Vice Quick Combo Guide - The King of Fighters XIV (KOFXIV)
v2.01
Guide for Vice's basic tools and combos to get you started playing The King of Fighters XIV. These combos may not be optimized, but range from beginner to intermediate in difficulty and should give you a head start in learning this character. Feedback and questions are welcome!
Please refrain from character requests. I will create a guide for the entire cast, but I will go at my own pace. Please understand.
Combos start at 3:00
Additional notes:
Messing with a new format. Gimme your feedback!
Vice's combos are really simple, but there's a lot of opportunity for "abare" (combing off of stray hits) with this character with her hcf BD. Practice that, and Vice can be terrifying to deal with.
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Transcript: https://pastebin.com/qkBZruk9
Notation:
P = Punch
K = Kick
A = Light Punch (Square)
B = Light Kick (X)
C = Heavy Punch (Triangle)
D = Heavy Kick (Circle)
st. = standing
cl. = close
cr. = crouching
j. = jumping
b, d, f = back, down, forward respectively
[n] = hold n direction for at least half a second
qcf = quarter circle forward (d, df, f)
qcb = quarter circle back (d, db, b)
hcf = half circle forward (b, db, d, df, f)
hcb = half circle back (f, df, d, db, b)
dp = dragon punch (f, d, df)
rdp = reverse dragon punch (b, d, db)
xx = cancel
arrow = do immediately after unless specified
- = follow up
(n) = cancel after nth hit of the move
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