Total War: WARHAMMER 2 // Curse of the Vampire Coast - Episode #37 [Battle of Eternal Tides]
We are back with more Total War: Warhammer 2! This time we will be taking control of Luthor Harkon as we try to rule the seas with our Vampiric Pirates! Arr!!!
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About Curse of the Vampire Coast:
Campaign Pack Contains:
4 new Legendary Lords
New School of Magic: The Lore of the Deep
A suite of all-new campaign mechanics
Unique upgradeable ships for each Legendary Lord
Eight new Regiments of Renown
Unique tech tree unlocking four unique Vampire Coast Lords
Reward your undead Admirals with new Fleet Office Roles befitting their loyalty
New roster: command towering constructs, ghastly pincered sea-beasts, ghoulish horrors and musket-wielding piratical zombie hordes in battle!
Vampire Coast factions are playable in the Eye of the Vortex and Mortal Empires campaigns. They are not involved with the race for the Great Vortex however; they have agendas of their own…
New Campaign Features and Mechanics:
Infamy
As your faction wins battles, takes territory and establishes Pirate Coves (see Pirate Coves below), Your Legendary Lord’s Infamy grows amongst the ranks of pirate lords and ladies. This is the route by which you reach ultimate victory in a Vampire Coast campaign (please see Objectives above).
Pirate Coves
After a victorious port-settlement battle, Vampire Coast factions may choose a new post-battle option. Instead of taking, sacking or razing the port, the faction may choose to establish a Pirate Cove in the vicinity. These secret sub-settlements can siphon a steady flow of income from the main settlement, and bring other benefits related to any upgrades the player chooses to build in the Cove. The Cove can only be destroyed if the settlement itself is razed. In addition, a competing Vampire Coast faction which conquers the settlement may commandeer the Cove for itself.
Upgradeable Ships and Building Trees
Legendary Lords sail in their own unique ships. Details of these ship are accessed via the Lord in the same fashion as Horde Buildings for Horde Factions, and contain many powerful upgrades for the Lord and his army. This does not make them a standard Horde faction however. Vampire Coast lords may also occupy settlement like any other non-horde faction, and may develop it using the unique new Vampire Coast building tree. In short, they benefit from the best features of both Horde factions and Settled factions.
Pieces of Eight!
Carefully hidden around the world are eight unique golden tokens. Locating each and defeating its powerful guardian army will grant access to the Vampire Coast Regiments of Renown, powerful elite variants of units in the terrifying Vampire Coast roster.
Treasure Maps
Pirates of folklore buried great treasures around the world. As you win battles at land and sea, you may find the treasure maps marking their rough location. Solve the riddles that shroud them, and they can be yours for the taking...
Unique Rites
Vampire Coast factions gain access to four unique new Rites, granting a variety of bonuses. Curse of the Queen’s Cannon, for example, grants access to Queen Bess, a vast, one-off ship’s cannon which fires colossal cannonballs in a high parabolic arc, dealing tremendous area-effect damage and slowing those affected by the shockwave. Another, Curse of the Sea Mist, shrouds all your regions with a clinging maritime miasma, causing attrition to your enemies and granting Vanguard Deployment to your Monster units.
New battlefields
New Island Maps Broaden Total War: WARHAMMER II’s battlefield environments and, for the first time, players may now attack and defend Dark Elf Black Arks in battle, fighting with their assembled land forces on the lofty slopes of these vast seagoing structures. These new maps will be available to all WARHAMMER II players, regardless of Curse of the Vampire Coast ownership.
Legendary Lords
Detailed information on the Legendary Lords of the Vampire Coast are available to dive into on the official Total War Academy pages: https://academy.totalwar.com/vampire-coast/
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