201. | OpenGL with Python 13: Mirrors | 9 | |
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202. | Game Development in Rust: Enums | 9 | |
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203. | GetIntoGainz 3: Something that can't be faked | 9 | |
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204. | Object Oriented Programming with Python: What are classes? What is self? | 9 | |
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205. | Vulkan with Python 13: Multithreaded Rendering | 9 | |
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206. | WebGPU Realtime Raytracing: Image Based Lighting | 9 | |
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207. | What I've been up to | 9 | |
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208. | OpenGL Shader Programming 8: Quad Tessellation | 9 | |
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209. | Pygame with Legacy OpenGL. Stage 3: Handling key inputs | 10 | |
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210. | OpenGL with Python Tutorial 13.1: Basic Menu System | 9 | |
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211. | Vulkan with Python 04: Physical Devices | 9 | |
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212. | Game Development in Rust: Setting up SDL2 with Mac | 9 | |
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213. | PyOpenGL: Drawing Raw Data to a Texture | 9 | |
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214. | Realtime raytracing in Python: adding texures | 9 | |
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215. | Software Rendering 6: Color Blending | 9 | |
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216. | General Hangout | Chill Manor | 9 | | Chill Manor
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217. | Gameplay Programming 3: Collisions | 9 | |
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218. | Travel Vlog 3: Visiting the Hell Temple | 12 | |
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219. | GUI Programming in Python: Let's make a level editor (part 1/5) | 9 | |
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220. | Devlog 2: The Great Refactor begins | 9 | |
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221. | I started a cult?! | Hangout/Gaming | 9 | | Cult of the Lamb
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222. | OpenGL with Python 24: Deferred Shading | 9 | |
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223. | Vulkan Tutorial 10: Fixed Graphics Pipeline Stages (deprecated) | 9 | |
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224. | Devlog: Animations | 9 | |
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225. | Rode NT-USB Mini mic unboxing (great for teaching zoom classes, minimal) | 10 | |
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226. | Vulkan Tutorial 04: Physical Device Selection (deprecated) | 10 | |
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227. | Nak's Quest Devlog: text me maybe | 13 | |
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228. | Vulkan Tutorial 20: Indexed Drawing (deprecated) | 10 | |
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229. | macOS Metal with C++ 3: Vertices | 12 | |
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230. | Vulkan with C++, Stage 7: Swapchain | 13 | |
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231. | Realtime Ray Marching 5: Normals | 10 | |
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232. | OpenGL Shader Programming 6: Silhouette Effect | 10 | |
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233. | Gameplay Programming 4: Camera Collisions | 10 | |
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234. | Metal with SwiftUI: Image Arrays | 10 | |
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235. | Gameplay Programming 2: Jumping | 10 | |
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236. | How to compile Java, fast. | 10 | |
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237. | High Performance Code: CPU Ray Tracing tests | 10 | |
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238. | Realtime Raytracing in Python: Noise | 10 | |
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239. | OpenGL with Python 3: Depth Testing and Transparency (Graphics Programming Masterclass Week 3) | 10 | |
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240. | Playing my early games | 10 | |
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241. | html secrets | 10 | |
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242. | Game development in PyGame: making a basic map | 26 | |
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243. | Game Engine Architecture in PyGame: Dynamic Optimisations | 11 | |
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244. | Indexed Rendering Explained | 10 | |
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245. | Maths for Game Development: Inverse of a Matrix | 10 | |
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246. | Vulkan Tutorial 21: Depth Buffering (deprecated) | 10 | |
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247. | OpenGL with Python Tutorial 11.2: Third person camera part 2 | 10 | |
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248. | realtime raytracing in Python with reflections | 10 | |
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249. | Maths for Game Development: Vector Space Concepts | 10 | |
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250. | PyOpenGL: Raytracing Part 1 | 10 | |
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251. | Cube Dudes 2 Gameplay Demo | 10 | |
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252. | Nak's Quest Devlog: The arena system is done! | 12 | |
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253. | Gameplay Programming 5: Static Geometry | 10 | |
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254. | Vector Operations | 10 | |
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255. | OpenGL with Python: Getting data to the GPU | 11 | |
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256. | Ada for Game Developers 2: Arrays and Records | 10 | |
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257. | Chill Manor and chill | 11 | | Chill Manor
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258. | C++ for Game Developers: The perils of unsigned math | 18 | |
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259. | Metal with SwiftUI: Cubemaps | 12 | |
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260. | OpenGL Shader Programming 5: Particles with Geometry Shaders | 11 | |
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261. | Nak's Quest Devlog: What a wonderful world | 12 | |
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262. | Realtime Ray Tracing with Python 12: Soft Shadows | 11 | |
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263. | Bresenham's line algorithm | 11 | |
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264. | Skeletal Animation: Local Transformations | 11 | |
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265. | Realtime Raytracing: Refitting | 17 | |
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266. | Realtime Ray Tracing with Python 13 Image Based Lighting | 11 | |
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267. | WebGPU for Beginners: Multiple Triangles | 11 | |
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268. | OpenGL with Python 5: Loading Obj Models | 11 | |
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269. | Vulkan Tutorial 05: Logical Device Creation (deprecated) | 11 | |
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270. | Devlog: Improved map editor | My goals for 2024 | 13 | |
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271. | Multithreaded CPU Ray Tracer | 11 | |
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272. | Vulkan with Python Tutorial 2 : creating a vulkan instance (Deprecated) | 11 | |
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273. | Vulkan Tutorial 16: Vertex Buffers (deprecated) | 11 | |
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274. | GIGD behind the scenes (1000 subscriber special, thank you all!) | 11 | |
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275. | RPG Maker MZ for Beginners 1: Building Terrain | 11 | | RPG Maker MZ
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276. | Realtime Ray Tracing in Python 11.1: Further Notes on Acceleration Structures | 11 | |
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277. | OpenGL with Python Tutorial 17.2: Smoke Effects | 11 | |
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278. | Four Important Structs (Preview of an upcoming C++/SDL2 for beginners course) | 11 | |
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279. | Nak's Quest Devlog: First steps into OpenAL | 11 | |
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280. | OpenGL Oversimplified 4: Resource Binding | 11 | |
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281. | Vulkan Tutorial: 22 Obj Models | 11 | |
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282. | What's your favourite programming language? | 11 | |
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283. | Travel Vlog 1: getIntoThailand | 13 | |
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284. | OpenGL with Python 25: Screen Space Ambient Occlusion | 12 | |
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285. | Nak's Quest Devlog: Bugs that make me doubt my humanity | 12 | |
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286. | Modern C++ is pretty similar to Python | 12 | |
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287. | OpenGL with Python Tutorial 11.1: Third person camera part 1 | 12 | |
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288. | Metal with SwiftUI 7: Billboards | 12 | |
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289. | what I've been up to | 15 | |
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290. | Vulkan with C++ 22: Indexed Drawing | 12 | |
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291. | WebGPU Realtime Raytracing: Triangles | 12 | |
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292. | Computer System Fundamentals 1: Logic Circuits | 12 | |
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293. | WebGPU Realtime Raytracing: Reflections | 12 | |
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294. | Descriptors, Layouts and Sets | 12 | |
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295. | Making a simple level editor with PyQt6 | 12 | |
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296. | WebGPU for Beginners: Multiple Objects | 12 | |
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297. | Ada for Game Developers: Tic Tac Toe Stage 1 | 14 | |
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298. | OpenGL Oversimplified: Blending | 15 | |
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299. | A day in the life Making Programming Videos | 12 | |
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300. | Game Development in Rust: Undoing and Redoing Moves | 12 | | Rust
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