401. | Nak's Quest Devlog: text me maybe | 13 | |
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402. | Vulkan Tutorial 20: Indexed Drawing (deprecated) | 10 | |
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403. | Vulkan Tutorial 21: Depth Buffering (deprecated) | 10 | |
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404. | OpenGL with Python: Getting data to the GPU | 11 | |
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405. | Game Engine Architecture in PyGame: Dynamic Optimisations | 11 | |
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406. | Gameplay Programming 4: Camera Collisions | 10 | |
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407. | Game development in PyGame: making a basic map | 26 | |
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408. | Vector Operations | 10 | |
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409. | macOS Metal with C++ 3: Vertices | 12 | |
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410. | Realtime Ray Marching 5: Normals | 10 | |
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411. | PyOpenGL: Raytracing Part 1 | 10 | |
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412. | realtime raytracing in Python with reflections | 10 | |
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413. | OpenGL with Python Tutorial 11.2: Third person camera part 2 | 10 | |
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414. | How to compile Java, fast. | 10 | |
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415. | Vulkan with C++, Stage 7: Swapchain | 13 | |
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416. | Maths for Game Development: Inverse of a Matrix | 10 | |
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417. | Gameplay Programming 5: Static Geometry | 10 | |
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418. | High Performance Code: CPU Ray Tracing tests | 10 | |
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419. | html secrets | 10 | |
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420. | Gameplay Programming 2: Jumping | 10 | |
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421. | Playing my early games | 10 | |
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422. | OpenGL Shader Programming 6: Silhouette Effect | 10 | |
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423. | Rode NT-USB Mini mic unboxing (great for teaching zoom classes, minimal) | 10 | |
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424. | Maths for Game Development: Vector Space Concepts | 10 | |
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425. | Cube Dudes 2 Gameplay Demo | 10 | |
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426. | Vulkan Tutorial 04: Physical Device Selection (deprecated) | 10 | |
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427. | Indexed Rendering Explained | 10 | |
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428. | Nak's Quest Devlog: The arena system is done! | 12 | |
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429. | OpenGL with Python 3: Depth Testing and Transparency (Graphics Programming Masterclass Week 3) | 10 | |
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430. | Ada for Game Developers 2: Arrays and Records | 10 | |
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431. | Realtime Raytracing in Python: Noise | 10 | |
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432. | Metal with SwiftUI: Image Arrays | 10 | |
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433. | Nak's Quest Devlog: What a wonderful world | 12 | |
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434. | GIGD behind the scenes (1000 subscriber special, thank you all!) | 11 | |
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435. | Realtime Ray Tracing in Python 11.1: Further Notes on Acceleration Structures | 11 | |
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436. | RPG Maker MZ for Beginners 1: Building Terrain | 11 | | RPG Maker MZ
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437. | Four Important Structs (Preview of an upcoming C++/SDL2 for beginners course) | 11 | |
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438. | Vulkan Tutorial 16: Vertex Buffers (deprecated) | 11 | |
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439. | C++ for Game Developers: The perils of unsigned math | 18 | |
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440. | OpenGL Oversimplified 4: Resource Binding | 11 | |
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441. | Metal with SwiftUI: Cubemaps | 12 | |
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442. | OpenGL with Python 5: Loading Obj Models | 11 | |
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443. | OpenGL with Python Tutorial 17.2: Smoke Effects | 11 | |
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444. | Bresenham's line algorithm | 11 | |
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445. | Realtime Ray Tracing with Python 12: Soft Shadows | 11 | |
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446. | Skeletal Animation: Local Transformations | 11 | |
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447. | Vulkan with Python Tutorial 2 : creating a vulkan instance (Deprecated) | 11 | |
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448. | WebGPU for Beginners: Multiple Triangles | 11 | |
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449. | OpenGL Shader Programming 5: Particles with Geometry Shaders | 11 | |
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450. | Realtime Raytracing: Refitting | 17 | |
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451. | Multithreaded CPU Ray Tracer | 11 | |
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452. | Devlog: Improved map editor | My goals for 2024 | 13 | |
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453. | Vulkan Tutorial 05: Logical Device Creation (deprecated) | 11 | |
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454. | Vulkan Tutorial: 22 Obj Models | 11 | |
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455. | Realtime Ray Tracing with Python 13 Image Based Lighting | 11 | |
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456. | Nak's Quest Devlog: First steps into OpenAL | 11 | |
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457. | Travel Vlog 1: getIntoThailand | 13 | |
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458. | Chill Manor and chill | 11 | | Chill Manor
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459. | What's your favourite programming language? | 11 | |
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460. | Ada for Game Developers: Tic Tac Toe Stage 1 | 14 | |
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461. | OpenGL with Python 14 Bloom | 12 | |
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462. | Nak's Quest Devlog: Bugs that make me doubt my humanity | 12 | |
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463. | macOS Metal with C++ 5: Simple Transforms | 14 | |
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464. | Making a simple level editor with PyQt6 | 12 | |
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465. | Vulkan with C++ 22: Indexed Drawing | 12 | |
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466. | what I've been up to | 15 | |
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467. | Computer System Fundamentals 1: Logic Circuits | 12 | |
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468. | Descriptors, Layouts and Sets | 12 | |
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469. | Game Development in Rust: Undoing and Redoing Moves | 12 | | Rust
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470. | WebGPU Realtime Raytracing: Reflections | 12 | |
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471. | OpenGL Oversimplified: Blending | 15 | |
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472. | C++ for Game Developers 2: What's the deal with "cache friendly code"? | 12 | |
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473. | OpenGL with Python 25: Screen Space Ambient Occlusion | 12 | |
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474. | What is a Z Prepass? | 12 | |
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475. | Metal with SwiftUI 7: Billboards | 12 | |
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476. | Quick Update on Software Rendering | 12 | |
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477. | C++ for Game Developers 4: What is a memory leak? | 12 | |
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478. | WebGPU Realtime Raytracing: Triangles | 12 | |
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479. | Modern C++ is pretty similar to Python | 12 | |
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480. | A day in the life Making Programming Videos | 12 | |
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481. | OpenGL with Python Tutorial 11.1: Third person camera part 1 | 12 | |
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482. | WebGPU for Beginners: Multiple Objects | 12 | |
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483. | Gameplay Programming 2: Animating Attributes | 13 | |
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484. | OpenGL with Python Tutorial 18: Skybox | 13 | |
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485. | Programming Bogeymen | 15 | |
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486. | Code Review: matplotlib raytracer | 14 | Review |
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487. | Game Development in Rust: Drawing Lines | 13 | |
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488. | Vulkan with C++ 18: High Performance Vertex Memory | 13 | |
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489. | OpenGL with Python 9: Advanced Materials | 13 | |
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490. | Game Development in Rust: Constructors | 13 | |
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491. | WebGPU Realtime Raytracing: General Transforms | 13 | |
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492. | OpenGL with Python Tutorial 3: Textures (deprecated) | 13 | |
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493. | Maths for Game Development: Norm of a Vector | 13 | |
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494. | OpenGL Shader Programming 04: Cel Shading | 13 | |
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495. | OpenGL with C++ 4: Textures | 13 | |
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496. | OpenGL with C++: Setting up the Environment in Visual Studio | 13 | |
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497. | OpenGL with C++ 4: Textures | 13 | |
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498. | OpenGL with Python 19: Shadows | 13 | |
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499. | Legacy OpenGL and chill | Stellar Blade | 13 | | Stellar Blade
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500. | Moving from beginner to intermediate game programming, some free resources. | 13 | |
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