Turning Google Earth into SimCity 2000

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Published on ● Video Link: https://www.youtube.com/watch?v=kbI2QzNSCrk



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Remember isometric games, like SimCity 2000 and Q*bert? Real life sadly doesn’t look like Q*bert, and it’s mostly because parallel lines converge! Why does this happen? We’ll use simple geometric rules to explain how cameras turn light, a five-dimensional (!) spatial variable, into a pattern of pixels. With computers, we can algorithmically alter that pattern, and synthesize impossible perspectives from real data. (Including some inspired by your retro-gaming faves!) Finally, we’ll discuss how image formation models might change the way we think about the world around us!

EVENT:

!!Con 2018

SPEAKER:

Logan Williams

PERMISSIONS:

Original video was published with the Creative Commons Attribution license (reuse allowed).

CREDITS:

Original video source: https://www.youtube.com/watch?v=X2HAYaPdhWI







Tags:
simcity 2000
google earth
software development
programming
pixels
data visualization
image rendering