007: The World Is Not Enough Walkthrough Part 11: Meltdown (FINAL MISSION & ENDING)

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Having made it onboard Renard's submarine, Bond sets off to stop his plan; Using the nuclear material secured in Kazakhstan in order to trigger an meltdown which would poison Bosporus, preventing the oil pipelines situated there from being used to deliver oil to the West and leaving only King Industries-owned pipelines in Azerbaijan as viable delivery pipelines in Central Asia with this having been planned by Elektra King and perpetrated by Renard who, while aware that he'll be killed in the ensuing nuclear catastrophe that would not only poison Bosporus but also cause thousands of casualties, was willing to go through with the plan out of genuine love for Elektra. Once onboard, Bond proceeds to locate Christmas Jones, who is being held onboard before chasing Renard into the submarine's nuclear reactor and damaging it, causing the radioactive rod which Renard was placing into the reactor to violently shoot out into his abdomen, killing him and allowing Bond to retrieve the key of Jones' cell. However, with the damaged reactor starting to overheat, Bond is forced to hurry back to Jones' cell in order to free her and escape.

And that brings the walkthrough of another, and for a time being, final movie-based 007 game on this channel to an end, dear gamers. Next up, we'll leave the world of both movie-based games and 007 games as i play through the game you almost definitely never heard of. The game in question will be an obscure 1998 beat-em-up called Crisis Beat so stay tuned and remember, if you have any requests for the channel, feel free to reach out and i'll do my best to accommodate you.

Sincerely Yours, TGC.




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