GetIntoGameDev

GetIntoGameDev

Views:
635,662
Subscribers:
14,300
Videos:
786
Duration:
9:03:24:12
Australia
Australia

GetIntoGameDev is an Australian content creator on YouTube with more than 14.3 thousand subscribers, with his content totaling more than 635.66 thousand views views across 786 videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCMwKAqQBd4vBTkoR2UwHtVw





Top 400 Videos With The Longest Duration by GetIntoGameDev


Video TitleDurationCategoryGame
301.Structuring Game Logic with Finite State Machines16:07
302.OpenGL Oversimplified 5: Depth Testing16:05
303.Vulkan with Python 09: Image Views16:05
304.OpenGL with Python Tutorial 10 Animation16:01
305.WebGPU for Beginners: Mipmaps16:00
306.Adventures in Raycasting15:59
307.OpenGL with Python 21: Instanced Rendering15:59
308.OpenGL with Python Tutorial 1: Window Creation (deprecated)15:59
309.Bresenham's line algorithm15:53
310.Projection and View Transforms Conclusively Explained15:44
311.Vulkan with Python Tutorial 1: Intro and Setup (deprecated)15:43
312.Realtime Raytracing: Spawning Extra Rays15:41
313.macOS Metal with C++ 5: Simple Transforms15:38
314.OpenGL with Python Tutorial 3: Textures (deprecated)15:36
315.Modern C++ is pretty similar to Python15:33
316.Realtime Ray Marching 4: Constructive Solid Geometry15:26
317.Realtime Ray Marching 3 Acceleration Structures15:20
318.Texture Lumping15:19
319.Two Dimensional Boob Physics15:11
320.Skeletal Animation: Who is json?15:07
321.Vulkan Tutorial 09: Programmable Graphics Pipeline Stages (deprecated)15:05
322.GameDev Project 1: Planning15:01
323.OpenGL Oversimplified: Blending14:57
324.Vulkan with C++ 10 SPIR V Files14:52
325.Tangent Space (deprecated)14:52
326.OpenGL with Python 22: Program Design | Rant | Blinn Phong Lighting (deprecated)14:51
327.Setting up an OpenGL Project in Ubuntu [VSCode, GLFW, GLAD, CMake]14:51
328.WebGPU for Beginners: A Crash Course in WGSL14:47
329.Vulkan with C++ 07: Window Surface Creation14:46
330.Loading Sprite Sheets with Godot14:45
331.OpenGL Shader Programming 7: Bezier Curves14:41
332.Maths for Game Development: Quaternions14:37
333.OpenGL with Python Tutorial 17.1: Billboard Effects (deprecated)14:33
334.Learning skills saved me | Building a skill stack14:26
335.Vulkan with Python 07: Window Surface Creation14:22
336.Vulkan with Python Tutorial 8: Basic Shaders (Deprecated)14:21
337.Game Development in Rust 0: Introduction, Cargo and SDL214:21
338.GUI Programming in Python: Let's make a level editor (part 1/5)14:16
339.Game Development in Rust 4: Lifetimes and more OOP14:15
340.WebGPU for Beginners: Bind Groups and Bindings14:11
341.Vulkan Tutorial 01: Intro and Setup (deprecated)14:08
342.Game Development in Rust: Loading Images14:05
343.Travel Vlog 2: Overcoming Fear | Walking the streets of Paris14:03
344.Vulkan with C++ 17: Multiple Meshes14:00
345.Realtime Ray Tracing with Python 13 Image Based Lighting13:58
346.Vulkan tutorial 26: Deletion Queue (deprecated)13:49
347.Ada for Game Developers: Installation and Setup13:47
348.How fast are Python loops?13:47
349.Vulkan with Python 04: Physical Devices13:45
350.Doomed: the game that got me into gamedev13:44
351.WebGPU for Beginners: Depth Testing13:43
352.Maths for Game Development: Gaussian Elimination13:42
353.Command Line CMake13:42
354.Maths for Game Development: Dot Product of Vectors13:40
355.Maths for Game Development: Norm of a Vector13:30
356.Vulkan with Python Tutorial 13 Swapchain recreation (deprecated)13:27
357.Ordinary Differential Equations: Intro and Equilibrium Solutions13:27
358.Software Rendering: Setting Pixels13:23
359.Maths for Game Development: Inverse of a Matrix13:21
360.OpenGL with Python Tutorial 13.1: Basic Menu System13:17
361.Pygame with Legacy OpenGL. Stage 7: Textures13:16
362.Vulkan with C++ 13: Multithreaded Rendering13:14
363.Matrix Transformations in Computer Graphics13:14
364.Vulkan with Python Tutorial 15 transferring data between buffers (deprecated)13:10
365.Concurrent Programming: Compute Shaders13:08
366.Interpolation13:05
367.Computer System Fundamentals 2: Latches and Flip Flops13:05
368.What is a Z Prepass?13:04
369.Ada for Game Developers: Tic Tac Toe Stage 113:03
370.OpenGL with Python Tutorial 4: Transformations (deprecated)13:02
371.OpenGL with Python Tutorial 12: Framebuffers (deprecated)13:01
372.Python Multiplayer: Making a Chat Program Part 413:00
373.OpenGL Oversimplified 2: colors are numbers?!12:53
374.OpenGL with Python Tutorial 11.1: Third person camera part 112:47
375.Data Oriented Design: Database Normalization12:45
376.Abstract vs Concrete Thinking12:42
377.Realtime Raytracing in Python: Noise12:39
378.Devlog: Project Concept Reveal12:39
379.OpenGL with C++: Setting up the Environment in Visual Studio12:39
380.Ada for Game Developers: Modules and Packages12:37
381.Vulkan with Python 18: High Performance Vertex Memory12:36
382.Structured Arrays in Numpy12:34
383.Vulkan with C++ 18: High Performance Vertex Memory12:27
384.A Quick Overview of Vulkan Components12:25
385.Vulkan with C++, Stage 6: Surfaces12:23
386.Vulkan with Python 10: SPIR-V Files12:18
387.Vulkan with Python Tutorial 12 Basic Multithreaded Drawing (deprecated)12:11
388.Multithreading with C++ 2: Sharing Data12:10
389.Vulkan with Python 17: Multiple Meshes11:52
390.Vulkan Tutorial 13: Drawing and Simple Synchronisation (deprecated)11:52
391.Realtime Ray Marching 5: Normals11:52
392.Vulkan with C++ 05: Queue Families11:52
393.Gamedev Project Two (Hour Two-Three, Andrew and Andrei)11:50
394.Vulkan with C++, Stage 4: Physical Device Selection11:48
395.Git Submodule: Setting up CMake Projects in Windows11:47
396.Vulkan Tutorial 27: Push Constants (deprecated)11:43
397.What are Morton Codes?11:42
398.Game Development in Rust: Calling Assembly Code11:42
399.WebGPU for Beginners 04: Installing WebGPU and checking for suppport11:35
400.Vulkan with Python Tutorial 2 : creating a vulkan instance (Deprecated)11:32