1. | Solving 5 Rubik's Cubes blindfolded | 40:08 | |
|
2. | Why Nova-111 is Real Time and Turn Based - Breakdown | 4:06 | | Nova-111
|
3. | How Valve Gets You to Look at the Ceiling - Breakdown | 4:02 | | Portal
|
4. | How Supergiant Breaks the Rules of Game Design - Breakdown | 3:55 | | Bastion
|
5. | How Axiom Verge Teaches Without Teaching - Breakdown | 3:52 | | Axiom Verge
|
6. | How Super Hexagon Puts You in a Trance - Breakdown | 3:46 | | Super Hexagon
|
7. | How Smash Bros. Appeals to All Skill Levels - Breakdown | 3:44 | | Super Smash Bros. Ultimate
|
8. | Why Subnautica Borrows from Nature - Breakdown | 3:42 | | Subnautica
|
9. | How Card Games Take Advantage of Their Medium - Breakdown | 3:34 | | Hearthstone
|
10. | Map Design in Tribes: Ascend, CS: GO, and Overwatch - Breakdown | 3:28 | | Counter-Strike 2
|
11. | Exit Points in Super Meat Boy - Breakdown | 3:27 | | Super Meat Boy
|
12. | Fez Follows Form Follows Function - Breakdown | 3:21 | | FEZ
|
13. | Mark of the Ninja's Interest Curve - Breakdown | 3:18 | | Mark of the Ninja
|
14. | How Open World Games Create Anticipation - Breakdown | 3:18 | | The Legend of Zelda: Breath of the Wild
|
15. | Road Design in Burnout Paradise - Breakdown | 3:16 | | Burnout Paradise
|
16. | How Pokemon Keeps Its Magic - Breakdown | 3:13 | |
|
17. | How Twitch Plays Pokemon Made Theater Interactive - Breakdown | 3:13 | Let's Play |
|
18. | Why Cuphead's Art Style Works - Breakdown | 3:10 | | Cuphead
|
19. | The Balance of Complexity in Fighting Games - Breakdown | 3:08 | | Nidhogg
|
20. | Accurate vs Useful Feedback in Rhythm Games - Breakdown | 3:07 | | Rhythm Heaven Megamix
|
21. | Inside Inside's Puzzle Design - Breakdown | 3:06 | | Inside
|
22. | How Age of Mythology Conveys Power Through Unit Size - Breakdown | 3:01 | Vlog | Age of Mythology
|
23. | How Portal Uses Shape Language - Breakdown | 3:00 | | Portal
|
24. | How Never Alone Makes You Care About Alaska - Breakdown | 2:57 | | Never Alone
|
25. | Why Breath of the Wild Has Infinite Bombs - Breakdown | 2:53 | | The Legend of Zelda: Breath of the Wild
|
26. | Using the Foreground in Four Sided Fantasy - Breakdown | 2:53 | | Four Sided Fantasy
|
27. | Dynamic Difficulty in Plants vs Zombies - Breakdown | 2:48 | | Plants vs. Zombies
|
28. | How Shovel Knight Knows Where You're Looking - Breakdown | 2:48 | | Shovel Knight
|
29. | How Thumper Blends Horror and Rhythm - Breakdown | 2:43 | | Thumper
|
30. | How Brothers: A Tale of Two Sons Simplifies Its Controls - Breakdown | 2:42 | | Brothers: A Tale of Two Sons
|
31. | How Superhot Guides Your Eye With Color - Breakdown | 2:18 | | Superhot
|
32. | Solving 11 Rubik's Cubes blindfolded (in under an hour) | 1:33 | |
|
33. | Cuphead is pretty dope | 0:00 | | Cuphead
|