Unity RTS - FlowField Pathfinding
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https://www.youtube.com/watch?v=LKMhKuCSNiY
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There are plenty of videos on pathfinding in Unity, but there aren't many videos that talk about using methods other than Navmeshes. I might make some future videos breaking down the steps that go into the flowfield generation itself.
These are the sources I used for guidance:
What are flowfields:
https://gamedevelopment.tutsplus.com/tutorials/understanding-goal-based-vector-field-pathfinding--gamedev-9007
How to implement them:
https://howtorts.github.io/2014/01/04/basic-flow-fields.html
A* for overworld path planning:
https://www.geeksforgeeks.org/a-search-algorithm/
Steering behaviors:
https://www.packtpub.com/game-development/unity-5x-game-ai-programming-cookbook
1st song Potsu - Food Court
2nd song Potsu - Runaway
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