301. | Vulkan with C++ 22: Indexed Drawing | 12 | |
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302. | Quick Update on Software Rendering | 12 | |
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303. | what I've been up to | 15 | |
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304. | Modern C++ is pretty similar to Python | 12 | |
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305. | A day in the life Making Programming Videos | 12 | |
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306. | Making a simple level editor with PyQt6 | 12 | |
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307. | Game Development in Rust: Drawing Lines | 13 | |
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308. | Programming Bogeymen | 15 | |
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309. | OpenGL with C++ 4: Textures | 13 | |
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310. | OpenGL Shader Programming 04: Cel Shading | 13 | |
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311. | OpenGL with Python 9: Advanced Materials | 13 | |
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312. | Vulkan with C++ 18: High Performance Vertex Memory | 13 | |
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313. | Legacy OpenGL and chill | Stellar Blade | 13 | | Stellar Blade
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314. | Gameplay Programming 2: Animating Attributes | 13 | |
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315. | WebGPU Realtime Raytracing: General Transforms | 13 | |
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316. | Code Review: matplotlib raytracer | 14 | Review |
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317. | OpenGL with C++: Setting up the Environment in Visual Studio | 13 | |
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318. | Maths for Game Development: Norm of a Vector | 13 | |
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319. | Moving from beginner to intermediate game programming, some free resources. | 13 | |
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320. | OpenGL with Python 19: Shadows | 13 | |
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321. | OpenGL with Python Tutorial 3: Textures (deprecated) | 13 | |
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322. | OpenGL with C++ 4: Textures | 13 | |
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323. | Game Development in Rust: Constructors | 13 | |
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324. | OpenGL with Python Tutorial 18: Skybox | 13 | |
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325. | Game Development in Rust: Calling Assembly Code | 17 | |
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326. | WebGPU for Beginners: Depth Testing | 14 | |
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327. | Realtime Raytracing in Python: Reflections | 14 | |
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328. | Vulkan with Python 12 Rendering | 14 | |
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329. | OpenGL with C++ 7: Model View Control Pattern | 14 | |
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330. | Realtime Raytracing in Python: Lighting | 14 | |
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331. | OpenGL with Python 4: Textures and Cubemaps (Graphics Programming Masterclass Week 4) | 14 | |
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332. | Metal with SwiftUI 5: Textures | 14 | |
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333. | Pygame Summer Camp: Sugar Smash (Full course) | 14 | |
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334. | GUI programming with Python 01: Empty Window | 14 | |
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335. | Metal with SwiftUI: Vertex and Index Buffers | 22 | |
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336. | Vulkan with C++, Stage 5: Logical Device Creation | 14 | |
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337. | Realtime Ray Tracing with Python 11: Acceleration Structures | 14 | |
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338. | OpenGL with Python Tutorial 5 FPS Camera (deprecated) | 14 | |
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339. | Abstract vs Concrete Thinking | 16 | |
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340. | OpenGL with C++ 7: Loading Models | 14 | |
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341. | Loading Sprite Sheets with Godot | 14 | |
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342. | WebGPU for Beginners: Bind Groups and Bindings | 14 | |
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343. | Realtime Raytracing in Python: Textures | 14 | |
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344. | High Performance Code: CPU Ray Tracing Take Two | 14 | |
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345. | Dev-illionaire Cubeset | 14 | |
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346. | Realtime Ray Marching 4: Constructive Solid Geometry | 14 | |
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347. | Skeletal Animation: Binary Files | 16 | |
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348. | Mini Project: Image Grid Cropper (PyQt6, OpenGL) | 14 | |
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349. | Skeletal Animation: Simple Skeleton | 16 | |
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350. | C++ for Game Developers 1: Visual Studio setup and Linking Third Party Libraries | 14 | |
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351. | Get Into Gainz 2: Damn, that's crazy | 14 | |
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352. | Setting Colors by hand in Vulkan | 14 | |
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353. | Vulkan with C++ 23: Depth Buffering | 14 | |
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354. | Minimal OpenGL Linux Project | 14 | |
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355. | Devlog: Showcasing my Bone Editor | 28 | |
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356. | Texture Lumping | 15 | |
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357. | How fast are Python loops? | 15 | |
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358. | OpenGL Oversimplified 3: one simple trick to learn programming | 15 | |
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359. | OpenGL with C++ 11: Debugging | 16 | |
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360. | Realtime Raytracing Performance: Hardware Matters | 15 | |
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361. | Devlog: Map Editor | 20 | |
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362. | Realtime Ray Marching 2: Multiple Spheres | 15 | |
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363. | WebGPU Realtime Raytracing: Multiple Models | 15 | |
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364. | OpenGL Shader Programming 10: Static GLTF Models | 15 | |
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365. | Game Development in Rust: Multiple Source files and Directories | 15 | |
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366. | Vulkanised 2023 day three recap | 15 | |
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367. | OpenGL with C++ 10: Cubemaps | 15 | |
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368. | Devlog 1: Menu Update | 15 | Vlog |
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369. | Realtime Raytracing in Python: Rendering Planes | 15 | |
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370. | OpenGL with C++ 5: Transformations | 15 | |
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371. | Vulkan Tutorial 23: MipMaps | 15 | |
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372. | How to get into game development in 2022 | 15 | |
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373. | Realtime Raytracing in Python 8: Geometry Manager | 15 | |
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374. | loading textures from mtl files | 19 | |
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375. | OpenGL with Python 11: Emulating a CRT Screen | 16 | |
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376. | Nak's Quest Devlog: Dynamic Camera | Multithreading | 16 | |
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377. | Command Line CMake | 16 | |
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378. | Software Rendering 7: Texture Mapping | 16 | |
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379. | WebGPU for Beginners: Loading OBJ Models | 16 | |
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380. | Concurrent Programming: Series Introduction | 18 | |
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381. | Preview: Vulkan Software Rendering | 16 | |
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382. | OpenGL with Python 8: Multiple Shaders | 16 | |
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383. | Metal with SwiftUI: Instanced Rendering | 16 | |
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384. | Accelerated GPU Ray Tracing | 16 | |
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385. | OpenGL Shader Programming 3: Subroutines | 16 | |
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386. | Interpolation | 17 | |
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387. | Game Engine Architecture in PyGame: Static Optimisations | 19 | |
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388. | WebGPU for Beginners: A Crash Course in WGSL | 16 | |
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389. | Multithreading with C++ 3: Notifying and Waiting | 16 | |
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390. | Level up your programming skills with this github repo | 16 | |
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391. | Nak's Quest Devlog: I'm starting to understand why some developers dislike C++ | 20 | |
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392. | Subscriber Projects Volume 1 | 16 | |
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393. | OpenGL with Python 2: Coordinate Systems and Cameras (Graphics Programming Masterclass Week 2) | 16 | |
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394. | Vulkan with Python 03: Validation Layers | 16 | |
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395. | Vulkan with C++, Stage 3: Validation Layers | 17 | |
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396. | A minimal project for hardware accelerated software rendering (Repo link in Description) | 17 | |
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397. | WGPU for beginners 2: making a blank screen (glfw) | 21 | |
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398. | Optimizations: geometry lumping | 17 | |
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399. | Ada for Game Developers: Splitting Strings | 17 | |
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400. | Gameplay Programming 1: Third Person Camera | 17 | |
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