101. | Gamedev Project Two (Hour One, Andrei) | 5 | |
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102. | Vulkan with Python Tutorial 14: Vertex input (deprecated) | 5 | |
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103. | Vulkan with Python 18: High Performance Vertex Memory | 5 | |
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104. | Vulkanised 2023 Announcement | 5 | |
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105. | Vulkan with Python Tutorial 17.2 Copying Staging Buffer to Image (Deprecated) | 6 | |
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106. | I've got an atomic heart | 6 | | Atomic Heart
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107. | Gamedev Project Two: (Hour Two-Three, Andy) | 6 | |
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108. | Vulkan with Python Tutorial 17.3: Sampling Images (deprecated) | 6 | |
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109. | Vulkan Tutorial 09: Programmable Graphics Pipeline Stages (deprecated) | 6 | |
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110. | Python Multiplayer: Making a Chat Program Part 4 | 6 | |
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111. | GUI Programming in Python: Let's make a level editor (part 5/5) | 6 | |
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112. | Vulkan with Python 21: Textures | 6 | |
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113. | Game Engine architecture in PyGame: (somewhat) decoupling data from systems | 7 | |
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114. | Nak's Quest Devlog: Message Queues | 7 | |
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115. | OpenGL with Python 15: Vertex Buffer Lumping | 6 | |
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116. | Let's make a First Person Shooter 3: Doors [Unity for Beginners 2023] | 6 | |
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117. | GUI programming with Python 04: Text Input | 6 | |
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118. | Gameplay Programming 6: A* Pathfinding | 6 | |
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119. | OpenGL with C++ 09: Blinn Phong Lighting | 6 | |
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120. | Maths for Game Development: Matrix Multiplication | 6 | |
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121. | Realtime raytracing in Python: today's update is pretty plane | 6 | |
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122. | Vulkan with Python 20: Storage Buffers | 6 | |
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123. | Vulkan with Python 17: Multiple Meshes | 6 | |
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124. | OpenGL with Python Part 20: Stencil Buffers | 6 | |
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125. | Vulkan Tutorial 13: Drawing and Simple Synchronisation (deprecated) | 6 | |
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126. | Debugging PyOpenGL Projects with Renderdoc | 6 | |
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127. | OpenGL Shader Programming 2: Functions | 6 | |
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128. | Gamedev Project 2: (Hour One, Andy) | 6 | |
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129. | Hacking a cmake project to run on Windows | 6 | |
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130. | Vulkan Tutorial 17: Sending Vertex data to high performance memory (deprecated) | 6 | |
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131. | Discrete Maths: Implication Statements | 6 | |
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132. | Devlog: Project Concept Reveal | 9 | |
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133. | Vulkan with Python 15: Swapchain Recreation | 7 | |
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134. | OpenGL with Python 10: Framebuffers | 7 | |
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135. | Discrete Maths: Truth Tables | 7 | |
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136. | Maths for Game Development: Scale Transformations | 7 | |
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137. | OpenGL with Python Tutorial 11.3: Third person camera part 3 | 7 | |
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138. | Data Structures and Algorithms in C++: Stack vs Heap Memory | 7 | |
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139. | OpenGL with Python Tutorial 4: Transformations (deprecated) | 7 | |
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140. | Channel Trailer | 7 | |
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141. | OpenGL with C++: Coding Project 1 (Timelapse) | 7 | |
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142. | Devlog: Loading Maps! | 9 | |
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143. | Friendship Ended with Windows: An Unbiased Review of the 2021 MacBook Pro | 7 | Review |
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144. | Realtime Ray Marching 3 Acceleration Structures | 7 | |
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145. | Vulkan Tutorial 15: Handling Window Resizes (deprecated) | 7 | |
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146. | GUI Programming in Python: Let's make a level editor (part 2/5) | 7 | |
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147. | Nak's Quest Devlog: Enemy Behaviours are fixed (?) | 7 | |
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148. | GUI Programming in Python Let's make a level editor (part 3/5) | 7 | |
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149. | vulkan Tutorial 07: Swapchain Creation (deprecated) | 7 | |
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150. | Computer Graphics Project Presentation | 7 | |
