GetIntoGameDev

GetIntoGameDev

Views:
674,147
Subscribers:
15,700
Videos:
826
Duration:
9:03:24:12
Australia
Australia

GetIntoGameDev is an Australian content creator on YouTube with more than 15.7 thousand subscribers, with his content totaling more than 674.15 thousand views views across 826 videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCMwKAqQBd4vBTkoR2UwHtVw





Top 400 Most Controversial Videos by GetIntoGameDev


Video TitleRatingCategoryGame
301.OpenGL Shader Programming 2: Functions6
302.OpenGL with C++ 09: Blinn Phong Lighting6
303.GUI Programming in Python: Let's make a level editor (part 5/5)6
304.Gameplay Programming 6: A* Pathfinding6
305.Vulkan with Python 21: Textures6
306.Vulkan with Python 17: Multiple Meshes6
307.Gamedev Project Two: (Hour Two-Three, Andy)6
308.vulkan Tutorial 07: Swapchain Creation (deprecated)7
309.Vulkan Tutorial 18: 3D Perspective (deprecated)7
310.OpenGL with Python Tutorial 6 Diffuse Lighting (deprecated)7
311.Maths for Game Development: Scale Transformations7
312.Devlog: Project Concept Reveal9
313.PyOpenGL RayCasting: flat raycaster7
314.Vulkan with Python 15: Swapchain Recreation7
315.Discrete Maths: Truth Tables7
316.GUI Programming in Python: Let's make a level editor (part 2/5)7
317.OpenGL with C++: Coding Project 1 (Timelapse)7
318.OpenGL with Python Tutorial 11.3: Third person camera part 37
319.Vulkan Tutorial 15: Handling Window Resizes (deprecated)7
320.Vulkan with Python Tutorial 17.1 Loading images with Pillow (deprecated)7
321.Devlog: How I coded it17
322.OpenGL with Python 10: Framebuffers7
323.Nak's Quest Devlog: Three Optimisations7
324.Devlog: Loading Maps!9
325.Channel Trailer7
326.Vulkan Tutorial 25: Refactoring (deprecated)7
327.OpenGL with Python Tutorial 4: Transformations (deprecated)7
328.GUI Programming in Python Let's make a level editor (part 3/5)7
329.Let's make a First Person Shooter 4: Bats [Unity for Beginners 2023]7
330.Game Development in Rust: Teeko Game Phase One7
331.Nak's Quest Devlog: Enemy Behaviours are fixed (?)7
332.Friendship Ended with Windows: An Unbiased Review of the 2021 MacBook Pro7Review
333.Travel Vlog 2: Overcoming Fear | Walking the streets of Paris7
334.Nak's Quest Devlog: (Very brief) Overview of how I wrote my tools8
335.Realtime Ray Marching 3 Acceleration Structures7
336.Data Structures and Algorithms in C++: Stack vs Heap Memory7
337.Realtime raytracing in Python: more complex levels7
338.Chill Manor Greek and Roman levels7Chill Manor
339.Computer Graphics Project Presentation7
340.Maths for Game Development: Projection of a Vector7
341.GUI programming with Python 02: Hello World8
342.OpenGL with Python Tutorial 16: 2D Particles (deprecated)8
343.Vulkan with Python 14: Push Constants8
344.Vulkan with C++, Stage 12: Synchronization10
345.Chilled Longform coding session: porting QuickCG to SDL28
346.Vulkan Tutorial 27: Push Constants (deprecated)8
347.Computer System Fundamentals 2: Latches and Flip Flops8
348.Cube Dudes gameplay8
349.Maths for Game Development: Examples of the Dot Product8
350.OpenGL Oversimplified 5: Depth Testing8
351.The Grand Patreon Pitch8
352.Maths for Game Development: Vector Spaces8
353.Discrete Maths: De Morgan's laws and quantifiers8
354.Git Submodule: Setting up CMake Projects in Windows8
355.OpenGL with Python 12: Text8
356.pygame for beginners 1: chilled long form coding session8
357.Structured Arrays in Numpy9
358.truth bombs8
359.Vulkan Tutorial 06: Window Surface Creation (deprecated)8
360.Maths for Game Development: Dot Product of Vectors8
361.C++ for Game Developers 3: Raw Pointers8
362.Travel Vlog 1: Andrew in Paris8
363.OpenGL with C++ 3: Drawing the famous Triangle8
364.Vulkan Tutorial 08: Image Views (deprecated)8
365.Skeletal Animation: Who is json?24
366.Vulkan with Python 11: Graphics Pipeline Creation8
367.Realtime raytracing in Python: adding texures9
368.What I've been up to9
369.Vulkan with Python 13: Multithreaded Rendering9
370.Vulkan with Python 08: Swapchain Creation9
371.Devlog: Animations9
372.Object Oriented Programming with Python: What are classes? What is self?9
373.Game Development in Rust: Drawing Pieces on the Board9
374.I started a cult?! | Hangout/Gaming9Cult of the Lamb
375.OpenGL with Python Tutorial 13.1: Basic Menu System9
376.PyOpenGL: Drawing Raw Data to a Texture9
377.PyOpenGL Raytracing Part 2: Matte-erials and Multiple Spheres9
378.Game Development in Rust: Enums9
379.Longform Coding Session: Let's make the prototype from the C++ Course9
380.Travel Vlog 3: Visiting the Hell Temple12
381.Metal with SwiftUI: Renderpasses and Post Processing9
382.Vulkan Tutorial 10: Fixed Graphics Pipeline Stages (deprecated)9
383.OpenGL with Python 21: Instanced Rendering9
384.Pygame with Legacy OpenGL. Stage 3: Handling key inputs10
385.Making a Vulkan cmake project in macOS11
386.Vulkan with C++, Stage 9: Shader Objects11
387.WebGPU Realtime Raytracing: Image Based Lighting9
388.Game Development in Rust: Setting up SDL2 with Mac9
389.Skeletal Animation: Static Models10
390.Vulkan with Python 04: Physical Devices9
391.General Hangout | Chill Manor9Chill Manor
392.OpenGL with Python 13: Mirrors9
393.OpenGL with Python 24: Deferred Shading9
394.Devlog 2: The Great Refactor begins9
395.Software Rendering 6: Color Blending9
396.GetIntoGainz 3: Something that can't be faked9
397.Metal with Swiftui: Vertex Lumping9
398.Gameplay Programming 3: Collisions9
399.OpenGL Shader Programming 8: Quad Tessellation9
400.GUI Programming in Python: Let's make a level editor (part 1/5)9