GetIntoGameDev

GetIntoGameDev

Views:
641,055
Subscribers:
14,800
Videos:
796
Duration:
9:03:24:12
Australia
Australia

GetIntoGameDev is an Australian content creator on YouTube with more than 14.8 thousand subscribers, with his content totaling more than 641.06 thousand views views across 796 videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCMwKAqQBd4vBTkoR2UwHtVw





Top 200 Most Controversial Videos by GetIntoGameDev


Video TitleRatingCategoryGame
101.Gamedev Project Two (Hour One, Andrei)5
102.Vulkan with Python Tutorial 14: Vertex input (deprecated)5
103.Vulkan with Python 18: High Performance Vertex Memory5
104.Vulkanised 2023 Announcement5
105.Vulkan with Python Tutorial 17.2 Copying Staging Buffer to Image (Deprecated)6
106.I've got an atomic heart6Atomic Heart
107.Gamedev Project Two: (Hour Two-Three, Andy)6
108.Vulkan with Python Tutorial 17.3: Sampling Images (deprecated)6
109.Vulkan Tutorial 09: Programmable Graphics Pipeline Stages (deprecated)6
110.Python Multiplayer: Making a Chat Program Part 46
111.GUI Programming in Python: Let's make a level editor (part 5/5)6
112.Vulkan with Python 21: Textures6
113.Game Engine architecture in PyGame: (somewhat) decoupling data from systems7
114.Nak's Quest Devlog: Message Queues7
115.OpenGL with Python 15: Vertex Buffer Lumping6
116.Let's make a First Person Shooter 3: Doors [Unity for Beginners 2023]6
117.GUI programming with Python 04: Text Input6
118.Gameplay Programming 6: A* Pathfinding6
119.OpenGL with C++ 09: Blinn Phong Lighting6
120.Maths for Game Development: Matrix Multiplication6
121.Realtime raytracing in Python: today's update is pretty plane6
122.Vulkan with Python 20: Storage Buffers6
123.Vulkan with Python 17: Multiple Meshes6
124.OpenGL with Python Part 20: Stencil Buffers6
125.Vulkan Tutorial 13: Drawing and Simple Synchronisation (deprecated)6
126.Debugging PyOpenGL Projects with Renderdoc6
127.OpenGL Shader Programming 2: Functions6
128.Gamedev Project 2: (Hour One, Andy)6
129.Hacking a cmake project to run on Windows6
130.Vulkan Tutorial 17: Sending Vertex data to high performance memory (deprecated)6
131.Discrete Maths: Implication Statements6
132.Devlog: Project Concept Reveal9
133.Vulkan with Python 15: Swapchain Recreation7
134.OpenGL with Python 10: Framebuffers7
135.Discrete Maths: Truth Tables7
136.Maths for Game Development: Scale Transformations7
137.OpenGL with Python Tutorial 11.3: Third person camera part 37
138.Data Structures and Algorithms in C++: Stack vs Heap Memory7
139.OpenGL with Python Tutorial 4: Transformations (deprecated)7
140.Channel Trailer7
141.OpenGL with C++: Coding Project 1 (Timelapse)7
142.Devlog: Loading Maps!9
143.Friendship Ended with Windows: An Unbiased Review of the 2021 MacBook Pro7Review
144.Realtime Ray Marching 3 Acceleration Structures7
145.Vulkan Tutorial 15: Handling Window Resizes (deprecated)7
146.GUI Programming in Python: Let's make a level editor (part 2/5)7
147.Nak's Quest Devlog: Enemy Behaviours are fixed (?)7
148.GUI Programming in Python Let's make a level editor (part 3/5)7
149.vulkan Tutorial 07: Swapchain Creation (deprecated)7
150.Computer Graphics Project Presentation7
151.Vulkan with Python Tutorial 17.1 Loading images with Pillow (deprecated)7
152.Nak's Quest Devlog: (Very brief) Overview of how I wrote my tools8
153.OpenGL with Python Tutorial 6 Diffuse Lighting (deprecated)7
154.PyOpenGL RayCasting: flat raycaster7
155.Maths for Game Development: Projection of a Vector7
156.Nak's Quest Devlog: Three Optimisations7
157.Realtime raytracing in Python: more complex levels7
158.Chill Manor Greek and Roman levels7Chill Manor
159.Devlog: How I coded it17
160.Vulkan Tutorial 18: 3D Perspective (deprecated)7
161.Let's make a First Person Shooter 4: Bats [Unity for Beginners 2023]7
162.Vulkan Tutorial 25: Refactoring (deprecated)7
163.Travel Vlog 2: Overcoming Fear | Walking the streets of Paris7
164.Game Development in Rust: Teeko Game Phase One7
165.Discrete Maths: De Morgan's laws and quantifiers8
166.Vulkan with Python 11: Graphics Pipeline Creation8
167.Vulkan with Python 14: Push Constants8
168.OpenGL with C++ 3: Drawing the famous Triangle8
169.Skeletal Animation: Who is json?24
170.Vulkan Tutorial 27: Push Constants (deprecated)8
171.OpenGL with Python 12: Text8
172.OpenGL with Python Tutorial 16: 2D Particles (deprecated)8
173.Git Submodule: Setting up CMake Projects in Windows8
174.The Grand Patreon Pitch8
175.Vulkan Tutorial 06: Window Surface Creation (deprecated)8
176.Vulkan Tutorial 08: Image Views (deprecated)8
177.Structured Arrays in Numpy9
178.C++ for Game Developers 3: Raw Pointers8
179.truth bombs8
180.pygame for beginners 1: chilled long form coding session8
181.Maths for Game Development: Dot Product of Vectors8
182.Maths for Game Development: Examples of the Dot Product8
183.OpenGL Oversimplified 5: Depth Testing8
184.Cube Dudes gameplay8
185.Travel Vlog 1: Andrew in Paris8
186.GUI programming with Python 02: Hello World8
187.Maths for Game Development: Vector Spaces8
188.Vulkan with C++, Stage 12: Synchronization10
189.Chilled Longform coding session: porting QuickCG to SDL28
190.Computer System Fundamentals 2: Latches and Flip Flops8
191.General Hangout | Chill Manor9Chill Manor
192.Longform Coding Session: Let's make the prototype from the C++ Course9
193.Game Development in Rust: Drawing Pieces on the Board9
194.Game Development in Rust: Enums9
195.Vulkan with Python 08: Swapchain Creation9
196.GUI Programming in Python: Let's make a level editor (part 1/5)9
197.PyOpenGL Raytracing Part 2: Matte-erials and Multiple Spheres9
198.OpenGL with Python Tutorial 13.1: Basic Menu System9
199.Object Oriented Programming with Python: What are classes? What is self?9
200.What I've been up to9