GetIntoGameDev

GetIntoGameDev

Views:
674,147
Subscribers:
15,700
Videos:
826
Duration:
9:03:24:12
Australia
Australia

GetIntoGameDev is an Australian content creator on YouTube with more than 15.7 thousand subscribers, with his content totaling more than 674.15 thousand views views across 826 videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCMwKAqQBd4vBTkoR2UwHtVw





Top 500 Most Controversial Videos by GetIntoGameDev


Video TitleRatingCategoryGame
401.Nak's Quest Devlog: text me maybe13
402.Vulkan Tutorial 20: Indexed Drawing (deprecated)10
403.Vulkan Tutorial 21: Depth Buffering (deprecated)10
404.OpenGL with Python: Getting data to the GPU11
405.Game Engine Architecture in PyGame: Dynamic Optimisations11
406.Gameplay Programming 4: Camera Collisions10
407.Game development in PyGame: making a basic map26
408.Vector Operations10
409.macOS Metal with C++ 3: Vertices12
410.Realtime Ray Marching 5: Normals10
411.PyOpenGL: Raytracing Part 110
412.realtime raytracing in Python with reflections10
413.OpenGL with Python Tutorial 11.2: Third person camera part 210
414.How to compile Java, fast.10
415.Vulkan with C++, Stage 7: Swapchain13
416.Maths for Game Development: Inverse of a Matrix10
417.Gameplay Programming 5: Static Geometry10
418.High Performance Code: CPU Ray Tracing tests10
419.html secrets10
420.Gameplay Programming 2: Jumping10
421.Playing my early games10
422.OpenGL Shader Programming 6: Silhouette Effect10
423.Rode NT-USB Mini mic unboxing (great for teaching zoom classes, minimal)10
424.Maths for Game Development: Vector Space Concepts10
425.Cube Dudes 2 Gameplay Demo10
426.Vulkan Tutorial 04: Physical Device Selection (deprecated)10
427.Indexed Rendering Explained10
428.Nak's Quest Devlog: The arena system is done!12
429.OpenGL with Python 3: Depth Testing and Transparency (Graphics Programming Masterclass Week 3)10
430.Ada for Game Developers 2: Arrays and Records10
431.Realtime Raytracing in Python: Noise10
432.Metal with SwiftUI: Image Arrays10
433.Nak's Quest Devlog: What a wonderful world12
434.GIGD behind the scenes (1000 subscriber special, thank you all!)11
435.Realtime Ray Tracing in Python 11.1: Further Notes on Acceleration Structures11
436.RPG Maker MZ for Beginners 1: Building Terrain11RPG Maker MZ
437.Four Important Structs (Preview of an upcoming C++/SDL2 for beginners course)11
438.Vulkan Tutorial 16: Vertex Buffers (deprecated)11
439.C++ for Game Developers: The perils of unsigned math18
440.OpenGL Oversimplified 4: Resource Binding11
441.Metal with SwiftUI: Cubemaps12
442.OpenGL with Python 5: Loading Obj Models11
443.OpenGL with Python Tutorial 17.2: Smoke Effects11
444.Bresenham's line algorithm11
445.Realtime Ray Tracing with Python 12: Soft Shadows11
446.Skeletal Animation: Local Transformations11
447.Vulkan with Python Tutorial 2 : creating a vulkan instance (Deprecated)11
448.WebGPU for Beginners: Multiple Triangles11
449.OpenGL Shader Programming 5: Particles with Geometry Shaders11
450.Realtime Raytracing: Refitting17
451.Multithreaded CPU Ray Tracer11
452.Devlog: Improved map editor | My goals for 202413
453.Vulkan Tutorial 05: Logical Device Creation (deprecated)11
454.Vulkan Tutorial: 22 Obj Models11
455.Realtime Ray Tracing with Python 13 Image Based Lighting11
456.Nak's Quest Devlog: First steps into OpenAL11
457.Travel Vlog 1: getIntoThailand13
458.Chill Manor and chill11Chill Manor
459.What's your favourite programming language?11
460.Ada for Game Developers: Tic Tac Toe Stage 114
461.OpenGL with Python 14 Bloom12
462.Nak's Quest Devlog: Bugs that make me doubt my humanity12
463.macOS Metal with C++ 5: Simple Transforms14
464.Making a simple level editor with PyQt612
465.Vulkan with C++ 22: Indexed Drawing12
466.what I've been up to15
467.Computer System Fundamentals 1: Logic Circuits12
468.Descriptors, Layouts and Sets12
469.Game Development in Rust: Undoing and Redoing Moves12Rust
470.WebGPU Realtime Raytracing: Reflections12
471.OpenGL Oversimplified: Blending15
472.C++ for Game Developers 2: What's the deal with "cache friendly code"?12
473.OpenGL with Python 25: Screen Space Ambient Occlusion12
474.What is a Z Prepass?12
475.Metal with SwiftUI 7: Billboards12
476.Quick Update on Software Rendering12
477.C++ for Game Developers 4: What is a memory leak?12
478.WebGPU Realtime Raytracing: Triangles12
479.Modern C++ is pretty similar to Python12
480.A day in the life Making Programming Videos12
481.OpenGL with Python Tutorial 11.1: Third person camera part 112
482.WebGPU for Beginners: Multiple Objects12
483.Gameplay Programming 2: Animating Attributes13
484.OpenGL with Python Tutorial 18: Skybox13
485.Programming Bogeymen15
486.Code Review: matplotlib raytracer14Review
487.Game Development in Rust: Drawing Lines13
488.Vulkan with C++ 18: High Performance Vertex Memory13
489.OpenGL with Python 9: Advanced Materials13
490.Game Development in Rust: Constructors13
491.WebGPU Realtime Raytracing: General Transforms13
492.OpenGL with Python Tutorial 3: Textures (deprecated)13
493.Maths for Game Development: Norm of a Vector13
494.OpenGL Shader Programming 04: Cel Shading13
495.OpenGL with C++ 4: Textures13
496.OpenGL with C++: Setting up the Environment in Visual Studio13
497.OpenGL with C++ 4: Textures13
498.OpenGL with Python 19: Shadows13
499.Legacy OpenGL and chill | Stellar Blade13Stellar Blade
500.Moving from beginner to intermediate game programming, some free resources.13