GetIntoGameDev

GetIntoGameDev

Views:
674,147
Subscribers:
15,700
Videos:
826
Duration:
9:03:24:12
Australia
Australia

GetIntoGameDev is an Australian content creator on YouTube with more than 15.7 thousand subscribers, with his content totaling more than 674.15 thousand views views across 826 videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCMwKAqQBd4vBTkoR2UwHtVw





Top 500 Videos With The Most Comments by GetIntoGameDev


Video TitleCommentsCategoryGame
401.RPG Maker MZ for Beginners 1: Building Terrain2RPG Maker MZ
402.Metal with SwiftUI 8: Multiple Shaders2
403.WebGPU Realtime Raytracing: General Transforms2
404.OpenGL Oversimplified 5: Depth Testing2
405.Vulkan with C++, Stage 10: Dynamic Rendering2
406.html secrets2
407.How to get into game development in 20222
408.Maths for Game Development: Examples of the Dot Product2
409.Maths for Game Development: Inverse of a Matrix2
410.Vulkan with Python Tutorial 17.3: Sampling Images (deprecated)2
411.Vulkan with Python Tutorial 3 Validation Layers (deprecated)2
412.Vulkan with Python Tutorial 17.2 Copying Staging Buffer to Image (Deprecated)2
413.Vulkan with Python Tutorial 15 transferring data between buffers (deprecated)2
414.OpenGL with Python Tutorial 13.1: Basic Menu System2
415.Vulkan Tutorial 16: Vertex Buffers (deprecated)2
416.Metal with SwiftUI: The Graphics Pipeline2
417.Realtime Raytracing in Python: Reflections2
418.Realtime Raytracing in Python: Rendering Planes2
419.Directional Sprites1
420.OpenGL with C++: Setting up the Environment in Visual Studio1
421.Interpolation1
422.Vulkan with Python 11: Graphics Pipeline Creation1
423.OpenGL with Python 9: Advanced Materials1
424.WebGPU for Beginners: Alpha Blending1
425.Vulkan with Python 05: Queue Families1
426.Modern C++ is pretty similar to Python1
427.Structured Arrays in Numpy1
428.Windows Programming 2: Interacting with program state1
429.Skeletal Animation: Simple Skeleton1
430.Blitting sprites in pygame and arcade1
431.OpenGL with Python Tutorial 5 FPS Camera (deprecated)1
432.Indexed Rendering Explained1
433.Metal with SwiftUI: Mouse and Keyboard Input1
434.Game Engine Architecture in PyGame: Static Optimisations1
435.I started a cult?! | Hangout/Gaming1Cult of the Lamb
436.What is a Z Prepass?1
437.What to do when PyOpenGL doesn't support an OpenGL function (load_proc_addr)1
438.Gameplay Programming 3: Collisions1
439.OpenGL with Python 3: Depth Testing and Transparency (Graphics Programming Masterclass Week 3)1
440.Vulkan with Python 22: Indexed Drawing1
441.C++ for Game Developers 4: What is a memory leak?1
442.Game Development in Rust: Calling Assembly Code1
443.Vulkan with C++ 09: Image Views1
444.Game Development in Rust: Mouse Clicks1
445.Game Development in Rust: Multiple Source files and Directories1
446.Devlog: How I coded it1
447.Vulkan Tutorial 23: MipMaps1
448.truth bombs1
449.OpenGL Shader Programming 5: Particles with Geometry Shaders1
450.OpenGL with Python 14 Bloom1
451.General Hangout | Chill Manor1Chill Manor
452.Concurrent Programming: Series Introduction1
453.Playing my early games1
454.Ada for Game Developers 2: Arrays and Records1
455.Vulkan with Python 09: Image Views1
456.Vulkan with Python 15: Swapchain Recreation1
457.Let's make Wolfenstein in Python! 3/24: Loading the Map1
458.Vulkan with Python 19: Uniform Buffer Objects1
459.Nak's Quest Devlog: Monsters are moving1
460.Devlog 2: The Great Refactor begins1
461.OpenGL with Python Tutorial 13.2: Menu system with text1
462.Computer System Fundamentals 2: Latches and Flip Flops1
463.Vulkan with Python 18: High Performance Vertex Memory1
464.Vulkan with Python 17: Multiple Meshes1
465.Devlog: Animations1
466.Vulkan with Python 20: Storage Buffers1
467.Discord Server grand opening1
468.Vulkan with Python 12 Rendering1
469.Playing my Early Games part 21
470.A minimal project for hardware accelerated software rendering (Repo link in Description)1
471.Embedded C Project Demonstration1
472.Vulkan with Python 08: Swapchain Creation1
473.December Game a Week Challenge Announcement1
474.OpenGL with C++ 09: Blinn Phong Lighting1
475.C++ For Game Developers 5: Delete certain elements from a Vector1
476.C++ For Game Developers: Unique Pointers1
477.Vulkan with Python 13: Multithreaded Rendering1
478.Raycasting with Python Turtle1
479.loading textures from mtl files1
480.The Grand Patreon Pitch1
481.Realtime raytracing in Python: today's update is pretty plane1
482.Devlog: Loading Maps!1
483.Realtime Ray Marching 2: Multiple Spheres1
484.Gameplay Programming 3: Event Queues1
485.Skeletal Animation: Binary Files1
486.Metal with SwiftUI: Image Arrays1
487.Realtime Ray Marching 1: Rendering a Sphere1
488.OpenGL with C++ 2: What are Shaders?1
489.OpenGL with Python 8: Multiple Shaders1
490.Nak's Quest Devlog: (Very brief) Overview of how I wrote my tools1
491.Software Rendering 7: Texture Mapping1
492.Command Line CMake1
493.Gamedev Project Two (Hour One, Andrei)1
494.Game Development in Rust 4: Lifetimes and more OOP1
495.Linear Algebra for Programmers 1: Adding Subtracting and Multiplying Vectors1
496.Vulkan with Python 21: Textures1
497.Gameplay Programming 6: A* Pathfinding1
498.Vulkan with C++ 04: Physical Devices1
499.WebGPU for Beginners: Framebuffers1
500.I've got an atomic heart1Atomic Heart