101. | WebGPU for Beginners 01: Node Package Manager | 29:49 | |
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102. | Lets make a Game Engine in Python! 1.1: Backend Functions (Part 1) | 29:35 | |
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103. | OpenGL with C++ 10: Billboards | 29:33 | |
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104. | WebGPU Realtime Raytracing: Triangles | 29:33 | |
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105. | Game Engine Architecture in PyGame: Static Optimisations | 29:31 | |
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106. | Lets make a Game Engine in Python! 1.2: Backend Functions (Part 2) | 29:29 | |
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107. | Vulkan with C++, Stage 7: Swapchain | 29:21 | |
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108. | OpenGL with Python 16: Image Array Layers | 29:20 | |
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109. | OpenGL with Python 14 Bloom | 29:17 | |
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110. | OpenGL with C++ 12: Post Processing | 29:14 | |
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111. | OpenGL with Python 7: Billboards | 29:10 | |
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112. | macOS Metal with C++ 2: Shaders | 28:53 | |
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113. | Vulkan Graphics Pipeline Components | 28:44 | |
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114. | Game Development in Rust 1: Ownership | 28:39 | |
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115. | Realtime Raytracing: Refractions | 28:30 | |
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116. | OpenGL with Python: Shaders | 28:03 | |
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117. | WGPU for beginners 2: making a blank screen (glfw) | 28:00 | |
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118. | OpenGL Shader Programming 8: Quad Tessellation | 28:00 | |
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119. | Book Review: The Intellectual Life | 27:49 | Review |
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120. | WGPU for beginners 3: Shaders | 27:43 | |
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121. | Vulkan with Python Tutorial 17.3: Sampling Images (deprecated) | 27:41 | |
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122. | Vulkan with Python Tutorial 16 Uniform Buffer Objects (deprecated) | 27:40 | |
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123. | PyOpenGL: Drawing Raw Data to a Texture | 27:21 | |
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124. | OpenGL with Python 10: Framebuffers | 27:06 | |
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125. | Computer Graphics Project Presentation | 26:59 | |
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126. | Python Multiplayer Making a Chat Program Part 2 | 26:56 | |
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127. | WebGPU for Beginners 08: Textures | 26:44 | |
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128. | Metal with SwiftUI 1: Hello Triangle! | 26:39 | |
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129. | Gameplay Programming 2: Jumping | 26:29 | |
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130. | Realtime Raytracing in Python: Compute Shaders 101 | 26:24 | |
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131. | OpenGL with C++ 5: Transformations | 26:18 | |
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132. | OpenGL with Python 12: Text | 26:16 | |
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133. | OpenGL with C++: Image Arrays | 26:13 | |
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134. | Vulkan with C++, Stage 11: Runtime Shader Compilation | 26:12 | |
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135. | PyOpenGL Raytracing Part 2: Matte-erials and Multiple Spheres | 26:09 | |
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136. | 3D Graphics for Absolute Beginners | 25:56 | |
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137. | GUI Programming in Python: Let's make a level editor (part 5/5) | 25:52 | |
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138. | OpenGL with Python 4: Applying Transformations | 25:50 | |
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139. | OpenGL with Python 5: Loading Obj Models | 25:46 | |
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140. | Software Rendering 2: Perspective Projection | 25:36 | |
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141. | Pygame with Legacy OpenGL. Stage 1: Drawing a wireframe | 25:34 | |
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142. | OpenGL with C++ 09: Blinn Phong Lighting | 25:33 | |
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143. | Software Rendering 0: Project Overview and Setup | 24:45 | |
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144. | a minimal c++ metal project with glfw and cmake | 24:36 | |
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145. | OpenGL with C++: Coding Project 1 (Timelapse) | 24:36 | |
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146. | Skeletal Animation: Static Models | 24:34 | |
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147. | Skeletal Animation: Simple Skeleton | 24:33 | |
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148. | Metal with SwiftUI: Cubemaps | 24:32 | |
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149. | Realtime Raytracing in Python: Textures | 24:30 | |
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150. | Vulkan in Python Tutorial 6 Swapchain Creation (deprecated) | 24:20 | |
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151. | Devlog: How I coded it | 24:10 | |
