World of Warships New Carriers Tier 6 Ryujo Gameplay 60 FPS

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The carriers gameplay system is changing completely in World of Warships. Here's some preview gameplay from the upcoming new carriers.

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The Squadron is still the main combat unit for aircraft carrier players, the only difference is that you control only one at a time. This decision will solve several issues like excessive spotting and damage potential, and too much micromanagement that can be mastered only by a minority of players. This raises the question: will it be entertaining to play with only one squadron?” The answer is positive here because now it’s a direct squadron’s control:

In our new concept you can control your squadron directly using WASD keys or mouse. There are options for speeding up and slowing down (forcing engines or shifting to planning) when turning.
Player will maneuver among explosions of AA defenses shells while attacking a ship and choose the right moment and direction to launch torpedoes, bombs or rockets (more info about that below);
An attacks success will depend on the player’s skill. The player will have the ability to plan their moves and due to that increase the attacks efficiency. For instance, if you plan and start an attack run with torpedo bombers in advance, the torpedo spread will be narrower, in contrast to a rushed attack, when your target is too close, then the spread will be wider;
Player uses only several planes instead of a whole squadron while conducting an attack. Upon attack completion, the aircraft that have expended their payloads go back to the aircraft carrier automatically. This allows players to have several attacks using one squadron, select different targets or eliminate one target with several attacks.
When a squadron is used up, another selected one takes off instantly and player will shift between them without any extra waiting;
All squadrons are focused on damaging ships: torpedo bombers, bombers are well known among our players, but we plan to add attack planes equipped with aircraft rockets;
Fighters will become an ability: player will be able to call them on a squadron’s position and after some time they will come for patrolling. Spotting enemies’ planes they will try to draw them into battle and destroy them. Fighters’ direct control hasn’t been planned because we would like you to focus your attention on ships attack not other planes.
Aircraft Carriers can no longer become 'de-planed' and redundant. According to our new concept, your reserve of planes is unlimited. However, throwing them into combat thoughtlessly and recklessly will increase the preparation time for the next flight.

After adding new gameplay and direct control of a single squadron, we also wanted to implement improvements to the operation of AA defense. Current mechanics can just basically identify plane loss in a kill zone with some probability. Our new concept has some essential differences:

Every plane has its own HP, they can be damaged and shot down individually;
Planes entering the zone of close range AA defense (consisting of mostly machine guns) will be guaranteed to suffer significant damage.
Long and medium range AA defense will aim at planes and automatically fire at them. For the player it will be obvious that some zones of AA defense are better not to fly into. As the players planes fly into those areas, they will be likely to receive some damage.
Instead of the previous click on enemy’s squadron (that put priority on it), players will be able to shift between left and right sectors of AA defense.

Aircraft carriers are a fleet's special force. They offer a unique gameplay to those who prefer strategic gaming. Their key task is to detect targets and attack them with bombers and torpedo bombers. Fighters are effective in countering enemy squadrons and escorting own air groups. Aircraft carriers themselves are often slow and vulnerable and have virtually no artillery. However, the aircraft deployed on-board the carriers allow them not only to pick off enemies one by one, but also to deliver attacks in different parts of the map at a time. US and Japanese aircraft carriers primarily differ through their air groups. American carriers have more planes in a squadron, while their Japanese counterparts have more attack squadrons.

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