GetIntoGameDev

GetIntoGameDev

Views:
641,055
Subscribers:
14,800
Videos:
796
Duration:
9:03:24:12
Australia
Australia

GetIntoGameDev is an Australian content creator on YouTube with more than 14.8 thousand subscribers, with his content totaling more than 641.06 thousand views views across 796 videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCMwKAqQBd4vBTkoR2UwHtVw





Top 400 Most Controversial Videos by GetIntoGameDev


Video TitleRatingCategoryGame
301.Vulkan with C++ 22: Indexed Drawing12
302.Quick Update on Software Rendering12
303.what I've been up to15
304.Modern C++ is pretty similar to Python12
305.A day in the life Making Programming Videos12
306.Making a simple level editor with PyQt612
307.Game Development in Rust: Drawing Lines13
308.Programming Bogeymen15
309.OpenGL with C++ 4: Textures13
310.OpenGL Shader Programming 04: Cel Shading13
311.OpenGL with Python 9: Advanced Materials13
312.Vulkan with C++ 18: High Performance Vertex Memory13
313.Legacy OpenGL and chill | Stellar Blade13Stellar Blade
314.Gameplay Programming 2: Animating Attributes13
315.WebGPU Realtime Raytracing: General Transforms13
316.Code Review: matplotlib raytracer14Review
317.OpenGL with C++: Setting up the Environment in Visual Studio13
318.Maths for Game Development: Norm of a Vector13
319.Moving from beginner to intermediate game programming, some free resources.13
320.OpenGL with Python 19: Shadows13
321.OpenGL with Python Tutorial 3: Textures (deprecated)13
322.OpenGL with C++ 4: Textures13
323.Game Development in Rust: Constructors13
324.OpenGL with Python Tutorial 18: Skybox13
325.Game Development in Rust: Calling Assembly Code17
326.WebGPU for Beginners: Depth Testing14
327.Realtime Raytracing in Python: Reflections14
328.Vulkan with Python 12 Rendering14
329.OpenGL with C++ 7: Model View Control Pattern14
330.Realtime Raytracing in Python: Lighting14
331.OpenGL with Python 4: Textures and Cubemaps (Graphics Programming Masterclass Week 4)14
332.Metal with SwiftUI 5: Textures14
333.Pygame Summer Camp: Sugar Smash (Full course)14
334.GUI programming with Python 01: Empty Window14
335.Metal with SwiftUI: Vertex and Index Buffers22
336.Vulkan with C++, Stage 5: Logical Device Creation14
337.Realtime Ray Tracing with Python 11: Acceleration Structures14
338.OpenGL with Python Tutorial 5 FPS Camera (deprecated)14
339.Abstract vs Concrete Thinking16
340.OpenGL with C++ 7: Loading Models14
341.Loading Sprite Sheets with Godot14
342.WebGPU for Beginners: Bind Groups and Bindings14
343.Realtime Raytracing in Python: Textures14
344.High Performance Code: CPU Ray Tracing Take Two14
345.Dev-illionaire Cubeset14
346.Realtime Ray Marching 4: Constructive Solid Geometry14
347.Skeletal Animation: Binary Files16
348.Mini Project: Image Grid Cropper (PyQt6, OpenGL)14
349.Skeletal Animation: Simple Skeleton16
350.C++ for Game Developers 1: Visual Studio setup and Linking Third Party Libraries14
351.Get Into Gainz 2: Damn, that's crazy14
352.Setting Colors by hand in Vulkan14
353.Vulkan with C++ 23: Depth Buffering14
354.Minimal OpenGL Linux Project14
355.Devlog: Showcasing my Bone Editor28
356.Texture Lumping15
357.How fast are Python loops?15
358.OpenGL Oversimplified 3: one simple trick to learn programming15
359.OpenGL with C++ 11: Debugging16
360.Realtime Raytracing Performance: Hardware Matters15
361.Devlog: Map Editor20
362.Realtime Ray Marching 2: Multiple Spheres15
363.WebGPU Realtime Raytracing: Multiple Models15
364.OpenGL Shader Programming 10: Static GLTF Models15
365.Game Development in Rust: Multiple Source files and Directories15
366.Vulkanised 2023 day three recap15
367.OpenGL with C++ 10: Cubemaps15
368.Devlog 1: Menu Update15Vlog
369.Realtime Raytracing in Python: Rendering Planes15
370.OpenGL with C++ 5: Transformations15
371.Vulkan Tutorial 23: MipMaps15
372.How to get into game development in 202215
373.Realtime Raytracing in Python 8: Geometry Manager15
374.loading textures from mtl files19
375.OpenGL with Python 11: Emulating a CRT Screen16
376.Nak's Quest Devlog: Dynamic Camera | Multithreading16
377.Command Line CMake16
378.Software Rendering 7: Texture Mapping16
379.WebGPU for Beginners: Loading OBJ Models16
380.Concurrent Programming: Series Introduction18
381.Preview: Vulkan Software Rendering16
382.OpenGL with Python 8: Multiple Shaders16
383.Metal with SwiftUI: Instanced Rendering16
384.Accelerated GPU Ray Tracing16
385.OpenGL Shader Programming 3: Subroutines16
386.Interpolation17
387.Game Engine Architecture in PyGame: Static Optimisations19
388.WebGPU for Beginners: A Crash Course in WGSL16
389.Multithreading with C++ 3: Notifying and Waiting16
390.Level up your programming skills with this github repo16
391.Nak's Quest Devlog: I'm starting to understand why some developers dislike C++20
392.Subscriber Projects Volume 116
393.OpenGL with Python 2: Coordinate Systems and Cameras (Graphics Programming Masterclass Week 2)16
394.Vulkan with Python 03: Validation Layers16
395.Vulkan with C++, Stage 3: Validation Layers17
396.A minimal project for hardware accelerated software rendering (Repo link in Description)17
397.WGPU for beginners 2: making a blank screen (glfw)21
398.Optimizations: geometry lumping17
399.Ada for Game Developers: Splitting Strings17
400.Gameplay Programming 1: Third Person Camera17