Vanilla Doom Plus - Doom II: PART 5 MAPS 13-14

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Published on ● Video Link: https://www.youtube.com/watch?v=Ty26pt_Qfqo



Duration: 19:33
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5


0:00 MAP13: Downtown
12:11 MAP14: The Inmost Dens

Sorry I was a little lost in MAP13. I didn't do separate practise runs before recording. I played the maps by memory. And I was a little bit more lost than I thought I would be. Starting from MAP15 I started doing a quick run through the maps with "No monsters" turned on. Just to refresh my memory little bit on the map layout and progression.

Difficulty: Ultra-Violence
Played through GZDOOM using Xbox One gamepad.

I made this mod about 8 months ago and it's been sitting on my computer all this time. I finally decided to release it this May.

My goal was to put together a monster randomizer mod that I would like to play.
There are a lot of good ones, but what I was looking for was a mod that only adds monsters, and would be balanced enough so that you can play through maps that have been designed for vanilla gameplay. Without having to use cheats for more ammo and stuff.

This works at least on GZDOOM.
Works with Doom, Ultimate Doom, Doom 2 and Final Doom. And should work with any mod that only adds maps.

I did not create the monsters in this mod. I edited a lot of monster properties etc.

The real credit goes to:
-ID Software (obviously)
-Raven Software
-Everyone who have worked on any of these monsters.
-Realm667
-DoomKrakken and DoomKrakken's Monster Randomizer. I used it a lot to see how these things are done in Slade.
-And huge thanks to Doomworld users: Tango and Bryan T!! For helping me to fix couple issues with the mod.

Download this mod from: https://www.doomworld.com/forum/topic/106432-monster-randomizer-vanilla-doom-plus/







Tags:
doom
doom ii
doom 2
vanilla doom plus
doom plus
monster randomizer



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