301. | Travel Vlog 2: Visiting the Mae Nak Shrine | 3 | |
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302. | Vulkan Tutorial 28: Drawing Different Meshes (deprecated) | 3 | |
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303. | Let's make Wolfenstein in Python! 1/24: Clearing the screen | 3 | |
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304. | OpenGL with Python 2: Coordinate Systems and Cameras (Graphics Programming Masterclass Week 2) | 3 | |
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305. | Skeletal Animation: Local Transformations | 3 | |
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306. | OpenGL with C++ 4: Textures | 3 | |
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307. | Realtime Raytracing in Python: Textures | 3 | |
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308. | Realtime Ray Tracing in Python 11.1: Further Notes on Acceleration Structures | 3 | |
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309. | WebGPU for Beginners: Loading OBJ Models | 3 | |
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310. | OpenGL with Python 10: Framebuffers | 3 | |
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311. | Maths for Game Development: Quaternions | 3 | |
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312. | Metal with SwiftUI: Realtime Ray Tracing 3, Reflections | 3 | |
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313. | Using OpenGL with PyQt6 | 3 | |
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314. | WebGPU for Beginners: First Person Camera | 3 | |
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315. | OpenGL with C++: View Culling | 3 | |
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316. | Devlog 3: Trust me, I'm an Engineer! | 3 | |
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317. | Object Oriented Programming with Python: What are classes? What is self? | 3 | |
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318. | OpenGL with C++ 9: Static Geometry | 3 | |
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319. | OpenGL Shader Programming 10: Static GLTF Models | 3 | |
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320. | Lets make a Game Engine in Python! 1.2: Backend Functions (Part 2) | 3 | |
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321. | Collision Detection: Broadsheet Phase | 3 | |
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322. | PSA: Visual Studio Code's Debugger is good | 3 | |
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323. | Software Rendering: Setting Pixels | 3 | |
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324. | Gamedev Project Two (Hour Two-Three, Andrew and Andrei) | 3 | |
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325. | Realtime Raytracing in Python: Noise | 3 | |
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326. | Vulkan with C++ 20: Storage Buffers | 3 | |
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327. | PyOpenGL RayCasting: optimizing the raycaster | 3 | |
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328. | Realtime Raytracing in Python 8: Geometry Manager | 3 | |
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329. | OpenGL with C++ 5: Transformations | 3 | |
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330. | OpenGL with C++ 3: Drawing the famous Triangle | 3 | |
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331. | WebGPU Realtime Raytracing: General Transforms | 2 | |
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332. | Vulkan with C++, Stage 13: Multithreaded Rendering | 2 | |
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333. | WebGPU for Beginners: Depth Testing | 2 | |
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334. | Devlog: Camera Panning | 2 | |
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335. | Game Engine architecture in PyGame: (somewhat) decoupling data from systems | 2 | |
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336. | OpenGL with C++ 7: Loading Models | 2 | |
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337. | html secrets | 2 | |
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338. | Metal with SwiftUI: The Graphics Pipeline | 2 | |
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339. | Nak's Quest Devlog: Music is working | 2 | |
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340. | Skeletal Animation: Who is json? | 2 | |
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341. | RPG Maker MZ for Beginners 1: Building Terrain | 2 | | RPG Maker MZ
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342. | Travel Vlog 2: Overcoming Fear | Walking the streets of Paris | 2 | |
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343. | OpenGL with Python: Shaders | 2 | |
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344. | macOS Metal with C++ 4: Indices | 2 | |
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345. | OpenGL Oversimplified: Stencil Tests | 2 | |
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346. | Gameplay Programming 1: Third Person Camera | 2 | |
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347. | OpenGL Oversimplified 5: Depth Testing | 2 | |
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348. | December Game a Week Challenge Prompt 1 | 2 | |
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349. | Metal with Swiftui: Vertex Lumping | 2 | |
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350. | Vulkan Tutorial 21: Depth Buffering (deprecated) | 2 | |
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351. | OpenGL with Python 22: Program Design | Rant | Blinn Phong Lighting (deprecated) | 2 | |
