GetIntoGameDev

GetIntoGameDev

Views:
635,662
Subscribers:
14,300
Videos:
786
Duration:
9:03:24:12
Australia
Australia

GetIntoGameDev is an Australian content creator on YouTube with more than 14.3 thousand subscribers, with his content totaling more than 635.66 thousand views views across 786 videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCMwKAqQBd4vBTkoR2UwHtVw





Top 200 Most Liked Videos by GetIntoGameDev


Video TitleRatingCategoryGame
101.Vulkan with C++, Stage 13: Multithreaded Rendering36
102.Gameplay Programming 1: Transformation Systems31
103.OpenGL with C++ 6: Design Patterns31
104.Data Oriented Design: Database Normalization30
105.Linear Algebra for Game Development 2: Vector Dot Product35
106.OpenGL with Python 5.5: First Person Camera30
107.Textures in Vulkan: The big picture30
108.Announcing Arts et Metiers: a free and open source data oriented game framework32
109.Vulkan with C++ 27: Multithreaded Job System30
110.OpenGL Oversimplified 1: a computer is a business29
111.Let's make a Game Engine in Python! 0: Intro and Overview29
112.OpenGL with C++ 5: Transformations29
113.How to Get into Game Development29
114.The joy of Ray Tracing 229
115.Linear Algebra for Game Development 3: Vector Projection31
116.OpenGL with C++ 13: Compute Shaders30
117.Metal with SwiftUI: Realtime Ray Tracing, Getting Data in29
118.Maths for Game Development: Quaternions29
119.Realtime Raytracing in Python: getting data in29
120.WebGPU for Beginners 08: Textures28
121.Devlog 0: Homeless emo kid starts a game company28
122.OpenGL with Python Tutorial 9: Loading Obj Models (deprecated)28
123.Data Oriented Design: Creating and Deleting Objects28
124.The hardest part of learning programming | Channel update27
125.Multithreading with C++ 1: Multithreading Basics27
126.Draw the Graphics Challenge! #gamedev #graphics #hustle27
127.OpenGL Oversimplified: Draw Modes27
128.OpenGL with C++ 8: Obj Models27
129.OpenGL with Python: Apple Silicon Compatibility27
130.Using OpenGL with PyQt627
131.OpenGL with Python Tutorial 2: Coloured Triangle (deprecated)27
132.Matrix Transformations in Computer Graphics27
133.The joy of ray tracing26
134.Two Dimensional Boob Physics33
135.Realtime Raytracing: Spawning Extra Rays27
136.macOS Metal with C++ 2: Shaders30
137.GameDev Project 1: Planning26
138.Bro, if your game doesn’t run at 10,000 frames per second are you even serious?31
139.Data Oriented Design: Managed Arrays25
140.What are Morton Codes?25
141.OpenGL with Python Tutorial 13.2: Menu system with text25
142.Collision Detection: Broadsheet Phase26
143.WebGPU for Beginners 07: Transformations25
144.10k Subscriber Special43
145.OpenGL with C++ 9: Static Geometry25
146.Concurrent Programming: SIMD30
147.Realtime Raytracing: Backfaces31
148.Vulkan Tutorial 28: Drawing Different Meshes (deprecated)25
149.WebGPU for Beginners: Mipmaps32
150.OpenGL with Python: Switching to GLFW24
151.Travel Vlog 3 Ich höre nie auf zu essen | Vulkanised 2023 Day one24
152.Python Multiplayer: Making a Chat Program Part 124
153.OpenGL with Python: using Numba to get extreme performance24
154.Nak's Quest Devlog: Menu is looking good.24
155.How to learn Programming (or Anything)28
156.WebGPU Realtime Raytracing: Acceleration Structures24
157.Vulkan with C++ 15: Swapchain Recreation24
158.WebGPU for Beginners 5.1: Pipeline Layouts and Bind Groups (spec update)24
159.Vulkan with C++, Stage 4: Physical Device Selection24
160.Maths for Game Development: What is a Vector?23
161.Vulkan Tutorial 19: Textures (deprecated)23
162.Vulkan with C++, Stage 11: Runtime Shader Compilation25
163.Realtime Raytracing in Python 10: General Transformations23
164.MacOS Metal with SwiftUI 3: Obj Models23
165.WebGPU Realtime Raytracing: Tracing an OBJ Model23
166.Metal with SwiftUI 4: Gestures22
167.C++ For Game Developers: Unique Pointers22
168.WGPU for beginners 3: Shaders41
169.WebGPU for Beginners: First Person Camera22
170.Cube Dudes Trailer22
171.Tangent Space22
172."Making a Game Engine is hard!" #gamedev #coding #gamedevelopment22
173.A SIMD Accelerated glm alternative22
174.How to start programming in 2023, advice for beginners22
175.Vulkan with C++ 26: Cubemaps22
176.OpenGL with Python: Data Oriented Design and Numba Compilation22
177.Metal with SwiftUI 8: Multiple Shaders22
178.Linear Algebra for Programmers 1: Adding Subtracting and Multiplying Vectors22
179.Metal with SwiftUI: Realtime Ray Tracing 3, Reflections22
180.Vulkanised 2023 day two recap22
181.WebGPU for Beginners: Cubemaps22
182.WebGPU for Beginners 06: Vertex Buffers22
183.GetIntoGainz 1: Why Weight?22
184.Data Oriented Design: Double Buffered Component Sets21
185.Vulkan Tutorial 03: Validation Layers (deprecated)21
186.Fences in OpenGL27
187.Software Rendering 2: Perspective Projection21
188.Ada for Game Developers 3: Functions and Procedures22
189.OpenGL with C++ 10: Billboards21
190.OpenGL with Python Tutorial 10 Animation21
191.Realtime Raytracing Motion Blur Test21
192.Devlog: skeletal animations are working22
193.Building Raytracing Accleration Structures Fast21
194.OpenGL with C++: Image Arrays37
195.Bit Level Operations22
196.WGPU for beginners 3: Shaders25
197.Gamedev Project 1: Coding (Python)21
198.Game Development in PyGame: Finite State Machines21
199.Adventures in Raycasting21
200.PSA: Visual Studio Code's Debugger is good21