Using Auto Rig Pro For FPS Arms In Unreal Engine
What IS GOOD DEV GODS?! After months of testing and trying different workflows to rig and animate my first person characters I have finally found the perfect one for me! Its fast, efficient, modular and easy to iterate on! Here in this video I'm introducing you to the workflow I've found to rig first person arms using Auto Rig Pro. I am no sponsored by this add on's creator I just have a passion for sharing tools that I find helpful in my own projects with you guys! If you want to buy this add on here is a link to it on the blender market.
https://blendermarket.com/products/auto-rig-pro
Also if you want to take the same course I did to learn about first person animation in blender then here is a link for that as well on the blender market
https://blendermarket.com/products/animating-first-person-character-weapons-in-blender
Link to the mesh to follow along
https://drive.google.com/file/d/1EZiDgWHU-fx2cauKrMbRNkdoLAV-s7f8/view?usp=sharing
0:00 - Introduction
1:23 - About Auto Rig Pro
2:00 - Final Rig Demonstration
3:13 - Importing Assets & Scene Setup
4:35 - Installing The Add-On
5:50 - Auto Rig Pro Overview
6:35 - Auto Rig Smart Rigging
7:40 - Reference Rig Adjustments
8:55 - Creating The Control Rig
9:55 - Binding The Mesh To The Rig
11:30 - Testing Out Rig Deformations
12:18 - Activating The Rig Picker UI
13:51 - Creating The First Person Arms
15:20 - Double Checking Our Mesh
15:39 - Adding Extra/Custom Bones
20:43 - Adding A Weapon Mesh To The Rig
24:25 - Posing Our Weapon
26:16 - Setting Up Proper Hand Constraints For Efficient Animation
30:32 - Quick Review
31:20 - Exporting FPS Arms To Unreal Engine
33:47 - Animation Retargeting In Unreal Engine
36:46 - Outro