GetIntoGameDev

GetIntoGameDev

Views:
641,055
Subscribers:
14,800
Videos:
796
Duration:
9:03:24:12
Australia
Australia

GetIntoGameDev is an Australian content creator on YouTube with more than 14.8 thousand subscribers, with his content totaling more than 641.06 thousand views views across 796 videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCMwKAqQBd4vBTkoR2UwHtVw





Top 500 Most Controversial Videos by GetIntoGameDev


Video TitleRatingCategoryGame
401.Gameplay Programming 0: Series Introduction17
402.Ada for Game Developers: Splitting Strings17
403.A minimal project for hardware accelerated software rendering (Repo link in Description)17
404.Vulkan Tutorial 14: Multithreaded Rendering (deprecated)17
405.Gameplay Programming 1: Third Person Camera17
406.Vulkan with C++ 19: Uniform Buffer Objects17
407.Directional Sprites22
408.WGPU for beginners 2: making a blank screen (glfw)21
409.OpenGL with Python 7: Billboards17
410.Vulkan with C++ 25: Directional Lighting17
411.Pygame with Legacy OpenGL. Stage 1: Drawing a wireframe22
412.Metal with SwiftUI 6: Lighting18
413.Maths for Game Development: Fast Matrix-Vector Multiplication with SIMD18
414.Nak's Quest Devlog: Everything is a state machine!18
415.OpenGL with Python: Shaders20
416.OpenGL Shader Programming 9: Bezier Surface18
417.Lets make a Game Engine in Python! 1.1: Backend Functions (Part 1)18
418.Ada for Game Developers: Modules and Packages20
419.Software Rendering: Setting Pixels19
420.Vulkan with C++ 24: Loading Obj Models18
421.OpenGL Shader Programming 11: Blur19
422.Devlog 3: Trust me, I'm an Engineer!18
423.Affine Transformations20
424.Raycasting with Python Turtle21
425.Concurrent Programming: Taskflow22
426.Let's make a First Person Shooter 1: Camera Controller [Unity for Beginners 2023]18
427.Vulkan with Python 02: Creating an Instance18
428.Humans vs Corporations | Grow like a weed18
429.Vulkan Tutorial 24: Multisampling18
430.Footage from my Early Days learning OpenGL18
431.OpenGL with C++ 3: Vertex Buffers18
432.Software Rendering 5: Flat Shading19
433.Realtime Ray Marching 1: Rendering a Sphere19
434.Vulkan Compute Shader Raytracing 3: Many Spheres19
435.Vulkan Compute Shader Raytracing 2: Look Mom, no Renderpass!19
436.Vulkan Tutorial 02 Instances (Deprecated)19
437.OpenGL Oversimplified 2: colors are numbers?!19
438.Multithreading with C++ 2: Sharing Data19
439.Realtime Raytracing: Shader Storage Buffer Objects19
440.Vulkan with C++, Stage 10: Dynamic Rendering24
441.OpenGL with C++ 12: Post Processing20
442.OpenGL Shader Programming 7: Bezier Curves20
443.Metal with SwiftUI: The Graphics Pipeline25
444.OpenGL with C++ 8: Animating Models20
445.Maths for Game Development: Interpolation20
446.Game Development in Rust: Loading Images20
447.Vulkan with C++ 20: Storage Buffers20
448.Realtime Raytracing: Refractions20
449.OpenGL with C++ 2: Writing our First Shader20
450.Realtime Raytracing in Python 9: Hybrid Raytracer20
451.OpenGL with C++: Image Arrays37
452.WGPU for beginners 3: Shaders25
453.Adventures in Raycasting21
454.Vulkan Tutorial 03: Validation Layers (deprecated)21
455.Realtime Raytracing Motion Blur Test21
456.OpenGL with Python Tutorial 10 Animation21
457.Data Oriented Design: Double Buffered Component Sets21
458.Devlog: skeletal animations are working22
459.Ada for Game Developers 3: Functions and Procedures22
460.Building Raytracing Accleration Structures Fast21
461.Game Development in PyGame: Finite State Machines21
462.Software Rendering 2: Perspective Projection21
463.OpenGL with C++ 10: Billboards21
464.Bit Level Operations22
465.PSA: Visual Studio Code's Debugger is good21
466.Fences in OpenGL27
467.Gamedev Project 1: Coding (Python)21
468.OpenGL with Python: Data Oriented Design and Numba Compilation22
469.Linear Algebra for Programmers 1: Adding Subtracting and Multiplying Vectors22
470.How to start programming in 2023, advice for beginners22
471.Metal with SwiftUI 4: Gestures22
472.Vulkan with C++ 26: Cubemaps22
473.Metal with SwiftUI: Realtime Ray Tracing 3, Reflections22
474.Tangent Space22
475.Cube Dudes Trailer22
476.A SIMD Accelerated glm alternative22
477."Making a Game Engine is hard!" #gamedev #coding #gamedevelopment22
478.WebGPU for Beginners: Cubemaps22
479.WebGPU for Beginners 06: Vertex Buffers22
480.Metal with SwiftUI 8: Multiple Shaders22
481.WebGPU for Beginners: First Person Camera22
482.C++ For Game Developers: Unique Pointers22
483.WGPU for beginners 3: Shaders41
484.Vulkanised 2023 day two recap22
485.GetIntoGainz 1: Why Weight?22
486.Vulkan with C++, Stage 11: Runtime Shader Compilation25
487.WebGPU Realtime Raytracing: Tracing an OBJ Model23
488.MacOS Metal with SwiftUI 3: Obj Models23
489.Vulkan Tutorial 19: Textures (deprecated)23
490.Maths for Game Development: What is a Vector?23
491.Realtime Raytracing in Python 10: General Transformations23
492.How to learn Programming (or Anything)28
493.Nak's Quest Devlog: Menu is looking good.24
494.WebGPU for Beginners 5.1: Pipeline Layouts and Bind Groups (spec update)24
495.OpenGL with Python: Switching to GLFW24
496.Vulkan with C++, Stage 4: Physical Device Selection24
497.WebGPU Realtime Raytracing: Acceleration Structures24
498.OpenGL with Python: using Numba to get extreme performance24
499.Vulkan with C++ 15: Swapchain Recreation24
500.Python Multiplayer: Making a Chat Program Part 124