GetIntoGameDev

GetIntoGameDev

Views:
674,147
Subscribers:
15,700
Videos:
826
Duration:
9:03:24:12
Australia
Australia

GetIntoGameDev is an Australian content creator on YouTube with more than 15.7 thousand subscribers, with his content totaling more than 674.15 thousand views views across 826 videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCMwKAqQBd4vBTkoR2UwHtVw





Top 200 Most Liked Videos by GetIntoGameDev


Video TitleRatingCategoryGame
101.OpenGL with C++ 2: What are Shaders?31
102.Gameplay Programming 1: Transformation Systems31
103.Realtime Raytracing: Recursive Reflections32
104.Textures in Vulkan: The big picture30
105.Vulkan with C++ 27: Multithreaded Job System30
106.Linear Algebra for Game Development 2: Vector Dot Product35
107.Announcing Arts et Metiers: a free and open source data oriented game framework32
108.OpenGL with Python 5.5: First Person Camera30
109.Data Oriented Design: Database Normalization30
110.OpenGL Oversimplified 1: a computer is a business29
111.Let's make a Game Engine in Python! 0: Intro and Overview29
112.Maths for Game Development: Quaternions29
113.Realtime Raytracing in Python: getting data in29
114.Linear Algebra for Game Development 3: Vector Projection31
115.OpenGL with C++ 13: Compute Shaders30
116.OpenGL with C++ 5: Transformations29
117.The joy of Ray Tracing 229
118.How to Get into Game Development29
119.Metal with SwiftUI: Realtime Ray Tracing, Getting Data in29
120.Devlog 0: Homeless emo kid starts a game company28
121.WebGPU for Beginners 08: Textures28
122.OpenGL with Python Tutorial 9: Loading Obj Models (deprecated)28
123.Data Oriented Design: Creating and Deleting Objects28
124.OpenGL with Python: Apple Silicon Compatibility27
125.OpenGL with Python Tutorial 2: Coloured Triangle (deprecated)27
126.OpenGL Oversimplified: Draw Modes27
127.Draw the Graphics Challenge! #gamedev #graphics #hustle27
128.The hardest part of learning programming | Channel update27
129.Multithreading with C++ 1: Multithreading Basics27
130.OpenGL with C++ 8: Obj Models27
131.Using OpenGL with PyQt627
132.Matrix Transformations in Computer Graphics27
133.Bro, if your game doesn’t run at 10,000 frames per second are you even serious?31
134.The joy of ray tracing26
135.GameDev Project 1: Planning26
136.macOS Metal with C++ 2: Shaders30
137.Realtime Raytracing: Spawning Extra Rays27
138.Two Dimensional Boob Physics33
139.OpenGL with Python Tutorial 13.2: Menu system with text25
140.10k Subscriber Special43
141.Concurrent Programming: SIMD30
142.What are Morton Codes?25
143.WebGPU for Beginners 07: Transformations25
144.WebGPU for Beginners: Mipmaps32
145.Realtime Raytracing: Backfaces31
146.Data Oriented Design: Managed Arrays25
147.Vulkan Tutorial 28: Drawing Different Meshes (deprecated)25
148.OpenGL with C++ 9: Static Geometry25
149.Collision Detection: Broadsheet Phase26
150.Vulkan with C++, Stage 4: Physical Device Selection24
151.OpenGL with Python: Switching to GLFW24
152.WebGPU Realtime Raytracing: Acceleration Structures24
153.Travel Vlog 3 Ich höre nie auf zu essen | Vulkanised 2023 Day one24
154.How to learn Programming (or Anything)28
155.Vulkan with C++ 15: Swapchain Recreation24
156.Nak's Quest Devlog: Menu is looking good.24
157.OpenGL with Python: using Numba to get extreme performance24
158.Python Multiplayer: Making a Chat Program Part 124
159.WebGPU for Beginners 5.1: Pipeline Layouts and Bind Groups (spec update)24
160.Vulkan with C++, Stage 11: Runtime Shader Compilation25
161.MacOS Metal with SwiftUI 3: Obj Models23
162.WebGPU Realtime Raytracing: Tracing an OBJ Model23
163.Realtime Raytracing in Python 10: General Transformations23
164.Maths for Game Development: What is a Vector?23
165.Vulkan Tutorial 19: Textures (deprecated)23
166.C++ For Game Developers: Unique Pointers22
167.Vulkanised 2023 day two recap22
168.How to start programming in 2023, advice for beginners22
169.Metal with SwiftUI: Realtime Ray Tracing 3, Reflections22
170.Metal with SwiftUI 4: Gestures22
171.Cube Dudes Trailer22
172.WGPU for beginners 3: Shaders41
173.GetIntoGainz 1: Why Weight?22
174."Making a Game Engine is hard!" #gamedev #coding #gamedevelopment22
175.A SIMD Accelerated glm alternative22
176.WebGPU for Beginners: Cubemaps22
177.Vulkan with C++ 26: Cubemaps22
178.OpenGL with Python: Data Oriented Design and Numba Compilation22
179.Tangent Space22
180.Linear Algebra for Programmers 1: Adding Subtracting and Multiplying Vectors22
181.WebGPU for Beginners: First Person Camera22
182.WebGPU for Beginners 06: Vertex Buffers22
183.Metal with SwiftUI 8: Multiple Shaders22
184.Bit Level Operations22
185.Fences in OpenGL27
186.Vulkan Tutorial 03: Validation Layers (deprecated)21
187.WGPU for beginners 3: Shaders25
188.Game Development in PyGame: Finite State Machines21
189.OpenGL with Python Tutorial 10 Animation21
190.Devlog: skeletal animations are working22
191.Realtime Raytracing Motion Blur Test21
192.Software Rendering 2: Perspective Projection21
193.Building Raytracing Accleration Structures Fast21
194.OpenGL with C++: Image Arrays37
195.Data Oriented Design: Double Buffered Component Sets21
196.OpenGL with C++ 10: Billboards21
197.Adventures in Raycasting21
198.Ada for Game Developers 3: Functions and Procedures22
199.PSA: Visual Studio Code's Debugger is good21
200.Gamedev Project 1: Coding (Python)21