201. | Vulkan Tutorial: 22 Obj Models | 21:33 | |
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202. | Vulkan with Python Tutorial 14: Vertex input (deprecated) | 21:29 | |
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203. | Vulkan with C++, Stage 9: Shader Objects | 21:27 | |
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204. | 210107 Intro and Basic Pygame Stuff | 21:25 | |
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205. | Software Rendering 3: Backface Culling | 21:21 | |
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206. | Vulkan with Python Tutorial 17.1 Loading images with Pillow (deprecated) | 21:18 | |
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207. | OpenGL with Python 11: Emulating a CRT Screen | 21:14 | |
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208. | How to learn Programming (or Anything) | 21:08 | |
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209. | WebGPU for Beginners: Multiple Objects | 21:07 | |
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210. | OpenGL with C++ 3: Drawing the famous Triangle | 21:04 | |
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211. | The Vulkan Rendering Process | 20:59 | |
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212. | Vulkan with C++ 03: Validation Layers | 20:55 | |
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213. | WebGPU for Beginners 05: Hello Triangle! | 20:52 | |
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214. | Vulkanised 2023 day three recap | 20:51 | |
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215. | Data Oriented Design: Managed Arrays | 20:51 | |
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216. | MacOS Metal with SwiftUI 3: Obj Models | 20:49 | |
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217. | OpenGL with C++ 8: Obj Models | 20:44 | |
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218. | Python Multiplayer: Making a Chat Program Part 1 | 20:36 | |
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219. | Realtime Raytracing: Backfaces | 20:36 | |
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220. | Playing my Early Games part 2 | 20:23 | |
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221. | OpenGL with Python Tutorial 9: Loading Obj Models (deprecated) | 20:21 | |
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222. | OpenGL with Python Tutorial 8 Improved Lighting (deprecated) | 20:18 | |
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223. | Computer System Fundamentals 1: Logic Circuits | 20:16 | |
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224. | Vulkan with Python 20: Storage Buffers | 20:10 | |
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225. | Vulkan with C++, Stage 13: Multithreaded Rendering | 20:09 | |
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226. | Working with Surfaces in Pygame (upcoming course preview) | 19:58 | |
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227. | OpenGL with C++ 6: Design Patterns | 19:58 | |
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228. | Vulkan with C++ 20: Storage Buffers | 19:58 | |
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229. | Vulkan with C++ 04: Physical Devices | 19:56 | |
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230. | macOS Metal with C++ 4: Indices | 19:56 | |
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231. | OpenGL Shader Programming 5: Particles with Geometry Shaders | 19:56 | |
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232. | OpenGL Oversimplified: Draw Modes | 19:53 | |
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233. | Realtime Raytracing: Recursive Reflections | 19:49 | |
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234. | GUI Programming in Python: Let's make a level editor (part 2/5) | 19:46 | |
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235. | C++ for Game Developers 1: Visual Studio setup and Linking Third Party Libraries | 19:44 | |
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236. | Let's make a First Person Shooter 3: Doors [Unity for Beginners 2023] | 19:39 | |
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237. | Vulkan with Python Tutorial 11 Finally, a triangle (deprecated) | 19:35 | |
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238. | Game Development in Rust 5: SDL Events | 19:22 | |
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239. | Linear Algebra for Programmers 1: Adding Subtracting and Multiplying Vectors | 19:18 | |
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240. | Multithreading with C++ 3: Notifying and Waiting | 19:16 | |
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241. | Vulkan Tutorial 15: Handling Window Resizes (deprecated) | 19:15 | |
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242. | vulkan Tutorial 07: Swapchain Creation (deprecated) | 19:14 | |
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243. | Ada for Game Developers: Splitting Strings | 19:12 | |
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244. | Subscriber Projects Volume 1 | 19:08 | |
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245. | Concurrent Programming: Taskflow | 19:07 | |
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246. | Vulkan Compute Shader Raytracing 3: Many Spheres | 18:53 | |
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247. | WebGPU for Beginners 06: Vertex Buffers | 18:48 | |
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248. | Data Oriented Design: Introduction | 18:46 | |
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249. | How to get into game development in 2022 | 18:39 | |
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250. | C++ for Game Developers 3: Raw Pointers | 18:39 | |
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251. | Vulkan with C++, Stage 5: Logical Device Creation | 18:33 | |
