Total Carnage + pleasure dome - Amiga full playthrough

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Published on ● Video Link: https://www.youtube.com/watch?v=gmqpnwT3QAQ



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Category:
Let's Play
Duration: 47:40
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Special edition by earok.

GAMEPLAY:
Player moves much faster, similar to arcade game
Flame thrower is more powerful with a longer radius (except in two player mode, the second player to pick up a flame thrower gets a weaker version)
Removed unfair mine right at the player's starting position on level 5
Fixed bug where bombs drop repeatedly when using Mega Drive pad

BOMBS:
As per arcade game -
Bombs have a much shorter fuse, activating almost instantly
Bombs have a wider radius
You start with three at the start of the game
You only collect one at a time

CONTINUES:
Game always starts from the last level you reached before game over, except..
If you complete the game without getting 60 flags, you can play the last level again until you do
If you complete the game with 60 flags and enter the pleasure dome, the game will start anew

GRAPHICAL FIXES:
Strangely offset death animation for regular enemy soldiers fixed
Added "Blow This Up" visual instruction to satellite dishes, as per arcade
Instruction also added to enemy fighter planes

AUDIO:
Features a new song by JMD on the intro, loading and cutscenes

Go to EAB for more information:
http://eab.abime.net/showthread.php?t=97016
OR
http://earok.net/game/total-carnage-se

After the war in the year 1999, reporters and other civilians are missing in the war zone.
The united states government sends in the dommsday squad to rescue the hostages and to capture the evil dictator who is holding them.
In addition, the evil dictator, general Akhboob, is creating mutant life forms at his bio-nuclear research facility.

IT MUST BE DESTROYED!!!

You made it this far, Roadkill - if you have any second thoughts, you'd better go A.W.O.L.! now!
Things are gonna get real hot, real fast...

The war of 1999 left the country of Kookistan a mess — hundreds of reporters and other civilians swarmed there to document and examine the aftermath... and disappeared!

Out of nowhere, crazy, power-mad General Akhboob? became the sole military power in
Kookistan by creating his own army of mutants from the radioactive goo produced in his bio-
nuclear generators3. With his endless supply

of mutant forces and the hostages in his possession, Akhboob stands ready to wreak
devastation upon the entire globe.

Only two men are brave enough, strong enough, and simple-minded enough to take on Akhboob’s
army: Captain Carnage and Major Mayhem - the Doomsday Squad. Routinely selected for the
most dangerous missions our government encounters, this will be the D.D. Squad’s toughest challenge yet! You are in charge of the 2 1st century’s most dangerous (and smallest) fighting battalion — your directives: get the hostages out and disable Akhboob’s forces - your classification: expendable!

That means you need to take the mutants out before they take your men out! Guide Carnage
and Mayhem through Akhboob’s awesome array of defenses to get inside his stronghold
and go after the General himself. Fortunately, these two men don’t know the meaning of the
word ‘fear’. Unfortunately, they don’t know the meaning of a lot of other words either, so they're
counting on your leadership to bring them home safely and to free the world from Akhboob and
his bio-nuke nightmares!

Good luck, Commander - the fate (if not the confidence) of the world rests on your shoulders.
Normal procedure is to advise progress with extreme caution; however, in this instance your
squad has been authorized to proceed with extreme disregard for their own safety.

Your mission has been designated TOTAL CARNAGE, You are now authorized to begin detailed basic training...

00:00 Intro
08:51 Prologue (Checkpoint 1)
14:14 Checkpoint 2
19:43 Prologue (Checkpoint 3)
26:41 Checkpoint 4
29:36 Checkpoint 5
35:20 Checkpoint 6
40:44 Checkpoint 7
44:49 Final boss
46:50 Pleasure dome




Tags:
Abandonware
Total Carnage
pleasure dome
CD32
Special edition
I.C.E.
Amiga
Commodore
walkthrough
Longplay
Full playthrough
midway