301. | OpenGL Shader Programming 2: Functions | 6 | |
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302. | OpenGL with C++ 09: Blinn Phong Lighting | 6 | |
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303. | GUI Programming in Python: Let's make a level editor (part 5/5) | 6 | |
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304. | Gameplay Programming 6: A* Pathfinding | 6 | |
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305. | Vulkan with Python 21: Textures | 6 | |
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306. | Vulkan with Python 17: Multiple Meshes | 6 | |
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307. | Gamedev Project Two: (Hour Two-Three, Andy) | 6 | |
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308. | vulkan Tutorial 07: Swapchain Creation (deprecated) | 7 | |
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309. | Vulkan Tutorial 18: 3D Perspective (deprecated) | 7 | |
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310. | OpenGL with Python Tutorial 6 Diffuse Lighting (deprecated) | 7 | |
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311. | Maths for Game Development: Scale Transformations | 7 | |
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312. | Devlog: Project Concept Reveal | 9 | |
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313. | PyOpenGL RayCasting: flat raycaster | 7 | |
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314. | Vulkan with Python 15: Swapchain Recreation | 7 | |
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315. | Discrete Maths: Truth Tables | 7 | |
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316. | GUI Programming in Python: Let's make a level editor (part 2/5) | 7 | |
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317. | OpenGL with C++: Coding Project 1 (Timelapse) | 7 | |
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318. | OpenGL with Python Tutorial 11.3: Third person camera part 3 | 7 | |
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319. | Vulkan Tutorial 15: Handling Window Resizes (deprecated) | 7 | |
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320. | Vulkan with Python Tutorial 17.1 Loading images with Pillow (deprecated) | 7 | |
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321. | Devlog: How I coded it | 17 | |
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322. | OpenGL with Python 10: Framebuffers | 7 | |
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323. | Nak's Quest Devlog: Three Optimisations | 7 | |
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324. | Devlog: Loading Maps! | 9 | |
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325. | Channel Trailer | 7 | |
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326. | Vulkan Tutorial 25: Refactoring (deprecated) | 7 | |
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327. | OpenGL with Python Tutorial 4: Transformations (deprecated) | 7 | |
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328. | GUI Programming in Python Let's make a level editor (part 3/5) | 7 | |
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329. | Let's make a First Person Shooter 4: Bats [Unity for Beginners 2023] | 7 | |
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330. | Game Development in Rust: Teeko Game Phase One | 7 | |
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331. | Nak's Quest Devlog: Enemy Behaviours are fixed (?) | 7 | |
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332. | Friendship Ended with Windows: An Unbiased Review of the 2021 MacBook Pro | 7 | Review |
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333. | Travel Vlog 2: Overcoming Fear | Walking the streets of Paris | 7 | |
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334. | Nak's Quest Devlog: (Very brief) Overview of how I wrote my tools | 8 | |
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335. | Realtime Ray Marching 3 Acceleration Structures | 7 | |
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336. | Data Structures and Algorithms in C++: Stack vs Heap Memory | 7 | |
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337. | Realtime raytracing in Python: more complex levels | 7 | |
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338. | Chill Manor Greek and Roman levels | 7 | | Chill Manor
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339. | Computer Graphics Project Presentation | 7 | |
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340. | Maths for Game Development: Projection of a Vector | 7 | |
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341. | GUI programming with Python 02: Hello World | 8 | |
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342. | OpenGL with Python Tutorial 16: 2D Particles (deprecated) | 8 | |
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343. | Vulkan with Python 14: Push Constants | 8 | |
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344. | Vulkan with C++, Stage 12: Synchronization | 10 | |
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345. | Chilled Longform coding session: porting QuickCG to SDL2 | 8 | |
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346. | Vulkan Tutorial 27: Push Constants (deprecated) | 8 | |
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347. | Computer System Fundamentals 2: Latches and Flip Flops | 8 | |
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348. | Cube Dudes gameplay | 8 | |
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349. | Maths for Game Development: Examples of the Dot Product | 8 | |
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350. | OpenGL Oversimplified 5: Depth Testing | 8 | |