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152. | Vulkan with C++ 15: Swapchain Recreation | 24:07 | |
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153. | OpenGL with Python Part 20: Stencil Buffers | 24:04 | |
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154. | Metal with SwiftUI: Image Arrays | 23:58 | |
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155. | GUI Programming in Python Let's make a level editor (part 4/5) | 23:58 | |
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156. | Vulkan with C++ 22: Indexed Drawing | 23:51 | |
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157. | Vulkan with Python 22: Indexed Drawing | 23:50 | |
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158. | Realtime Raytracing in Python: Rendering Planes | 23:27 | |
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159. | OpenGL with Python Tutorial 5 FPS Camera (deprecated) | 23:23 | |
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160. | OpenGL with Python Tutorial 6 Diffuse Lighting (deprecated) | 23:23 | |
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161. | Metal with SwiftUI: Vertex and Index Buffers | 23:19 | |
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162. | Vulkan Tutorial 23: MipMaps | 23:17 | |
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163. | OpenGL with C++ 4: Textures | 23:15 | |
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164. | Metal with SwiftUI 5: Textures | 23:14 | |
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165. | Bit Level Operations | 23:07 | |
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166. | Vulkan with C++, Stage 12: Synchronization | 23:04 | |
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167. | WebGPU for Beginners 07: Transformations | 23:04 | |
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168. | Vulkan Tutorial 25: Refactoring (deprecated) | 22:59 | |
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169. | OpenGL with Python 2: Drawing a Triangle | 22:56 | |
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170. | Concurrent Programming: SIMD | 22:56 | |
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171. | RPG Maker MZ for Beginners 2: Variables | 22:50 | | RPG Maker MZ
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172. | Code Review: matplotlib raytracer | 22:50 | Review |
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173. | Vulkan with Python 11: Graphics Pipeline Creation | 22:50 | |
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174. | Gameplay Programming 6: A* Pathfinding | 22:49 | |
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175. | 210108 Rotations | 22:45 | |
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176. | Maths for Game Development: Vector Space Concepts | 22:44 | |
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177. | Vulkan with C++ 02: Creating an Instance | 22:43 | |
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178. | Maths for Game Development: Interpolation | 22:43 | |
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179. | Game Development in PyGame: Finite State Machines | 22:43 | |
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180. | WebGPU Realtime Raytracing: Image Based Lighting | 22:32 | |
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181. | OpenGL with C++ 8: Animating Models | 22:32 | |
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182. | OpenGL with Python Tutorial 16: 2D Particles (deprecated) | 22:30 | |
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183. | WebGPU for Beginners: Cubemaps | 22:25 | |
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184. | Metal with SwiftUI: Realtime Ray Tracing 3, Reflections | 22:24 | |
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185. | Linear Algebra for Game Development 2: Vector Dot Product | 22:22 | |
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186. | Vulkan Tutorial 21: Depth Buffering (deprecated) | 22:21 | |
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187. | Data Oriented Design: Creating and Deleting Objects | 22:21 | |
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188. | Let's make a First Person Shooter 2: Whiteboxing [Unity for Beginners 2023] | 22:11 | |
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189. | WebGPU for Beginners 02: Webpack | 22:09 | |
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190. | WebGPU Realtime Raytracing: Tracing an OBJ Model | 22:06 | |
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191. | Metal with SwiftUI: Mouse and Keyboard Input | 22:03 | |
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192. | Vulkan with C++, Stage 2: Instance Creation | 22:01 | |
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193. | WebGPU for Beginners 03: Typescript and Webpack | 22:00 | |
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194. | Realtime Raytracing in Python 9: Hybrid Raytracer | 21:47 | |
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195. | Accelerated GPU Ray Tracing | 21:47 | |
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196. | OpenGL Shader Programming 6: Silhouette Effect | 21:41 | |
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197. | Metal with SwiftUI: Making an App | 21:37 | |
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198. | Vulkan with C++, Stage 3: Validation Layers | 21:35 | |
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199. | Python Multiplayer: Making a Chat Program Part 3 | 21:33 | |
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200. | Vulkan Tutorial 14: Multithreaded Rendering (deprecated) | 21:33 | |
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