
đ˛ăSwords and SerpentsăăSquiggy Seven: First Impressions #042ă(NES Blind Review)ăâ â âââă
Swords and Serpents is an experiment about how much tedium one man can stand. If you like drudging through combat by spamming the A button, then this is the game for you!
Yeah... this is not the best game I've ever played. However, that being said, it's not terrible for this style of game from this era. You obviously had much more engaging examples of turn-based combat in things like Final Fantasy, but all in all it's not terrible different -- just really stripped down.
Another thing that I don't really like is this whole pseudo-3D thing. I get that it's cool to see something 3Dish on the NES, but it really does nothing for me. So one of the main draws of this game is a corner of the screen I never really feel the need to look at.
The sprites though... they are real nice. Excellent sprite work on this game, no doubt there. I'd say seeing all the nice sprites is probably the biggest draw for me, but I'm not really a graphics person, I'm all about the gameplay and this game don't have much play.
That being said, it's cheap, it's one of only a few games in this genre that even exist for the NES, so it's not just a complete waste of time. I actually ended up buying it for some reason after recording this episode. I don't know what that says about me, but it probably says something.
One thing I kind of noticed but wasn't able to test was the fact that this can indeed be played by four players. One person controls the party movements and each player controls a single player (you'll need an NES Satellite to connect four controllers though). That's actually pretty darn unique if you ask me, I can't think of too many other four-player games on the NES besides Gauntlet.
So in summary, if you're looking for a cheap game that scratches the oldschool turn-based RPG itch, this game is an option, but probably not the best. Thanks for joining me friends, I hope you enjoyed the episode and I'll catch you soon in the next one!
đ Squiggs
---[ Wikipedia Information ]---------------
Swords and Serpents is a fantasy role-playing video game developed by Interplay Productions for the Nintendo Entertainment System. In this game, the player controls a party of four adventurers on a dungeon-crawling quest to destroy a terrible serpent. Along the way, the party encounters an onslaught of fantasy monsters and collects gold and treasure while gaining experience points needed to raise their individual attributes. Swords and Serpents focuses mainly on gameplay and contains very little plot development.
The game was originally designed by Paul O'Connor (lead designer for Dragon Wars) but he only worked on the game for two weeks before leaving the project. Bruce Schlickbernd was assigned to revise the game design, but didn't feel it was appropriate to be listed as the sole designer. Thus, there is no game designer listed within the documentation for the game.
Boris Vallejo crafted the box art. This game has no connection to the Mattel Intellivision game of the same title.
Swords and Serpents can be played by one, two, or four players (by use of the NES Satellite or other 4-player adapter[1]). Control of the characters is divided evenly among the number of players, but one player must be chosen as the party leader to control navigation through the game. Upon starting the game, the player creates a party of four adventurers, choosing one of three available classes for each character: warrior, thief or magician. Character statistics can be randomly generated, or the player can choose a prefabricated party which includes characters of each class plus another magician. Continuing the game requires the player to record and later input five passwords: one password for each character, and a fifth password for overall game progress.
Gameplay is simple. The player navigates through a crude representation of a dungeon, presented in split-screen format which allows the player to simultaneously view the dungeon from a first-person perspective and a simple map of the current level showing the party's location. Encounters with monsters occur randomly (and occasionally in specific locations), during which the map is replaced by gauges representing the creatures' health. During fights the player controls the characters' actions to attack, cast magic spells, or flee. The entire game takes place in an underground dungeon composed of 16 levels, with the serpent at the end.
---[ Series Information ]---------------
Squiggy Seven: First Impressions is a series where I blind review random NES games in an effort to learn more about the hidden classics on the system. I have gotten into retro collecting for the NES and I am on the hunt for those games I've never played that I'm missing out on.
#NESReviews #NintendoEntertainmentSystem #NES
You can find the full playlist for Squiggy Seven: First Impressions here: https://www.youtube.com/watch?v=lau1yrQ3oMQ&index=1&list=PLmx77jI3k0GEL5GVglvYHzoo0sdPQMbZo
Other Videos By Squiggs ăGlitches - ROM Hacks - Speedrunsă
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