401. | Realtime Raytracing in Python: Rendering Planes | 2 | |
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402. | Realtime Raytracing in Python: Reflections | 2 | |
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403. | Travel Vlog 2: Overcoming Fear | Walking the streets of Paris | 2 | |
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404. | Realtime Raytracing: Refitting | 2 | |
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405. | Nak's Quest Devlog: Music is working | 2 | |
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406. | December Game a Week Challenge Prompt 1 | 2 | |
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407. | OpenGL with C++ 3: Vertex Buffers | 2 | |
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408. | Devlog: Camera Panning | 2 | |
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409. | Vulkan with C++, Stage 13: Multithreaded Rendering | 2 | |
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410. | Vulkan with Python 03: Validation Layers | 2 | |
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411. | Skeletal Animation: Who is json? | 2 | |
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412. | Metal with SwiftUI: The Graphics Pipeline | 2 | |
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413. | OpenGL with Python 11: Emulating a CRT Screen | 2 | |
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414. | Gameplay Programming 1: Third Person Camera | 2 | |
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415. | OpenGL with Python: Shaders | 2 | |
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416. | OpenGL with Python 22: Program Design | Rant | Blinn Phong Lighting (deprecated) | 2 | |
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417. | Metal with Swiftui: Vertex Lumping | 2 | |
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418. | GUI Programming in Python Let's make a level editor (part 3/5) | 2 | |
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419. | Devlog: How I coded it | 1 | |
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420. | Directional Sprites | 1 | |
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421. | Vulkan with Python 21: Textures | 1 | |
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422. | C++ For Game Developers: Unique Pointers | 1 | |
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423. | Vulkan with Python 11: Graphics Pipeline Creation | 1 | |
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424. | What to do when PyOpenGL doesn't support an OpenGL function (load_proc_addr) | 1 | |
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425. | OpenGL with Python 14 Bloom | 1 | |
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426. | Vulkan with Python 05: Queue Families | 1 | |
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427. | Vulkan with Python 22: Indexed Drawing | 1 | |
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428. | WebGPU for Beginners: Alpha Blending | 1 | |
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429. | loading textures from mtl files | 1 | |
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430. | Game Development in Rust: Calling Assembly Code | 1 | |
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431. | Realtime raytracing in Python: today's update is pretty plane | 1 | |
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432. | OpenGL with Python Tutorial 5 FPS Camera (deprecated) | 1 | |
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433. | The Grand Patreon Pitch | 1 | |
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434. | General Hangout | Chill Manor | 1 | | Chill Manor
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435. | Devlog: Loading Maps! | 1 | |
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436. | truth bombs | 1 | |
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437. | Skeletal Animation: Simple Skeleton | 1 | |
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438. | General Hangout | 20 Minutes Till Dawn | 1 | |
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439. | Vulkan with Python 13: Multithreaded Rendering | 1 | |
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440. | Vulkan with Python 19: Uniform Buffer Objects | 1 | |
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441. | Skeletal Animation: Binary Files | 1 | |
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442. | Playing my early games | 1 | |
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443. | WebGPU for Beginners: Framebuffers | 1 | |
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444. | Realtime Ray Tracing with Python 11: Acceleration Structures | 1 | |
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445. | Vulkan with Python 18: High Performance Vertex Memory | 1 | |
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446. | OpenGL with C++ 2: What are Shaders? | 1 | |
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447. | Cube Dudes gameplay | 1 | |
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448. | Discord Server grand opening | 1 | |
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449. | Software Rendering 7: Texture Mapping | 1 | |
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450. | Game Development in Rust: Multiple Source files and Directories | 1 | |
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451. | Nak's Quest Devlog: (Very brief) Overview of how I wrote my tools | 1 | |
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452. | Windows Programming 2: Interacting with program state | 1 | |
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453. | Devlog: Animations | 1 | |
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454. | Embedded C Project Demonstration | 1 | |
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455. | Game Development in Rust 4: Lifetimes and more OOP | 1 | |
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456. | Gamedev Project Two (Hour One, Andrei) | 1 | |
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457. | Game Engine Architecture in PyGame: Static Optimisations | 1 | |
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458. | Realtime Ray Marching 2: Multiple Spheres | 1 | |
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459. | C++ For Game Developers 5: Delete certain elements from a Vector | 1 | |
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460. | Gameplay Programming 6: A* Pathfinding | 1 | |
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461. | Let's make Wolfenstein in Python! 3/24: Loading the Map | 1 | |
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462. | OpenGL Oversimplified: Blending | 1 | |
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463. | OpenGL with Python 3: Depth Testing and Transparency (Graphics Programming Masterclass Week 3) | 1 | |
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464. | Metal with SwiftUI: Image Arrays | 1 | |
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465. | Vulkan with Python 15: Swapchain Recreation | 1 | |
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466. | Computer System Fundamentals 2: Latches and Flip Flops | 1 | |
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467. | Vulkan with C++ 16: Vertex Buffers | 1 | |
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468. | Game Development in Rust: Mouse Clicks | 1 | |
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469. | OpenGL with Python 8: Multiple Shaders | 1 | |
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470. | OpenGL with Python Tutorial 13.2: Menu system with text | 1 | |
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471. | Vulkan with Python 20: Storage Buffers | 1 | |
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472. | Vulkan with Python Tutorial 17.1 Loading images with Pillow (deprecated) | 1 | |
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473. | OpenGL Shader Programming 5: Particles with Geometry Shaders | 1 | |
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474. | Gameplay Programming 3: Event Queues | 1 | |
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475. | Command Line CMake | 1 | |
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476. | A minimal project for hardware accelerated software rendering (Repo link in Description) | 1 | |
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477. | Vulkan with Python 09: Image Views | 1 | |
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478. | Realtime Ray Marching 1: Rendering a Sphere | 1 | |
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479. | Linear Algebra for Programmers 1: Adding Subtracting and Multiplying Vectors | 1 | |
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480. | OpenGL with C++ 09: Blinn Phong Lighting | 1 | |
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481. | Indexed Rendering Explained | 1 | |
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482. | Vulkan with C++ 04: Physical Devices | 1 | |
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483. | OpenGL with C++: Setting up the Environment in Visual Studio | 1 | |
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484. | December Game a Week Challenge Announcement | 1 | |
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485. | Ada for Game Developers 2: Arrays and Records | 1 | |
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486. | Playing my Early Games part 2 | 1 | |
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487. | Concurrent Programming: Series Introduction | 1 | |
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488. | Devlog 2: The Great Refactor begins | 1 | |
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489. | Modern C++ is pretty similar to Python | 1 | |
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490. | Nak's Quest Devlog: Monsters are moving | 1 | |
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491. | Vulkan with C++, Stage 6: Surfaces | 1 | |
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492. | Interpolation | 1 | |
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493. | Vulkan with Python 17: Multiple Meshes | 1 | |
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494. | WebGPU Realtime Raytracing: Reflections | 1 | |
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495. | Structured Arrays in Numpy | 1 | |
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496. | Vulkan with Python 12 Rendering | 1 | |
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497. | Let's make a First Person Shooter 3: Doors [Unity for Beginners 2023] | 1 | |
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498. | Metal with SwiftUI: Mouse and Keyboard Input | 1 | |
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499. | Vulkan with Python 08: Swapchain Creation | 1 | |
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500. | OpenGL with Python 16: Image Array Layers | 1 | |
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