WOT's Map Design | Part 1, The Recon Rant

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Published on ● Video Link: https://www.youtube.com/watch?v=tNDRBVc5ss8



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WG's new recon season was announced, and after looking at the maps, this is so unbelievably bad. I don't even have to play on these to know they're hulldown meta garbage with limited to no options for other tank types. I also subtly hint at the existence of chokepoints being a problem, but they aren't very present throughout all of the newer maps. I will get to them, do not worry.

I haven't tried out Akshnskahknasnhakshna yet but it looks ok to me based purely on the minimap. Not every single recon map has been bad; Oyster Bay for example was insanely good, and well balanced. It was also accepted into further testing, so I'm assuming I'm not alone in thinking it was good. There will be a part 2 that is insanely more in-depth than this one, giving exact specific examples on maps, including recon ones. There was no script for this video, and part 2 already has 13+ pages of a script written, and there's more to add.

Twitch Stream (Mon/Wed/Fri):
https://www.twitch.tv/incoming_with_an_l

P.S. Safe Haven best WoT map don't @ me cause you'd be wrong. Also I know this is not my best video ever, I'm working on making the second part as in-depth and accurate as possible.







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