malone Project
Currently, The Corey Malone Project has 12,479 views for Super Mario All-Stars across 20 videos. The game makes up over 8 days of published video on his channel, roughly 11.50% of Super Mario All-Stars content that The Corey Malone Project has uploaded to YouTube.