Super Smash Bros. Melee (GameCube) (feat. Brandon, Jordan, JP) - Let's Play 1001 Games - Episode 400
Four friends muck about with one of the tightest fighters ever made! ... but how does it hold up today?
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I'm Gaming Jay: Youtube gamer, let's player, fan of retro games, and determined optimist... Join me in this series while I try out EACH of the video games in the book 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE, before I die. The game review for each game will focus on the question of whether you MUST play this game before you die. But to be honest, the game review parts are just for fun, and are not meant to be definitive, in depth reviews; this series is more about the YouTube gamer journey itself. From Mario games to the Halo series, from arcade games to Commodore 64, PC games to the NES and Sega Genesis, Playstation to the Xbox, let's play those classic retro games that we grew up with, have fond memories of, or heard of but never got a chance to try! And with that said, the game review for today is...
Super Smash Bros Melee
from https://en.wikipedia.org/wiki/Super_Smash_Bros._Melee
Super Smash Bros. Melee[a] is a crossover fighting video game developed by HAL Laboratory and published by Nintendo for the GameCube. It was first released in Japan on November 21, 2001, in North America on December 3, 2001, in Europe on May 24, 2002, and in Australia on May 31, 2002. The second installment in the Super Smash Bros. series, it features characters from Nintendo video game franchises such as Mario, The Legend of Zelda, Star Fox, and Pokémon. The stages and gameplay modes reference or take designs from these franchises as well.
Melee includes all playable characters from the first game, and also adds characters from franchises such as Fire Emblem, of which no games had been released outside Japan at the time. Melee's gameplay system offers an unorthodox approach to the fighting game genre, with a counter that measures damage with increasing percentages, representing the knockback the character will experience, rather than a depleting health bar seen in most fighting games. It builds on the first game by adding new gameplay features and playable characters. Following the popularity of its multiplayer gameplay, Melee has been featured in many competitive gaming tournaments, and is one of the most popular competitive fighting games.
Super Smash Bros. Melee received critical acclaim, as well as several awards and acknowledgements from various publications; it is now considered one of the greatest video games ever made. It achieved strong sales upon its release, becoming the GameCube's best-selling title with over seven million copies sold by 2008. Super Smash Bros. Melee was followed by Super Smash Bros. Brawl for the Wii in 2008.
HAL Laboratory developed Super Smash Bros. Melee, with Masahiro Sakurai as the head of production. The game was one of the first games released on the GameCube and highlighted the advancement in graphics from the Nintendo 64. The developers wanted to pay homage to the debut of the GameCube by making an opening FMV sequence that would attract people's attention to the graphics.[21] HAL worked with three separate graphic houses in Tokyo to make the opening sequence. On their official website, the developers posted screen shots and information highlighting and explaining the attention to physics and detail in the game, with references to changes from its predecessor.[22] The game was in development for 13 months, and Sakurai called his lifestyle during this period "destructive" with no holidays and short weekends.[23] Unlike the experimental first Super Smash Bros., he felt great pressure to deliver a quality sequel, claiming it was the "biggest project I had ever led up to that point". Despite the painful development cycle, Sakurai proudly called it "the sharpest game in the series... it just felt really good to play", even compared to its successor, Super Smash Bros. Brawl.