Super Mario RPG Switch Remake - Low Level Part 32: Jinx Rematch (Post-Game)
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Another one of SMRPG Remake's gimmicky postgame bosses, Jinx doesn't necessitate being attacked via conventional means at all. Instead, he reduces our attack gauge to 0% and challenges us to refill it by utilising timed blocks and attacks, at which point even a defensive triple move will cause the battle to abruptly end. Failing to time the attacks right will cause a Jinx to attempt his status counter, which will be invariably ineffective - due to the lack of any real damage-dealing, status protection is the only rational investment in our gear setup.
Jinx has a variety of moves, point-blank and ranged alike, whose exact properties differ, forcing us to react well to block the strikes. The less resurrecting we have to indulge in, the more smoothly the battle will progress.
I've found normal physicals to be the best for getting timed actions on player turns, but they do have one downside in this battle - all too often, they whiff. Just continuing the assault does the trick.
We get the Teamwork Band for beating Jinx in this rematch battle. Ironically, and also as per JRPG tradition, we get it far too late to use it anywhere, really - it would've been useful in this very fight, now that I think about it.
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