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151. | Vulkan with Python Tutorial 17.1 Loading images with Pillow (deprecated) | 7 | |
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152. | Nak's Quest Devlog: (Very brief) Overview of how I wrote my tools | 8 | |
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153. | OpenGL with Python Tutorial 6 Diffuse Lighting (deprecated) | 7 | |
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154. | PyOpenGL RayCasting: flat raycaster | 7 | |
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155. | Maths for Game Development: Projection of a Vector | 7 | |
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156. | Nak's Quest Devlog: Three Optimisations | 7 | |
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157. | Realtime raytracing in Python: more complex levels | 7 | |
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158. | Chill Manor Greek and Roman levels | 7 | | Chill Manor
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159. | Devlog: How I coded it | 17 | |
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160. | Vulkan Tutorial 18: 3D Perspective (deprecated) | 7 | |
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161. | Let's make a First Person Shooter 4: Bats [Unity for Beginners 2023] | 7 | |
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162. | Vulkan Tutorial 25: Refactoring (deprecated) | 7 | |
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163. | Travel Vlog 2: Overcoming Fear | Walking the streets of Paris | 7 | |
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164. | Game Development in Rust: Teeko Game Phase One | 7 | |
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165. | Discrete Maths: De Morgan's laws and quantifiers | 8 | |
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166. | Vulkan with Python 11: Graphics Pipeline Creation | 8 | |
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167. | Vulkan with Python 14: Push Constants | 8 | |
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168. | OpenGL with C++ 3: Drawing the famous Triangle | 8 | |
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169. | Skeletal Animation: Who is json? | 24 | |
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170. | Vulkan Tutorial 27: Push Constants (deprecated) | 8 | |
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171. | OpenGL with Python 12: Text | 8 | |
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172. | OpenGL with Python Tutorial 16: 2D Particles (deprecated) | 8 | |
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173. | Git Submodule: Setting up CMake Projects in Windows | 8 | |
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174. | The Grand Patreon Pitch | 8 | |
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175. | Vulkan Tutorial 06: Window Surface Creation (deprecated) | 8 | |
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176. | Vulkan Tutorial 08: Image Views (deprecated) | 8 | |
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177. | Structured Arrays in Numpy | 9 | |
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178. | C++ for Game Developers 3: Raw Pointers | 8 | |
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179. | truth bombs | 8 | |
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180. | pygame for beginners 1: chilled long form coding session | 8 | |
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181. | Maths for Game Development: Dot Product of Vectors | 8 | |
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182. | Maths for Game Development: Examples of the Dot Product | 8 | |
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183. | OpenGL Oversimplified 5: Depth Testing | 8 | |
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184. | Cube Dudes gameplay | 8 | |
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185. | Travel Vlog 1: Andrew in Paris | 8 | |
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186. | GUI programming with Python 02: Hello World | 8 | |
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187. | Maths for Game Development: Vector Spaces | 8 | |
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188. | Vulkan with C++, Stage 12: Synchronization | 10 | |
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189. | Chilled Longform coding session: porting QuickCG to SDL2 | 8 | |
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190. | Computer System Fundamentals 2: Latches and Flip Flops | 8 | |
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191. | General Hangout | Chill Manor | 9 | | Chill Manor
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192. | Longform Coding Session: Let's make the prototype from the C++ Course | 9 | |
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193. | Game Development in Rust: Drawing Pieces on the Board | 9 | |
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194. | Game Development in Rust: Enums | 9 | |
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195. | Vulkan with Python 08: Swapchain Creation | 9 | |
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196. | GUI Programming in Python: Let's make a level editor (part 1/5) | 9 | |
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197. | PyOpenGL Raytracing Part 2: Matte-erials and Multiple Spheres | 9 | |
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198. | OpenGL with Python Tutorial 13.1: Basic Menu System | 9 | |
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199. | Object Oriented Programming with Python: What are classes? What is self? | 9 | |
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200. | What I've been up to | 9 | |
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