War Thunder Review : πŸ‡πŸ‰πŸ†

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War Thunder Good, Me Bad. Its a review and a guide to.. something

If you want my more serious thoughts on the matter:
Call me old fashioned but I always disliked the idea of selling a game piecemeal and blocking off content. It especially breaks the fourth wall when the game itself reminds you that you do not have the full game Heck, I was there for Bethesda’s horse armor so yeah, I have seen the progression of this practice. To me, a game is an experience, and I can’t see a truly great experience being sold in tiny bits and pieces. Sure, it can have expansions which are experiences in their own right, but microtransactions to me are like selling a full-length film in 30-minute chunks.

Then there is of course the idea of F2P which is basically the dev ramping this idea up to 11. Instead of paying up front you are constantly reminded that you are getting a substandard experience until you pay. In the early days of F2P they did P2W and the community usually saw through that ruse. P2W; however, had the benefit of giving you a monetizable end point to the game, a point where you felt that you were satiated, a crescendo. New F2P? They are much smarter about it, they do pay-to-grind. This is even worse because it means that even if you put a lot of money in the game you only pay to make progress, and these games are often so mind-numbingly slow that even with hundreds of dollars spent you will only make a small amount of progress per year. These games are often designed to be so slow that the dev overwhelms the community with new content which only the biggest whales can buy.

How does this happen? Simple, they take an addictive game loop and put progression on it. My drug of choice ended up being War Thunder by Gaijin Entertainment, basically, it’s the fast round times and instant death/one(ish) life mechanics of Counter-Strike combined with the mind numbingly slow grind of, well, War Thunder. I try to avoid spending money on this game as much as possible, because I know that there are better experiences out there, but they don’t give me the rapid dopamine rush that War Thunder does. CS just isn’t as good either, because it doesn’t give me the sense of accomplishment/progression on top of fragging some newbs.

Finally, let me conclude with the worst point about my story. The dev of WT is very, very intolerant of criticism and has draconian laws on their forum. They seem to be highly aware that any form of criticism of their game is bound to avalanche towards discontent for how impossibly slow it is to spade a tank past tier 4 and how comically impossible it is to get to tier 6 (which is nearly empty because few people get there). They do occasional PR stunts like lowering the research point cost of FPE/Parts when people actually wanted them for this equipment to just be default on all tanks (just to explain: without parts/FPE you are a cripple on the battlefield), but overall their main method of keeping the whales playing is to simply silence anyone who gets tired of their c**p.

Tl;dr I feel like F2P games are engineered to take advantage of the quick dopamine rush they give along with the secondary (sometimes greater) satisfaction of making progress and reaching goals. I think it ruins my enjoyment of more complete experiences by making me less patient.

GREETING TRAVELER, HAVE YOU HEARD OF THE DEMARR FORMULA?

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