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351. | The Grand Patreon Pitch | 8 | |
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352. | Maths for Game Development: Vector Spaces | 8 | |
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353. | Discrete Maths: De Morgan's laws and quantifiers | 8 | |
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354. | Git Submodule: Setting up CMake Projects in Windows | 8 | |
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355. | OpenGL with Python 12: Text | 8 | |
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356. | pygame for beginners 1: chilled long form coding session | 8 | |
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357. | Structured Arrays in Numpy | 9 | |
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358. | truth bombs | 8 | |
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359. | Vulkan Tutorial 06: Window Surface Creation (deprecated) | 8 | |
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360. | Maths for Game Development: Dot Product of Vectors | 8 | |
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361. | C++ for Game Developers 3: Raw Pointers | 8 | |
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362. | Travel Vlog 1: Andrew in Paris | 8 | |
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363. | OpenGL with C++ 3: Drawing the famous Triangle | 8 | |
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364. | Vulkan Tutorial 08: Image Views (deprecated) | 8 | |
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365. | Skeletal Animation: Who is json? | 24 | |
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366. | Vulkan with Python 11: Graphics Pipeline Creation | 8 | |
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367. | Realtime raytracing in Python: adding texures | 9 | |
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368. | What I've been up to | 9 | |
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369. | Vulkan with Python 13: Multithreaded Rendering | 9 | |
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370. | Vulkan with Python 08: Swapchain Creation | 9 | |
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371. | Devlog: Animations | 9 | |
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372. | Object Oriented Programming with Python: What are classes? What is self? | 9 | |
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373. | Game Development in Rust: Drawing Pieces on the Board | 9 | |
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374. | I started a cult?! | Hangout/Gaming | 9 | | Cult of the Lamb
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375. | OpenGL with Python Tutorial 13.1: Basic Menu System | 9 | |
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376. | PyOpenGL: Drawing Raw Data to a Texture | 9 | |
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377. | PyOpenGL Raytracing Part 2: Matte-erials and Multiple Spheres | 9 | |
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378. | Game Development in Rust: Enums | 9 | |
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379. | Longform Coding Session: Let's make the prototype from the C++ Course | 9 | |
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380. | Travel Vlog 3: Visiting the Hell Temple | 12 | |
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381. | Metal with SwiftUI: Renderpasses and Post Processing | 9 | |
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382. | Vulkan Tutorial 10: Fixed Graphics Pipeline Stages (deprecated) | 9 | |
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383. | OpenGL with Python 21: Instanced Rendering | 9 | |
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384. | Pygame with Legacy OpenGL. Stage 3: Handling key inputs | 10 | |
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385. | Making a Vulkan cmake project in macOS | 11 | |
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386. | Vulkan with C++, Stage 9: Shader Objects | 11 | |
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387. | WebGPU Realtime Raytracing: Image Based Lighting | 9 | |
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388. | Game Development in Rust: Setting up SDL2 with Mac | 9 | |
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389. | Skeletal Animation: Static Models | 10 | |
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390. | Vulkan with Python 04: Physical Devices | 9 | |
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391. | General Hangout | Chill Manor | 9 | | Chill Manor
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392. | OpenGL with Python 13: Mirrors | 9 | |
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393. | OpenGL with Python 24: Deferred Shading | 9 | |
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394. | Devlog 2: The Great Refactor begins | 9 | |
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395. | Software Rendering 6: Color Blending | 9 | |
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396. | GetIntoGainz 3: Something that can't be faked | 9 | |
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397. | Metal with Swiftui: Vertex Lumping | 9 | |
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398. | Gameplay Programming 3: Collisions | 9 | |
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399. | OpenGL Shader Programming 8: Quad Tessellation | 9 | |
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400. | GUI Programming in Python: Let's make a level editor (part 1/5) | 9 | |
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