Warcraft III: Reign of Chaos (PC) - The Night Elves - Let's Play 1001 Games - Episode 404 (Part 4)

Warcraft III: Reign of Chaos (PC) - The Night Elves - Let's Play 1001 Games - Episode 404 (Part 4)

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Striking from the shadows as the Night Elves

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I'm Gaming Jay: Youtube gamer, let's player, fan of retro games, and determined optimist... Join me in this series while I try out EACH of the video games in the book 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE, before I die. The game review for each game will focus on the question of whether you MUST play this game before you die. But to be honest, the game review parts are just for fun, and are not meant to be definitive, in depth reviews; this series is more about the YouTube gamer journey itself. From Mario games to the Halo series, from arcade games to Commodore 64, PC games to the NES and Sega Genesis, Playstation to the Xbox, let's play those classic retro games that we grew up with, have fond memories of, or heard of but never got a chance to try! And with that said, the game review for today is...

Warcraft III: Reign of Chaos
from https://en.wikipedia.org/wiki/Warcraft_III:_Reign_of_Chaos

Warcraft III: Reign of Chaos is a high fantasy real-time strategy computer video game developed and published by Blizzard Entertainment released in July 2002. It is the second sequel to Warcraft: Orcs & Humans, after Warcraft II: Tides of Darkness, the third game set in the Warcraft fictional universe, and the first to be rendered in three dimensions. An expansion pack, The Frozen Throne, was released in July 2003. Warcraft III is set several years after the events of Warcraft II, and tells the story of the Burning Legion's attempt to conquer the fictional world of Azeroth with the help of an army of the Undead (the "bad guys"), led by fallen paladin Arthas Menethil. It chronicles the combined efforts of the Human Alliance, Orcish Horde, and Night Elves to stop them before they can corrupt the World Tree.

In the game, as in many real-time strategy (RTS) games, players collect resources, train individual units and heroes, and build bases in order to: achieve various goals (in single-player mode), or to defeat the enemy player. Four playable factions can be chosen from: Humans, Orcs, (both of which appeared in the previous games) and two new factions: the Night Elves and the Undead. Warcraft III's single-player campaign is laid out similarly to that of StarCraft, and is told through the races in a progressive manner. Players can also play matches against the computer, or against others—using local area networking (LAN) or Blizzard's Battle.net gaming platform.

After Warcraft II: Beyond the Dark Portal, the last in the Warcraft II saga, was released in 1996, Blizzard began development of a point-and-click adventure game called Warcraft Adventures: Lord of the Clans, which was supposed to continue the story. Lord of the Clans was canceled in favor of Warcraft III in 1998, which was presented to the public at the European Computer Trade Show in September 1999. The game's design and gameplay was significantly altered during development, with the final game sharing little similarities with the originally presented version (see similarities to StarCraft).

The game received acclaim from critics, who praised the game's presentation and multiplayer features. It is considered an influential example of RTS video games. Warcraft III was a commercial success, shipping 4.4 million copies to retail stores,[1] selling over a million within a month.

At BlizzCon 2018 on November 2, 2018, Blizzard announced a remaster of both Warcraft III and its expansion The Frozen Throne entitled Warcraft III: Reforged featuring remodeled characters and graphics with a prospective release in 2019.[71][72] While graphics will be updated, Jeff Chamberlain, Blizzard's Vice President of story and franchise development, confirmed that only the opening cinematic has been completely redone and the other cinematics will be recreated based on the original renderings.[73]

According to artist Brian Souza and senior producer Pete Stillwell, Reforged will change some of the game to synchronize it with what has been established by World of Warcraft, such as changing the city layout in the iconic "The Culling" mission to fit what players experienced in World of Warcraft.[74] Blizzard also hired novelist Christie Golden who has written novels set in the Warcraft universe to bring parity between the events in Warcraft III and World of Warcraft including retconning some of the events of the game to fit the latter's storyline and increasing focus on characters such as Jaina Proudmoore and Sylvanas Windrunner who have become central actors in World of Warcraft.[74]




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