301. | Structuring Game Logic with Finite State Machines | 16:07 | |
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302. | OpenGL Oversimplified 5: Depth Testing | 16:05 | |
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303. | Vulkan with Python 09: Image Views | 16:05 | |
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304. | OpenGL with Python Tutorial 10 Animation | 16:01 | |
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305. | WebGPU for Beginners: Mipmaps | 16:00 | |
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306. | Adventures in Raycasting | 15:59 | |
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307. | OpenGL with Python 21: Instanced Rendering | 15:59 | |
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308. | OpenGL with Python Tutorial 1: Window Creation (deprecated) | 15:59 | |
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309. | Bresenham's line algorithm | 15:53 | |
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310. | Projection and View Transforms Conclusively Explained | 15:44 | |
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311. | Vulkan with Python Tutorial 1: Intro and Setup (deprecated) | 15:43 | |
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312. | Realtime Raytracing: Spawning Extra Rays | 15:41 | |
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313. | macOS Metal with C++ 5: Simple Transforms | 15:38 | |
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314. | OpenGL with Python Tutorial 3: Textures (deprecated) | 15:36 | |
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315. | Modern C++ is pretty similar to Python | 15:33 | |
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316. | Realtime Ray Marching 4: Constructive Solid Geometry | 15:26 | |
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317. | Realtime Ray Marching 3 Acceleration Structures | 15:20 | |
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318. | Texture Lumping | 15:19 | |
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319. | Two Dimensional Boob Physics | 15:11 | |
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320. | Skeletal Animation: Who is json? | 15:07 | |
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321. | Vulkan Tutorial 09: Programmable Graphics Pipeline Stages (deprecated) | 15:05 | |
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322. | GameDev Project 1: Planning | 15:01 | |
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323. | OpenGL Oversimplified: Blending | 14:57 | |
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324. | Vulkan with C++ 10 SPIR V Files | 14:52 | |
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325. | Tangent Space (deprecated) | 14:52 | |
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326. | OpenGL with Python 22: Program Design | Rant | Blinn Phong Lighting (deprecated) | 14:51 | |
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327. | Setting up an OpenGL Project in Ubuntu [VSCode, GLFW, GLAD, CMake] | 14:51 | |
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328. | WebGPU for Beginners: A Crash Course in WGSL | 14:47 | |
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329. | Vulkan with C++ 07: Window Surface Creation | 14:46 | |
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330. | Loading Sprite Sheets with Godot | 14:45 | |
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331. | OpenGL Shader Programming 7: Bezier Curves | 14:41 | |
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332. | Maths for Game Development: Quaternions | 14:37 | |
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333. | OpenGL with Python Tutorial 17.1: Billboard Effects (deprecated) | 14:33 | |
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334. | Learning skills saved me | Building a skill stack | 14:26 | |
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335. | Vulkan with Python 07: Window Surface Creation | 14:22 | |
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336. | Vulkan with Python Tutorial 8: Basic Shaders (Deprecated) | 14:21 | |
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337. | Game Development in Rust 0: Introduction, Cargo and SDL2 | 14:21 | |
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338. | GUI Programming in Python: Let's make a level editor (part 1/5) | 14:16 | |
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339. | Game Development in Rust 4: Lifetimes and more OOP | 14:15 | |
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340. | WebGPU for Beginners: Bind Groups and Bindings | 14:11 | |
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341. | Vulkan Tutorial 01: Intro and Setup (deprecated) | 14:08 | |
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342. | Game Development in Rust: Loading Images | 14:05 | |
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343. | Travel Vlog 2: Overcoming Fear | Walking the streets of Paris | 14:03 | |
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344. | Vulkan with C++ 17: Multiple Meshes | 14:00 | |
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345. | Realtime Ray Tracing with Python 13 Image Based Lighting | 13:58 | |
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346. | Vulkan tutorial 26: Deletion Queue (deprecated) | 13:49 | |
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347. | Ada for Game Developers: Installation and Setup | 13:47 | |
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348. | How fast are Python loops? | 13:47 | |
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349. | Vulkan with Python 04: Physical Devices | 13:45 | |
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350. | Doomed: the game that got me into gamedev | 13:44 | |
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351. | WebGPU for Beginners: Depth Testing | 13:43 | |
