301. | Vulkan Tutorial 06: Window Surface Creation (deprecated) | 3 | |
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302. | OpenGL with C++: Coding Project 1 (Timelapse) | 3 | |
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303. | gigd Season Two Trailer | 3 | |
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304. | PyOpenGL RayCasting: optimizing the raycaster | 3 | |
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305. | Vulkan with Python Tutorial 14: Vertex input (deprecated) | 3 | |
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306. | Software Rendering: Setting Pixels | 3 | |
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307. | Concurrent Programming: SIMD | 3 | |
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308. | Vulkan Tutorial 28: Drawing Different Meshes (deprecated) | 3 | |
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309. | Vulkan with C++ 20: Storage Buffers | 3 | |
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310. | Building Raytracing Accleration Structures Fast | 3 | |
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311. | Nak's Quest Devlog: Dynamic Camera | Multithreading | 3 | |
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312. | Realtime Raytracing in Python 8: Geometry Manager | 3 | |
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313. | Vulkan with C++ 11: Graphics Pipeline Creation | 3 | |
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314. | GUI programming with Python 04: Text Input | 3 | |
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315. | OpenGL with C++ 5: Transformations | 3 | |
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316. | OpenGL with C++ 10: Billboards | 3 | |
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317. | Game Development in PyGame: Finite State Machines | 3 | |
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318. | OpenGL with C++ 3: Drawing the famous Triangle | 3 | |
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319. | Devlog: Spritesheets are working better | 3 | |
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320. | Devlog 3: Trust me, I'm an Engineer! | 3 | |
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321. | Metal with SwiftUI: Realtime Ray Tracing 3, Reflections | 3 | |
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322. | GUI Programming in Python: Let's make a level editor (part 5/5) | 3 | |
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323. | OpenGL Shader Programming 10: Static GLTF Models | 3 | |
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324. | Nak's Quest Devlog: Finite State Machines | 3 | |
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325. | Vulkan with C++ 07: Window Surface Creation | 3 | |
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326. | Setting Colors by hand in Vulkan | 3 | |
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327. | Vulkan with Python Tutorial 2 : creating a vulkan instance (Deprecated) | 3 | |
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328. | Nak Devlog: Back on track | 3 | |
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329. | PyOpenGL: Drawing Raw Data to a Texture | 3 | |
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330. | Lets make a Game Engine in Python! 1.2: Backend Functions (Part 2) | 3 | |
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331. | Game Development in Rust: Constructors | 2 | |
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332. | Vulkan with Python Tutorial 3 Validation Layers (deprecated) | 2 | |
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333. | Vulkan with C++ 05: Queue Families | 2 | |
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334. | Vulkan with C++, Stage 10: Dynamic Rendering | 2 | |
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335. | OpenGL with Python Tutorial 13.1: Basic Menu System | 2 | |
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336. | Linear Algebra for Game Development 2: Vector Dot Product | 2 | |
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337. | OpenGL Oversimplified 3: one simple trick to learn programming | 2 | |
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338. | OpenGL with Python Tutorial 8 Improved Lighting (deprecated) | 2 | |
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339. | Vulkan with Python: Python 3.10 Compatibility | 2 | |
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340. | Game Engine architecture in PyGame: (somewhat) decoupling data from systems | 2 | |
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341. | Maths for Game Development: Examples of the Dot Product | 2 | |
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342. | Game development in PyGame: making a basic map | 2 | |
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343. | OpenGL Shader Programming 3: Subroutines | 2 | |
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344. | Vulkan Tutorial 14: Multithreaded Rendering (deprecated) | 2 | |
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345. | RPG Maker MZ for Beginners 1: Building Terrain | 2 | | RPG Maker MZ
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346. | WebGPU for Beginners: Cubemaps | 2 | |
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347. | DirectX 12: Adapter Selection | 2 | |
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348. | OpenGL with Python Tutorial 15: Bloom (Deprecated) | 2 | |
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349. | macOS Metal with C++ 4: Indices | 2 | |
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350. | Draw the Graphics Challenge! #gamedev #graphics #hustle | 2 | |