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352. | How to get into game development in 2022 | 2 | |
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353. | GUI Programming in Python Let's make a level editor (part 3/5) | 2 | |
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354. | Software Rendering 4: View Frustum Clipping | 2 | |
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355. | Maths for Game Development: Inverse of a Matrix | 2 | |
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356. | Metal with SwiftUI 8: Multiple Shaders | 2 | |
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357. | Bind Groups and Layouts | 2 | |
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358. | OpenGL with Python 11: Emulating a CRT Screen | 2 | |
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359. | Vulkan with Python Tutorial 17.2 Copying Staging Buffer to Image (Deprecated) | 2 | |
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360. | Realtime Raytracing in Python: Rendering Planes | 2 | |
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361. | OpenGL with C++ 5: Transformations | 2 | |
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362. | Vulkan Tutorial 16: Vertex Buffers (deprecated) | 2 | |
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363. | Realtime Raytracing in Python: Reflections | 2 | |
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364. | Game Development in Rust: Constructors | 2 | |
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365. | Vulkan with Python Tutorial 3 Validation Layers (deprecated) | 2 | |
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366. | Vulkan with Python Tutorial 17.3: Sampling Images (deprecated) | 2 | |
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367. | Vulkan with C++, Stage 11: Runtime Shader Compilation | 2 | |
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368. | Realtime Raytracing: Refitting | 2 | |
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369. | Vulkan with Python 16: Vertex Buffers | 2 | |
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370. | OpenGL Oversimplified 3: one simple trick to learn programming | 2 | |
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371. | Vulkan with Python Tutorial 15 transferring data between buffers (deprecated) | 2 | |
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372. | Multithreading with C++ 3: Notifying and Waiting | 2 | |
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373. | OpenGL with C++ 3: Vertex Buffers | 2 | |
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374. | OpenGL with Python: Apple Silicon Compatibility | 2 | |
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375. | OpenGL Shader Programming 3: Subroutines | 2 | |
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376. | OpenGL with Python Tutorial 15: Bloom (Deprecated) | 2 | |
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377. | Realtime Ray Marching 3 Acceleration Structures | 2 | |
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378. | Vulkan with Python 03: Validation Layers | 2 | |
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379. | OpenGL Shader Programming Tutorial 1: Uniform Blocks and Uniform Buffer Objects | 2 | |
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380. | OpenGL with Python Tutorial 13.1: Basic Menu System | 2 | |
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381. | OpenGL with Python Tutorial 6 Diffuse Lighting (deprecated) | 2 | |
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382. | Maths for Game Development: Dot Product of Vectors | 2 | |
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383. | DirectX 12: Adapter Selection | 2 | |
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384. | Vulkan Tutorial: 22 Obj Models | 2 | |
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385. | Vulkan with C++, Stage 10: Dynamic Rendering | 2 | |
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386. | A SIMD Accelerated glm alternative | 2 | |
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387. | Game Development in Rust: Setting up SDL2 with Mac | 2 | |
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388. | OpenGL with Python 4: Textures and Cubemaps (Graphics Programming Masterclass Week 4) | 2 | |
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389. | Working with Surfaces in Pygame (upcoming course preview) | 2 | |
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390. | Maths for Game Development: Vector Spaces | 2 | |
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391. | Python Multiplayer: Making a Chat Program Part 4 | 2 | |
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392. | OpenGL with Python: Data Oriented Design and Numba Compilation | 2 | |
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393. | Linear Algebra for Game Development 2: Vector Dot Product | 2 | |
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394. | OpenGL with C++ 10: Cubemaps | 2 | |
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395. | WebGPU for Beginners: Mipmaps | 2 | |
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396. | Game development in PyGame: making a basic map | 2 | |
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397. | WebGPU Realtime Raytracing: Triangles | 2 | |
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398. | OpenGL with Python 12: Text | 2 | |
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399. | WebGPU for Beginners: Cubemaps | 2 | |
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400. | Vulkan with Python Tutorial 9 Fixed Pipeline Functions (deprecated) | 2 | |
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