Nathan Scott

Nathan Scott

Views:
45,638
Subscribers:
928
Videos:
33
Duration:
2:19:30
United States
United States

Nathan Scott is an American YouTube content creator with 928 subscribers. He published 33 videos which altogether total roughly 45.64 thousand views.

Created on ● Channel Link: https://www.youtube.com/channel/UCIJp6lIhj6qHNZSoszyVXQw





Top 100 Most Controversial Videos by Nathan Scott


Video TitleRatingCategoryGame
1.Cuphead is pretty dope0Cuphead
2.Solving 5 Rubik's Cubes blindfolded11
3.Solving 11 Rubik's Cubes blindfolded (in under an hour)13
4.How Never Alone Makes You Care About Alaska - Breakdown22Never Alone
5.How Twitch Plays Pokemon Made Theater Interactive - Breakdown33Let's Play
6.How Smash Bros. Appeals to All Skill Levels - Breakdown34Super Smash Bros. Ultimate
7.Fez Follows Form Follows Function - Breakdown38FEZ
8.Why Nova-111 is Real Time and Turn Based - Breakdown41Nova-111
9.How Card Games Take Advantage of Their Medium - Breakdown40Hearthstone
10.How Portal Uses Shape Language - Breakdown42Portal
11.Dynamic Difficulty in Plants vs Zombies - Breakdown44Plants vs. Zombies
12.How Pokemon Keeps Its Magic - Breakdown46
13.Road Design in Burnout Paradise - Breakdown47Burnout Paradise
14.Using the Foreground in Four Sided Fantasy - Breakdown48Four Sided Fantasy
15.How Superhot Guides Your Eye With Color - Breakdown49Superhot
16.Why Cuphead's Art Style Works - Breakdown49Cuphead
17.How Super Hexagon Puts You in a Trance - Breakdown53Super Hexagon
18.How Open World Games Create Anticipation - Breakdown53The Legend of Zelda: Breath of the Wild
19.How Thumper Blends Horror and Rhythm - Breakdown56Thumper
20.How Age of Mythology Conveys Power Through Unit Size - Breakdown57VlogAge of Mythology
21.Why Subnautica Borrows from Nature - Breakdown57Subnautica
22.Accurate vs Useful Feedback in Rhythm Games - Breakdown59Rhythm Heaven Megamix
23.Mark of the Ninja's Interest Curve - Breakdown62Mark of the Ninja
24.Map Design in Tribes: Ascend, CS: GO, and Overwatch - Breakdown63Counter-Strike 2
25.Why Breath of the Wild Has Infinite Bombs - Breakdown66The Legend of Zelda: Breath of the Wild
26.How Axiom Verge Teaches Without Teaching - Breakdown75Axiom Verge
27.The Balance of Complexity in Fighting Games - Breakdown75Nidhogg
28.Exit Points in Super Meat Boy - Breakdown88Super Meat Boy
29.How Brothers: A Tale of Two Sons Simplifies Its Controls - Breakdown88Brothers: A Tale of Two Sons
30.How Shovel Knight Knows Where You're Looking - Breakdown107Shovel Knight
31.How Supergiant Breaks the Rules of Game Design - Breakdown155Bastion
32.Inside Inside's Puzzle Design - Breakdown180Inside
33.How Valve Gets You to Look at the Ceiling - Breakdown199Portal