GetIntoGameDev

GetIntoGameDev

Views:
674,147
Subscribers:
15,700
Videos:
826
Duration:
9:03:24:12
Australia
Australia

GetIntoGameDev is an Australian content creator on YouTube with more than 15.7 thousand subscribers, with his content totaling more than 674.15 thousand views views across 826 videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCMwKAqQBd4vBTkoR2UwHtVw





Top 200 Most Controversial Videos by GetIntoGameDev


Video TitleRatingCategoryGame
101.Vulkan with C++, Stage 17: Staging Buffers10
102.Nak Ambient Music8
103.clangd autocompletion: third party dependencies2
104.Ada for Game Developers: Linked Lists19
105.Planning my master's degree13
106.Data Oriented Design: SIMD39
107.My new year's resolutions for 2025 (and beyond?)26
108.Metal with SwiftUI: some quick refactoring11
109.Let's make Wolfenstein in Python! 8/24: Gun13
110.An Overview of Data Oriented Design31
111.Ada for Game Developers: Linked Lists (Part 2)16
112.OpenGL Zero to Hero: Transformations28
113.Vulkan Memory Alignment of Storage Buffers19
114.Gamemaker for Beginners: A simple platformer9
115.OpenGL with C++: Bindless Textures30
116.A lecture I gave on compute shaders37
117.Ada for Game Developers: Using SDL28
118.WebGPU for Beginners: Screen Warping8
119.PyQt6: Color Picking4
120.GetIntoGameDev Live: Saturday Standup (29.03.25)5
121.Try using print statements next time #coding #gamedev14
122.OpenGL Zero to Hero: What is OpenGL?78
123.Vulkan with C++, Stage 29: Atomic Image Operations12
124.A light introduction to OBJ models (PyOpenGL)8
125.Renderer Architecture: shaders and meshes41
126.Vulkan with C++, Stage 27: Fragment Shader Emulation13
127.Gamemaker for Beginners: Making a 3D Camera7
128.Why my renderer will be single threaded39
129.Vulkada: Project Structure25
130.September 2024 Update33
131.WGPU for beginners 4: Vertex Buffers20
132.I’m learning X, which tutorial seriesshould I follow?31
133.OpenGL with C++: Instanced Rendering18
134.PyKrasue updates: Texture Atlases, big performance gains11
135.OpenGL with Python: Let's make a Buffer!12
136.Let's Make Pong! 1/6: A crash course in pygame13
137.November update44
138.Game Development in Rust: Message Queues16
139.DirectX 12: Device Creation12
140.Vulkada: Extensions and Layers15
141.Let's make Wolfenstein in Python! 1/24: Clearing the screen25
142.Data Oriented Design: Parallel Programming19
143.Benefits of Old School Software Engineering for Solo Developers35
144.Independent Developer Mindset64
145.Let's make Wolfenstein in Python! 6/24: Rendering17
146.CS Tutor Sins18
147.OpenGL with Python: Let's make a Buffer (part 2)!10
148.A classic OpenGL moment #gamedev #3dgamedevelopment #opengl #coding #debugging30
149.Robin Hood Hashmaps22
150.Let's make Wolfenstein in Python! 7/24: Textures15
151.Metal with SwiftUI: Compositing Layers10
152.OpenGL Oversimplified: Stencil Tests18
153.Nak: The road to vslice9
154.What to do when PyOpenGL doesn't support an OpenGL function (load_proc_addr)11
155.Game Developer Paralysis: Start Starting!27
156.WGPU for beginners 7: Buffer Suballocation11
157.Build your programming skills: deadly with a pencil23
158.PyQt6: Object Picking8
159.Game Development in Rust: Implementing a custom vector7
160.The Alice Madness Returns we got is a little different to the original proposal.21Alice: Madness Returns
161.WGPU for beginners 9: Perspective Projection24
162.Vulkan with C++ 28: Buffer Suballocation9
163.2024 Halloween Special4
164.Windows Programming 1: I showed you my HWND, please respond.29
165.Game Developer Mentality36
166.Skeletal Animation with gltf files25
167.Let's Make Pong! 4/6: Game Modes4
168.Changing seasons, starting work on a Vulkan C++ Engine38
169.PyQt6: Grid Layouts4
170.Vulkan is a Nightmare 🔺☠️128
171.Vulkan with C++, Stage 25: Triangle Edges10
172.Asahi Linux Rice7
173.Nak Steam Page Announcement26
174.Vulkan with C++, Stage 28: Depth Buffering37
175.WGPU for beginners 8: Transforms10
176.Let's make Wolfenstein in Python! 2/24: Vertical and Horizontal lines24
177.Pygame with Legacy OpenGL. Stage 8: Lighting1
178.Pygame with Legacy OpenGL. Stage 5: Vertical mouselook1
179.Computer System Fundamentals 3: Binary Numbers10
180.Pygame with Legacy OpenGL. Stage 4: Horizontal mouselook1
181.OpenGL with Python Tutorial 12: Framebuffers (deprecated)0
182.210108 Rotations0
183.Setting up an OpenGL Project in Ubuntu [VSCode, GLFW, GLAD, CMake]0
184.Software Rendering 4: View Frustum Clipping0
185.Software Rendering 3: Backface Culling0
186.Pygame with Legacy OpenGL. Stage 7: Textures1
187.280321 A basic sector system0
188.Game Engine architecture in PyGame: Multiple source files3
189.Vulkan with Python Tutorial 10: Creating the Graphics Pipeline (deprecated)0
190.210111 Larger Level with Collision Detection0
191.December Game a Week Challenge Week 1 Results, Prompt 21
192.210110 Perspective Projection1
193.Vulkan with Python 19: Uniform Buffer Objects1
194.Vulkan with Python Tutorial 12 Basic Multithreaded Drawing (deprecated)1
195.Data Structures and Algorithms in C++: Linked Lists1
196.Vulkan in Python Tutorial 6 Swapchain Creation (deprecated)1
197.210314 Backface Culling1
198.Doomed: the game that got me into gamedev1
199.210107 Intro and Basic Pygame Stuff2
200.Hand drawn sprites #gamedevelopment5