GetIntoGameDev

GetIntoGameDev

Views:
641,055
Subscribers:
14,800
Videos:
796
Duration:
9:03:24:12
Australia
Australia

GetIntoGameDev is an Australian content creator on YouTube with more than 14.8 thousand subscribers, with his content totaling more than 641.06 thousand views views across 796 videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCMwKAqQBd4vBTkoR2UwHtVw





Top 300 Most Controversial Videos by GetIntoGameDev


Video TitleRatingCategoryGame
201.OpenGL with Python 13: Mirrors9
202.Game Development in Rust: Enums9
203.GetIntoGainz 3: Something that can't be faked9
204.Object Oriented Programming with Python: What are classes? What is self?9
205.Vulkan with Python 13: Multithreaded Rendering9
206.WebGPU Realtime Raytracing: Image Based Lighting9
207.What I've been up to9
208.OpenGL Shader Programming 8: Quad Tessellation9
209.Pygame with Legacy OpenGL. Stage 3: Handling key inputs10
210.OpenGL with Python Tutorial 13.1: Basic Menu System9
211.Vulkan with Python 04: Physical Devices9
212.Game Development in Rust: Setting up SDL2 with Mac9
213.PyOpenGL: Drawing Raw Data to a Texture9
214.Realtime raytracing in Python: adding texures9
215.Software Rendering 6: Color Blending9
216.General Hangout | Chill Manor9Chill Manor
217.Gameplay Programming 3: Collisions9
218.Travel Vlog 3: Visiting the Hell Temple12
219.GUI Programming in Python: Let's make a level editor (part 1/5)9
220.Devlog 2: The Great Refactor begins9
221.I started a cult?! | Hangout/Gaming9Cult of the Lamb
222.OpenGL with Python 24: Deferred Shading9
223.Vulkan Tutorial 10: Fixed Graphics Pipeline Stages (deprecated)9
224.Devlog: Animations9
225.Rode NT-USB Mini mic unboxing (great for teaching zoom classes, minimal)10
226.Vulkan Tutorial 04: Physical Device Selection (deprecated)10
227.Nak's Quest Devlog: text me maybe13
228.Vulkan Tutorial 20: Indexed Drawing (deprecated)10
229.macOS Metal with C++ 3: Vertices12
230.Vulkan with C++, Stage 7: Swapchain13
231.Realtime Ray Marching 5: Normals10
232.OpenGL Shader Programming 6: Silhouette Effect10
233.Gameplay Programming 4: Camera Collisions10
234.Metal with SwiftUI: Image Arrays10
235.Gameplay Programming 2: Jumping10
236.How to compile Java, fast.10
237.High Performance Code: CPU Ray Tracing tests10
238.Realtime Raytracing in Python: Noise10
239.OpenGL with Python 3: Depth Testing and Transparency (Graphics Programming Masterclass Week 3)10
240.Playing my early games10
241.html secrets10
242.Game development in PyGame: making a basic map26
243.Game Engine Architecture in PyGame: Dynamic Optimisations11
244.Indexed Rendering Explained10
245.Maths for Game Development: Inverse of a Matrix10
246.Vulkan Tutorial 21: Depth Buffering (deprecated)10
247.OpenGL with Python Tutorial 11.2: Third person camera part 210
248.realtime raytracing in Python with reflections10
249.Maths for Game Development: Vector Space Concepts10
250.PyOpenGL: Raytracing Part 110
251.Cube Dudes 2 Gameplay Demo10
252.Nak's Quest Devlog: The arena system is done!12
253.Gameplay Programming 5: Static Geometry10
254.Vector Operations10
255.OpenGL with Python: Getting data to the GPU11
256.Ada for Game Developers 2: Arrays and Records10
257.Chill Manor and chill11Chill Manor
258.C++ for Game Developers: The perils of unsigned math18
259.Metal with SwiftUI: Cubemaps12
260.OpenGL Shader Programming 5: Particles with Geometry Shaders11
261.Nak's Quest Devlog: What a wonderful world12
262.Realtime Ray Tracing with Python 12: Soft Shadows11
263.Bresenham's line algorithm11
264.Skeletal Animation: Local Transformations11
265.Realtime Raytracing: Refitting17
266.Realtime Ray Tracing with Python 13 Image Based Lighting11
267.WebGPU for Beginners: Multiple Triangles11
268.OpenGL with Python 5: Loading Obj Models11
269.Vulkan Tutorial 05: Logical Device Creation (deprecated)11
270.Devlog: Improved map editor | My goals for 202413
271.Multithreaded CPU Ray Tracer11
272.Vulkan with Python Tutorial 2 : creating a vulkan instance (Deprecated)11
273.Vulkan Tutorial 16: Vertex Buffers (deprecated)11
274.GIGD behind the scenes (1000 subscriber special, thank you all!)11
275.RPG Maker MZ for Beginners 1: Building Terrain11RPG Maker MZ
276.Realtime Ray Tracing in Python 11.1: Further Notes on Acceleration Structures11
277.OpenGL with Python Tutorial 17.2: Smoke Effects11
278.Four Important Structs (Preview of an upcoming C++/SDL2 for beginners course)11
279.Nak's Quest Devlog: First steps into OpenAL11
280.OpenGL Oversimplified 4: Resource Binding11
281.Vulkan Tutorial: 22 Obj Models11
282.What's your favourite programming language?11
283.Travel Vlog 1: getIntoThailand13
284.OpenGL with Python 25: Screen Space Ambient Occlusion12
285.Nak's Quest Devlog: Bugs that make me doubt my humanity12
286.Modern C++ is pretty similar to Python12
287.OpenGL with Python Tutorial 11.1: Third person camera part 112
288.Metal with SwiftUI 7: Billboards12
289.what I've been up to15
290.Vulkan with C++ 22: Indexed Drawing12
291.WebGPU Realtime Raytracing: Triangles12
292.Computer System Fundamentals 1: Logic Circuits12
293.WebGPU Realtime Raytracing: Reflections12
294.Descriptors, Layouts and Sets12
295.Making a simple level editor with PyQt612
296.WebGPU for Beginners: Multiple Objects12
297.Ada for Game Developers: Tic Tac Toe Stage 114
298.OpenGL Oversimplified: Blending15
299.A day in the life Making Programming Videos12
300.Game Development in Rust: Undoing and Redoing Moves12Rust