[Trem 1.1] Strafe jump - Epic5 Example + Keyboard Presses
The simulated physics table of other games with CPM physics system that I implemented into tremulous: https://github.com/ZdrytchX/GPP-1-1/blob/master/src/game/bg_promode.c
recorded with OBS. The keyboard presses overlay is from NohBoard which actually has a bit of a lag in it along with OBS' lag which results in a whole 0.15 or so seconds of input lag. Not that it matters anyway.
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https://sites.google.com/site/zdrytchx/home/handy-links
My Reference Website in general:
http://sites.google.com/site/zdrytchx/
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