401. | RPG Maker MZ for Beginners 1: Building Terrain | 2 | | RPG Maker MZ
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402. | Metal with SwiftUI 8: Multiple Shaders | 2 | |
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403. | WebGPU Realtime Raytracing: General Transforms | 2 | |
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404. | OpenGL Oversimplified 5: Depth Testing | 2 | |
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405. | Vulkan with C++, Stage 10: Dynamic Rendering | 2 | |
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406. | html secrets | 2 | |
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407. | How to get into game development in 2022 | 2 | |
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408. | Maths for Game Development: Examples of the Dot Product | 2 | |
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409. | Maths for Game Development: Inverse of a Matrix | 2 | |
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410. | Vulkan with Python Tutorial 17.3: Sampling Images (deprecated) | 2 | |
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411. | Vulkan with Python Tutorial 3 Validation Layers (deprecated) | 2 | |
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412. | Vulkan with Python Tutorial 17.2 Copying Staging Buffer to Image (Deprecated) | 2 | |
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413. | Vulkan with Python Tutorial 15 transferring data between buffers (deprecated) | 2 | |
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414. | OpenGL with Python Tutorial 13.1: Basic Menu System | 2 | |
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415. | Vulkan Tutorial 16: Vertex Buffers (deprecated) | 2 | |
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416. | Metal with SwiftUI: The Graphics Pipeline | 2 | |
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417. | Realtime Raytracing in Python: Reflections | 2 | |
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418. | Realtime Raytracing in Python: Rendering Planes | 2 | |
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419. | Directional Sprites | 1 | |
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420. | OpenGL with C++: Setting up the Environment in Visual Studio | 1 | |
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421. | Interpolation | 1 | |
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422. | Vulkan with Python 11: Graphics Pipeline Creation | 1 | |
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423. | OpenGL with Python 9: Advanced Materials | 1 | |
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424. | WebGPU for Beginners: Alpha Blending | 1 | |
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425. | Vulkan with Python 05: Queue Families | 1 | |
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426. | Modern C++ is pretty similar to Python | 1 | |
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427. | Structured Arrays in Numpy | 1 | |
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428. | Windows Programming 2: Interacting with program state | 1 | |
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429. | Skeletal Animation: Simple Skeleton | 1 | |
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430. | Blitting sprites in pygame and arcade | 1 | |
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431. | OpenGL with Python Tutorial 5 FPS Camera (deprecated) | 1 | |
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432. | Indexed Rendering Explained | 1 | |
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433. | Metal with SwiftUI: Mouse and Keyboard Input | 1 | |
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434. | Game Engine Architecture in PyGame: Static Optimisations | 1 | |
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435. | I started a cult?! | Hangout/Gaming | 1 | | Cult of the Lamb
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436. | What is a Z Prepass? | 1 | |
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437. | What to do when PyOpenGL doesn't support an OpenGL function (load_proc_addr) | 1 | |
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438. | Gameplay Programming 3: Collisions | 1 | |
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439. | OpenGL with Python 3: Depth Testing and Transparency (Graphics Programming Masterclass Week 3) | 1 | |
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440. | Vulkan with Python 22: Indexed Drawing | 1 | |
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441. | C++ for Game Developers 4: What is a memory leak? | 1 | |
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442. | Game Development in Rust: Calling Assembly Code | 1 | |
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443. | Vulkan with C++ 09: Image Views | 1 | |
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444. | Game Development in Rust: Mouse Clicks | 1 | |
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445. | Game Development in Rust: Multiple Source files and Directories | 1 | |
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446. | Devlog: How I coded it | 1 | |
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447. | Vulkan Tutorial 23: MipMaps | 1 | |
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448. | truth bombs | 1 | |
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449. | OpenGL Shader Programming 5: Particles with Geometry Shaders | 1 | |
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450. | OpenGL with Python 14 Bloom | 1 | |
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451. | General Hangout | Chill Manor | 1 | | Chill Manor
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452. | Concurrent Programming: Series Introduction | 1 | |
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453. | Playing my early games | 1 | |
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454. | Ada for Game Developers 2: Arrays and Records | 1 | |
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455. | Vulkan with Python 09: Image Views | 1 | |
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456. | Vulkan with Python 15: Swapchain Recreation | 1 | |
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457. | Let's make Wolfenstein in Python! 3/24: Loading the Map | 1 | |
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458. | Vulkan with Python 19: Uniform Buffer Objects | 1 | |
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459. | Nak's Quest Devlog: Monsters are moving | 1 | |
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460. | Devlog 2: The Great Refactor begins | 1 | |
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461. | OpenGL with Python Tutorial 13.2: Menu system with text | 1 | |
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462. | Computer System Fundamentals 2: Latches and Flip Flops | 1 | |
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463. | Vulkan with Python 18: High Performance Vertex Memory | 1 | |
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464. | Vulkan with Python 17: Multiple Meshes | 1 | |
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465. | Devlog: Animations | 1 | |
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466. | Vulkan with Python 20: Storage Buffers | 1 | |
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467. | Discord Server grand opening | 1 | |
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468. | Vulkan with Python 12 Rendering | 1 | |
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469. | Playing my Early Games part 2 | 1 | |
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470. | A minimal project for hardware accelerated software rendering (Repo link in Description) | 1 | |
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471. | Embedded C Project Demonstration | 1 | |
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472. | Vulkan with Python 08: Swapchain Creation | 1 | |
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473. | December Game a Week Challenge Announcement | 1 | |
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474. | OpenGL with C++ 09: Blinn Phong Lighting | 1 | |
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475. | C++ For Game Developers 5: Delete certain elements from a Vector | 1 | |
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476. | C++ For Game Developers: Unique Pointers | 1 | |
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477. | Vulkan with Python 13: Multithreaded Rendering | 1 | |
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478. | Raycasting with Python Turtle | 1 | |
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479. | loading textures from mtl files | 1 | |
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480. | The Grand Patreon Pitch | 1 | |
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481. | Realtime raytracing in Python: today's update is pretty plane | 1 | |
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482. | Devlog: Loading Maps! | 1 | |
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483. | Realtime Ray Marching 2: Multiple Spheres | 1 | |
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484. | Gameplay Programming 3: Event Queues | 1 | |
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485. | Skeletal Animation: Binary Files | 1 | |
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486. | Metal with SwiftUI: Image Arrays | 1 | |
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487. | Realtime Ray Marching 1: Rendering a Sphere | 1 | |
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488. | OpenGL with C++ 2: What are Shaders? | 1 | |
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489. | OpenGL with Python 8: Multiple Shaders | 1 | |
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490. | Nak's Quest Devlog: (Very brief) Overview of how I wrote my tools | 1 | |
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491. | Software Rendering 7: Texture Mapping | 1 | |
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492. | Command Line CMake | 1 | |
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493. | Gamedev Project Two (Hour One, Andrei) | 1 | |
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494. | Game Development in Rust 4: Lifetimes and more OOP | 1 | |
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495. | Linear Algebra for Programmers 1: Adding Subtracting and Multiplying Vectors | 1 | |
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496. | Vulkan with Python 21: Textures | 1 | |
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497. | Gameplay Programming 6: A* Pathfinding | 1 | |
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498. | Vulkan with C++ 04: Physical Devices | 1 | |
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499. | WebGPU for Beginners: Framebuffers | 1 | |
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500. | I've got an atomic heart | 1 | | Atomic Heart
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