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351. | OpenGL Oversimplified 5: Depth Testing | 2 | |
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352. | A SIMD Accelerated glm alternative | 2 | |
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353. | OpenGL with Python Tutorial 6 Diffuse Lighting (deprecated) | 2 | |
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354. | Vulkan with C++, Stage 13: Multithreaded Rendering | 2 | |
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355. | OpenGL with Python 4: Textures and Cubemaps (Graphics Programming Masterclass Week 4) | 2 | |
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356. | Software Rendering 2: Perspective Projection | 2 | |
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357. | How to get into game development in 2022 | 2 | |
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358. | Working with Surfaces in Pygame (upcoming course preview) | 2 | |
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359. | Vulkan with Python 16: Vertex Buffers | 2 | |
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360. | Metal with SwiftUI: The Graphics Pipeline | 2 | |
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361. | Python Multiplayer: Making a Chat Program Part 4 | 2 | |
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362. | OpenGL with Python: Data Oriented Design and Numba Compilation | 2 | |
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363. | OpenGL with Python: Apple Silicon Compatibility | 2 | |
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364. | OpenGL with Python: Shaders | 2 | |
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365. | Realtime Raytracing in Python: Reflections | 2 | |
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366. | Bind Groups and Layouts | 2 | |
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367. | Devlog: Camera Panning | 2 | |
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368. | Maths for Game Development: Inverse of a Matrix | 2 | |
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369. | OpenGL Shader Programming Tutorial 1: Uniform Blocks and Uniform Buffer Objects | 2 | |
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370. | Metal with Swiftui: Vertex Lumping | 2 | |
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371. | OpenGL with C++ 5: Transformations | 2 | |
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372. | Skeletal Animation: Who is json? | 2 | |
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373. | Vulkan with Python Tutorial 17.2 Copying Staging Buffer to Image (Deprecated) | 2 | |
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374. | Vulkan Tutorial: 22 Obj Models | 2 | |
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375. | GUI Programming in Python Let's make a level editor (part 3/5) | 2 | |
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376. | Realtime Raytracing: Refitting | 2 | |
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377. | WGPU for beginners 3: Shaders | 2 | |
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378. | Gameplay Programming 1: Third Person Camera | 2 | |
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379. | Vulkan Tutorial 16: Vertex Buffers (deprecated) | 2 | |
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380. | Linear Algebra for Game Development 3: Vector Projection | 2 | |
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381. | OpenGL with C++ 3: Vertex Buffers | 2 | |
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382. | Accelerated GPU Ray Tracing | 2 | |
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383. | OpenGL with Python 22: Program Design | Rant | Blinn Phong Lighting (deprecated) | 2 | |
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384. | WebGPU Realtime Raytracing: General Transforms | 2 | |
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385. | Realtime Ray Marching 4: Constructive Solid Geometry | 2 | |
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386. | Vulkan with Python 03: Validation Layers | 2 | |
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387. | Metal with SwiftUI 7: Billboards | 2 | |
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388. | html secrets | 2 | |
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389. | OpenGL with Python Tutorial 4: Transformations (deprecated) | 2 | |
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390. | Vulkan Tutorial 10: Fixed Graphics Pipeline Stages (deprecated) | 2 | |
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391. | Game Development in Rust: Setting up SDL2 with Mac | 2 | |
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392. | Vulkan with Python Tutorial 17.3: Sampling Images (deprecated) | 2 | |
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393. | OpenGL with Python 11: Emulating a CRT Screen | 2 | |
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394. | Maths for Game Development: Vector Spaces | 2 | |
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395. | Vulkan with Python Tutorial 15 transferring data between buffers (deprecated) | 2 | |
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396. | OpenGL with C++ 10: Cubemaps | 2 | |
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397. | WebGPU for Beginners: Depth Testing | 2 | |
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398. | WebGPU for Beginners: Mipmaps | 2 | |
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399. | WebGPU Realtime Raytracing: Triangles | 2 | |
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400. | Software Rendering 4: View Frustum Clipping | 2 | |
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