Tales of Berseria Review

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Tales of Berseria
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Duration: 11:14
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"Why do you think that birds fly?" This riddle is posed in the first hour of Tales of Berseria, the emotionally ragged semi-prequel to Tales of Zestiria that ripped my heart out again and again with its cautionary tale of a woman so bent on vengeance that every road she follows leads to perdition. By the time the credits rolled on this 45-hour long action RPG I still wasn't sure what the answer was, but I knew this: Berseria is the best Tales game I've played, and my favorite to date.Berseria's greatest strength lies in its ability to tell a different kind of story from those of its predecessors. Instead of the cheery, can-do spirit I've come to expect from the series, Berseria fully explores the darkest parts of the human heart. There's no real sunny side to the anti-heroine Velvet Crowe, who drives the plot with her unquenchable thirst for bloody vengeance on the man who took everything from her. Nor is there much hope of redemption for the memorable company she keeps, which includes the enraged pirate Eizen, the mouthy and detached witch Magilou, and the fratricidal demon Rokurou. These characters reflect just how emotionally broken their world has become in the face of multiple calamities. Only the fragile Malak (spirit) Laphi and the earnest Exorcist Elenor keep this ragtag group anchored in hope and distinct from the actual villains. Even then, the ties that bind them threaten to come undone as their search for the truth behind the theo-political machinations of a tight group of elites collides with their need for personal vengeance.At first I had a hard time believing the people Velvet kidnapped, cajoled, or manipulated into following her had reason to stay by her side as long as they did. Then, as their personal tragedies unfurled and the characters indulged in the usual dialogue skits Tales is known for, I began to understand their growing camaraderie. I smiled whenever Rokurou and Eizen disagreed to agree, laughed at Magilou's tactless jokes, and held my breath nervously whenever Eizen and Velvet clashed over what to do next. ("If you die, you die alone," the pirate growls ominously during one very tense scene.) Each character is given sufficient time in the spotlight and with each other, which allowed me to invest in their well being as individuals and as a group. I can barely remember the names of any Tales heroes that came before Berseria, but I feel like I'll remember this motley crew for a long time to come.While Berseria flips the script on Tales' normally sunshine-filled stories, the brawler-inspired combat stays pretty much the same, with a few welcome tweaks that make it feel smooth and responsive. A variation of the Linear Motion Battle System that lets you run around a 3D battlefield returns, but now instead of using a move-governing mechanic, each action is tied to a character's Soul Gauge, which depletes every time a party member performs a special skill (Arte) in battle. Depleting a character's Soul Gauge allows enemies to
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Source: http://www.ign.com/articles/2017/01/23/tales-of-berseria-review







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characters
berseria
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eizen
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