Team Fortress 2 (TF2) is a team-based multiplayer first-person shooter video game developed and published by Valve Corporation. It is the sequel to the 1996 mod Team Fortress for Quake and its 1999 remake, Team Fortress Classic. It was released as part of the video game bundle The Orange Box in October 2007 for Microsoft Windows and the Xbox 360. A PlayStation 3 version followed in December 2007. The game was released for Windows as a standalone entry in April 2008 and was updated to support OS X in June 2010 and Linux in February 2013. It is distributed online through Valve's digital retailer Steam, with retail distribution being handled by Electronic Arts.
In Team Fortress 2, players join one of two teams comprising nine character classes, battling in a variety of game modes including capture the flag and king of the hill. The development is led by John Cook and Robin Walker, creators of the original Team Fortress. Announced in 1998, the game once had more realistic, militaristic visuals and gameplay, but this changed over the protracted nine-year development. After Valve released no information for six years, Team Fortress 2 regularly featured in Wired News' annual vaporware list among other ignominies. The finished Team Fortress 2 has cartoon-like visuals influenced by the art of J. C. Leyendecker, Dean Cornwell, and Norman Rockwell, and uses Valve's Source game engine.
Team Fortress 2 has similar gameplay to previous releases in the series due to its focus on two opposing teams competing for a combat-based objective. In the game's fiction, the teams are composed of mercenaries hired by two feuding brothers to protect the company assets belonging to one brother while trying to destroy those of the other; the teams are thus represented by the names of these companies: Reliable Excavation & Demolition (RED) and Builders League United (BLU). Players can choose to play as one of nine character classes in these teams, each with his own unique strengths, weaknesses, and weapons. In order to accomplish objectives efficiently, a balance of these classes is required due to how these strengths and weaknesses interact with each other in a team-based environment. Although the abilities of a number of classes have changed from earlier Team Fortress incarnations, the basic elements of each class have remained, that being one primary weapon, one secondary weapon, and one melee weapon. The game was released with six official maps, although over 100 maps have since been included in subsequent updates, including competitive remakes of older maps and community-assembled maps. When players join a level for the first time, an introductory video shows how to complete its objectives. During matches, the "Administrator", a woman voiced by Ellen McLain, announces various game events over loudspeakers. The player limit is 16 on the Xbox 360 and PlayStation 3. On the PC, in 2008 Valve updated the game to include a server variable that allows up to 32 players.
Team Fortress 2 is the first of Valve's multiplayer games to provide detailed statistics for individual players. They include: time spent playing as each class, most points obtained, and the most captures or objectives achieved in a single life. Persistent statistics tell the player how he or she is improving in relation to these statistics, such as if a player comes close to his or her record for the damage inflicted in a round. Team Fortress 2 also features numerous "achievements" for carrying out certain tasks, such as scoring a certain number of kills or completing a round within a certain time. New sets of class-specific achievements have been added in updates, which add new abilities and weapons to each class once unlocked by the player. This unlockable system has since been expanded into a random-chance system, where the player can also obtain the items simply by playing the game.
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Team Fortress 2 contains many core game modes. These include Capture the Flag where the BLU and RED teams fight to steal each other's intelligence (represented in game as a briefcase) and return it to their base. At the same time, each team must defend their own intelligence. When the intelligence is dropped because of the player dying or manually dropping it, the intelligence will stay on t
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