GetIntoGameDev

GetIntoGameDev

Views:
641,055
Subscribers:
14,800
Videos:
796
Duration:
9:03:24:12
Australia
Australia

GetIntoGameDev is an Australian content creator on YouTube with more than 14.8 thousand subscribers, with his content totaling more than 641.06 thousand views views across 796 videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCMwKAqQBd4vBTkoR2UwHtVw





Top 500 Videos With The Most Comments by GetIntoGameDev


Video TitleCommentsCategoryGame
401.OpenGL with Python 22: Program Design | Rant | Blinn Phong Lighting (deprecated)2
402.Game development in PyGame: making a basic map2
403.OpenGL with C++ 10: Cubemaps2
404.WGPU for beginners 3: Shaders2
405.WebGPU for Beginners: Cubemaps2
406.WebGPU Realtime Raytracing: Triangles2
407.Accelerated GPU Ray Tracing2
408.Linear Algebra for Game Development 3: Vector Projection2
409.Vulkan with Python Tutorial 9 Fixed Pipeline Functions (deprecated)2
410.Metal with SwiftUI 7: Billboards2
411.Realtime Ray Marching 4: Constructive Solid Geometry2
412.OpenGL with C++ 7: Loading Models2
413.Vulkan Tutorial 10: Fixed Graphics Pipeline Stages (deprecated)2
414.OpenGL with Python Tutorial 4: Transformations (deprecated)2
415.Travel Vlog 2: Overcoming Fear | Walking the streets of Paris2
416.Vulkan with C++ 05: Queue Families2
417.December Game a Week Challenge Prompt 12
418.OpenGL with Python Tutorial 8 Improved Lighting (deprecated)2
419.What is a Z Prepass?1
420.Vulkan with C++, Stage 7: Swapchain1
421.Software Rendering 3: Backface Culling1
422.OpenGL Oversimplified: Blending1
423.Raycasting with Python Turtle1
424.Vulkan with Python 11: Graphics Pipeline Creation1
425.C++ for Game Developers 4: What is a memory leak?1
426.OpenGL with Python 25: Screen Space Ambient Occlusion1
427.Dev-illionaire Cubeset1
428.Vulkan with C++ 16: Vertex Buffers1
429.I've got an atomic heart1Atomic Heart
430.Vulkan Tutorial 23: MipMaps1
431.Windows Programming 2: Interacting with program state1
432.OpenGL with C++: Setting up the Environment in Visual Studio1
433.Blitting sprites in pygame and arcade1
434.Vulkan with Python Tutorial 17.1 Loading images with Pillow (deprecated)1
435.Game Engine Architecture in PyGame: Static Optimisations1
436.Playing my Early Games part 21
437.OpenGL with Python 9: Advanced Materials1
438.Game Development in Rust: Multiple Source files and Directories1
439.Nak's Quest Devlog: (Very brief) Overview of how I wrote my tools1
440.Indexed Rendering Explained1
441.OpenGL with Python 3: Depth Testing and Transparency (Graphics Programming Masterclass Week 3)1
442.Modern C++ is pretty similar to Python1
443.Ada for Game Developers 2: Arrays and Records1
444.Devlog: How I coded it1
445.Gamedev Project Two (Hour One, Andrei)1
446.December Game a Week Challenge Announcement1
447.Game Development in Rust: Mouse Clicks1
448.Vulkan with Python 21: Textures1
449.Devlog 2: The Great Refactor begins1
450.OpenGL with Python 14 Bloom1
451.OpenGL Shader Programming 5: Particles with Geometry Shaders1
452.Interpolation1
453.Gameplay Programming 3: Event Queues1
454.Command Line CMake1
455.WebGPU for Beginners: Alpha Blending1
456.Vulkan with Python 09: Image Views1
457.Structured Arrays in Numpy1
458.Realtime Ray Marching 1: Rendering a Sphere1
459.Linear Algebra for Programmers 1: Adding Subtracting and Multiplying Vectors1
460.General Hangout | Chill Manor1Chill Manor
461.Realtime raytracing in Python: today's update is pretty plane1
462.What to do when PyOpenGL doesn't support an OpenGL function (load_proc_addr)1
463.Metal with SwiftUI: Mouse and Keyboard Input1
464.Vulkan with C++ 04: Physical Devices1
465.Vulkan with Python 19: Uniform Buffer Objects1
466.Vulkan with C++, Stage 6: Surfaces1
467.Game Development in Rust: Calling Assembly Code1
468.Gameplay Programming 3: Collisions1
469.Concurrent Programming: Series Introduction1
470.Vulkan with Python 18: High Performance Vertex Memory1
471.WebGPU Realtime Raytracing: Reflections1
472.truth bombs1
473.Vulkan with C++ 09: Image Views1
474.Nak's Quest Devlog: Monsters are moving1
475.Discord Server grand opening1
476.Let's make a First Person Shooter 3: Doors [Unity for Beginners 2023]1
477.loading textures from mtl files1
478.Vulkan with Python 17: Multiple Meshes1
479.Embedded C Project Demonstration1
480.OpenGL with Python 16: Image Array Layers1
481.Devlog: Loading Maps!1
482.Vulkan with Python 12 Rendering1
483.C++ For Game Developers 5: Delete certain elements from a Vector1
484.How to compile Java, fast.1
485.Skeletal Animation: Binary Files1
486.Vulkan with Python 08: Swapchain Creation1
487.Affine Transformations1
488.OpenGL with C++ 2: What are Shaders?1
489.General Hangout | 20 Minutes Till Dawn1
490.I started a cult?! | Hangout/Gaming1Cult of the Lamb
491.Software Rendering 7: Texture Mapping1
492.Realtime Ray Tracing with Python 11: Acceleration Structures1
493.Vulkan with Python 13: Multithreaded Rendering1
494.Game Development in Rust 4: Lifetimes and more OOP1
495.Devlog: Animations1
496.Playing my early games1
497.Gameplay Programming 6: A* Pathfinding1
498.Realtime Ray Marching 2: Multiple Spheres1
499.Vulkan with Python 15: Swapchain Recreation1
500.Let's make Wolfenstein in Python! 3/24: Loading the Map1