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252. | OpenGL with C++ 10: Cubemaps | 18:32 | |
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253. | macOS Metal with C++ 3: Vertices | 18:32 | |
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254. | Metal with SwiftUI 4: Gestures | 18:30 | |
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255. | Making a Vulkan cmake project in macOS | 18:18 | |
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256. | Metal with SwiftUI: Instanced Rendering | 18:16 | |
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257. | Software Rendering: Clearing the Screen | 18:12 | |
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258. | Vulkan with Python Tutorial 3 Validation Layers (deprecated) | 18:09 | |
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259. | Gameplay Programming 3: Event Queues | 18:07 | |
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260. | OpenGL Shader Programming Tutorial 1: Uniform Blocks and Uniform Buffer Objects | 18:01 | |
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261. | Memory Allocation Algorithms | 17:58 | |
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262. | Introduction to Raytracing | 17:56 | |
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263. | Vulkan with C++ 6: Logical Devices | 17:55 | |
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264. | OpenGL with Python 13: Mirrors | 17:54 | |
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265. | Computer System Fundamentals 3: Binary Numbers | 17:50 | |
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266. | Realtime Ray Tracing in Python 11.1: Further Notes on Acceleration Structures | 17:47 | |
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267. | Vulkan with Python 15: Swapchain Recreation | 17:45 | |
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268. | Vulkan with C++, Stage 10: Dynamic Rendering | 17:43 | |
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269. | Linear Algebra for Game Development 3: Vector Projection | 17:40 | |
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270. | C++ For Game Developers: Unique Pointers | 17:37 | |
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271. | OpenGL with Python Tutorial 15: Bloom (Deprecated) | 17:34 | |
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272. | Vulkan with C++ 09: Image Views | 17:33 | |
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273. | Metal with SwiftUI: The Graphics Pipeline | 17:29 | |
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274. | Vulkan with Python 03: Validation Layers | 17:27 | |
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275. | WebGPU for Beginners: Multiple Triangles | 17:26 | |
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276. | High Performance Rendering | 17:22 | |
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277. | WGPU for beginners 1: window and event loop | 17:18 | |
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278. | Multithreading with C++ 1: Multithreading Basics | 17:11 | |
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279. | Let's make a First Person Shooter 4: Bats [Unity for Beginners 2023] | 17:06 | |
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280. | Vulkan Compute Shader Raytracing 1: A single sphere | 17:04 | |
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281. | Gameplay Programming 5: Static Geometry | 17:03 | |
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282. | Vector Operations | 17:02 | |
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283. | Vulkan Tutorial 24: Multisampling | 17:01 | |
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284. | Programming Bogeymen | 16:57 | |
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285. | Skeletal Animation: Binary Files | 16:55 | |
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286. | Vulkan Tutorial 17: Sending Vertex data to high performance memory (deprecated) | 16:55 | |
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287. | Ordinary Differential Equations: Separable Differential Equations | 16:55 | |
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288. | Vulkan in Python Tutorial 4 devices (deprecated) | 16:54 | |
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289. | C++ For Game Developers 5: Delete certain elements from a Vector | 16:54 | |
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290. | WebGPU Realtime Raytracing: Reflections | 16:46 | |
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291. | OpenGL Shader Programming 11: Blur | 16:40 | |
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292. | OpenGL with Python 3: Adding Textures | 16:36 | |
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293. | GUI Programming in Python Let's make a level editor (part 3/5) | 16:32 | |
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294. | Object Oriented Programming with Python: What are classes? What is self? | 16:26 | |
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295. | OpenGL with Python 5: Loading Obj Models | 16:25 | |
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296. | OpenGL with Python 3: Depth Testing and Transparency (Graphics Programming Masterclass Week 3) | 16:25 | |
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297. | Vulkanised 2023 day two recap | 16:22 | |
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298. | Game Engine architecture in PyGame: Multiple source files | 16:20 | |
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299. | Vulkan with Python 02: Creating an Instance | 16:20 | |
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300. | OpenGL with Python Tutorial 17.2: Smoke Effects | 16:10 | |
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