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352. | Maths for Game Development: Gaussian Elimination | 13:42 | |
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353. | Command Line CMake | 13:42 | |
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354. | Maths for Game Development: Dot Product of Vectors | 13:40 | |
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355. | Maths for Game Development: Norm of a Vector | 13:30 | |
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356. | Vulkan with Python Tutorial 13 Swapchain recreation (deprecated) | 13:27 | |
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357. | Ordinary Differential Equations: Intro and Equilibrium Solutions | 13:27 | |
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358. | Software Rendering: Setting Pixels | 13:23 | |
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359. | Maths for Game Development: Inverse of a Matrix | 13:21 | |
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360. | OpenGL with Python Tutorial 13.1: Basic Menu System | 13:17 | |
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361. | Pygame with Legacy OpenGL. Stage 7: Textures | 13:16 | |
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362. | Vulkan with C++ 13: Multithreaded Rendering | 13:14 | |
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363. | Matrix Transformations in Computer Graphics | 13:14 | |
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364. | Vulkan with Python Tutorial 15 transferring data between buffers (deprecated) | 13:10 | |
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365. | Concurrent Programming: Compute Shaders | 13:08 | |
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366. | Interpolation | 13:05 | |
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367. | Computer System Fundamentals 2: Latches and Flip Flops | 13:05 | |
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368. | What is a Z Prepass? | 13:04 | |
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369. | Ada for Game Developers: Tic Tac Toe Stage 1 | 13:03 | |
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370. | OpenGL with Python Tutorial 4: Transformations (deprecated) | 13:02 | |
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371. | OpenGL with Python Tutorial 12: Framebuffers (deprecated) | 13:01 | |
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372. | Python Multiplayer: Making a Chat Program Part 4 | 13:00 | |
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373. | OpenGL Oversimplified 2: colors are numbers?! | 12:53 | |
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374. | OpenGL with Python Tutorial 11.1: Third person camera part 1 | 12:47 | |
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375. | Data Oriented Design: Database Normalization | 12:45 | |
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376. | Abstract vs Concrete Thinking | 12:42 | |
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377. | Realtime Raytracing in Python: Noise | 12:39 | |
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378. | Devlog: Project Concept Reveal | 12:39 | |
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379. | OpenGL with C++: Setting up the Environment in Visual Studio | 12:39 | |
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380. | Ada for Game Developers: Modules and Packages | 12:37 | |
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381. | Vulkan with Python 18: High Performance Vertex Memory | 12:36 | |
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382. | Structured Arrays in Numpy | 12:34 | |
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383. | Vulkan with C++ 18: High Performance Vertex Memory | 12:27 | |
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384. | A Quick Overview of Vulkan Components | 12:25 | |
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385. | Vulkan with C++, Stage 6: Surfaces | 12:23 | |
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386. | Vulkan with Python 10: SPIR-V Files | 12:18 | |
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387. | Vulkan with Python Tutorial 12 Basic Multithreaded Drawing (deprecated) | 12:11 | |
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388. | Multithreading with C++ 2: Sharing Data | 12:10 | |
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389. | Vulkan with Python 17: Multiple Meshes | 11:52 | |
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390. | Vulkan Tutorial 13: Drawing and Simple Synchronisation (deprecated) | 11:52 | |
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391. | Realtime Ray Marching 5: Normals | 11:52 | |
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392. | Vulkan with C++ 05: Queue Families | 11:52 | |
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393. | Gamedev Project Two (Hour Two-Three, Andrew and Andrei) | 11:50 | |
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394. | Vulkan with C++, Stage 4: Physical Device Selection | 11:48 | |
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395. | Git Submodule: Setting up CMake Projects in Windows | 11:47 | |
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396. | Vulkan Tutorial 27: Push Constants (deprecated) | 11:43 | |
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397. | What are Morton Codes? | 11:42 | |
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398. | Game Development in Rust: Calling Assembly Code | 11:42 | |
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399. | WebGPU for Beginners 04: Installing WebGPU and checking for suppport | 11:35 | |
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400. | Vulkan with Python Tutorial 2 : creating a vulkan instance (Deprecated) | 11:32 | |
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