GetIntoGameDev

GetIntoGameDev

Views:
641,055
Subscribers:
14,800
Videos:
796
Duration:
9:03:24:12
Australia
Australia

GetIntoGameDev is an Australian content creator on YouTube with more than 14.8 thousand subscribers, with his content totaling more than 641.06 thousand views views across 796 videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCMwKAqQBd4vBTkoR2UwHtVw





Top 200 Most Liked Videos by GetIntoGameDev


Video TitleRatingCategoryGame
101.OpenGL with Python 6: Blinn Phong Lighting31
102.Gameplay Programming 1: Transformation Systems31
103.OpenGL with C++ 2: What are Shaders?31
104.Textures in Vulkan: The big picture30
105.Vulkan with C++ 27: Multithreaded Job System30
106.Announcing Arts et Metiers: a free and open source data oriented game framework32
107.OpenGL with Python 5.5: First Person Camera30
108.Linear Algebra for Game Development 2: Vector Dot Product35
109.Data Oriented Design: Database Normalization30
110.Let's make a Game Engine in Python! 0: Intro and Overview29
111.Maths for Game Development: Quaternions29
112.OpenGL Oversimplified 1: a computer is a business29
113.How to Get into Game Development29
114.OpenGL with C++ 5: Transformations29
115.Linear Algebra for Game Development 3: Vector Projection31
116.OpenGL with C++ 13: Compute Shaders30
117.Realtime Raytracing in Python: getting data in29
118.The joy of Ray Tracing 229
119.Metal with SwiftUI: Realtime Ray Tracing, Getting Data in29
120.Devlog 0: Homeless emo kid starts a game company28
121.WebGPU for Beginners 08: Textures28
122.Data Oriented Design: Creating and Deleting Objects28
123.OpenGL with Python Tutorial 9: Loading Obj Models (deprecated)28
124.OpenGL with Python: Apple Silicon Compatibility27
125.Draw the Graphics Challenge! #gamedev #graphics #hustle27
126.OpenGL with C++ 8: Obj Models27
127.Multithreading with C++ 1: Multithreading Basics27
128.Using OpenGL with PyQt627
129.OpenGL with Python Tutorial 2: Coloured Triangle (deprecated)27
130.OpenGL Oversimplified: Draw Modes27
131.Matrix Transformations in Computer Graphics27
132.The hardest part of learning programming | Channel update27
133.The joy of ray tracing26
134.Realtime Raytracing: Spawning Extra Rays27
135.GameDev Project 1: Planning26
136.macOS Metal with C++ 2: Shaders30
137.Bro, if your game doesn’t run at 10,000 frames per second are you even serious?31
138.Two Dimensional Boob Physics33
139.Vulkan Tutorial 28: Drawing Different Meshes (deprecated)25
140.Realtime Raytracing: Backfaces31
141.What are Morton Codes?25
142.OpenGL with C++ 9: Static Geometry25
143.10k Subscriber Special43
144.Collision Detection: Broadsheet Phase26
145.OpenGL with Python Tutorial 13.2: Menu system with text25
146.WebGPU for Beginners 07: Transformations25
147.WebGPU for Beginners: Mipmaps32
148.Concurrent Programming: SIMD30
149.Data Oriented Design: Managed Arrays25
150.WebGPU Realtime Raytracing: Acceleration Structures24
151.Nak's Quest Devlog: Menu is looking good.24
152.Python Multiplayer: Making a Chat Program Part 124
153.OpenGL with Python: Switching to GLFW24
154.WebGPU for Beginners 5.1: Pipeline Layouts and Bind Groups (spec update)24
155.How to learn Programming (or Anything)28
156.OpenGL with Python: using Numba to get extreme performance24
157.Vulkan with C++ 15: Swapchain Recreation24
158.Travel Vlog 3 Ich höre nie auf zu essen | Vulkanised 2023 Day one24
159.Vulkan with C++, Stage 4: Physical Device Selection24
160.Vulkan Tutorial 19: Textures (deprecated)23
161.MacOS Metal with SwiftUI 3: Obj Models23
162.Vulkan with C++, Stage 11: Runtime Shader Compilation25
163.Realtime Raytracing in Python 10: General Transformations23
164.WebGPU Realtime Raytracing: Tracing an OBJ Model23
165.Maths for Game Development: What is a Vector?23
166.WebGPU for Beginners: Cubemaps22
167.C++ For Game Developers: Unique Pointers22
168.WebGPU for Beginners: First Person Camera22
169.Metal with SwiftUI 8: Multiple Shaders22
170.GetIntoGainz 1: Why Weight?22
171.Metal with SwiftUI 4: Gestures22
172.Tangent Space22
173.How to start programming in 2023, advice for beginners22
174.Vulkanised 2023 day two recap22
175.A SIMD Accelerated glm alternative22
176.Metal with SwiftUI: Realtime Ray Tracing 3, Reflections22
177."Making a Game Engine is hard!" #gamedev #coding #gamedevelopment22
178.OpenGL with Python: Data Oriented Design and Numba Compilation22
179.Cube Dudes Trailer22
180.Vulkan with C++ 26: Cubemaps22
181.WGPU for beginners 3: Shaders41
182.WebGPU for Beginners 06: Vertex Buffers22
183.Linear Algebra for Programmers 1: Adding Subtracting and Multiplying Vectors22
184.Fences in OpenGL27
185.Vulkan Tutorial 03: Validation Layers (deprecated)21
186.Devlog: skeletal animations are working22
187.Adventures in Raycasting21
188.Gamedev Project 1: Coding (Python)21
189.Game Development in PyGame: Finite State Machines21
190.Bit Level Operations22
191.PSA: Visual Studio Code's Debugger is good21
192.Realtime Raytracing Motion Blur Test21
193.OpenGL with C++ 10: Billboards21
194.OpenGL with Python Tutorial 10 Animation21
195.Software Rendering 2: Perspective Projection21
196.Building Raytracing Accleration Structures Fast21
197.Ada for Game Developers 3: Functions and Procedures22
198.OpenGL with C++: Image Arrays37
199.WGPU for beginners 3: Shaders25
200.Data Oriented Design: Double Buffered Component Sets21