GetIntoGameDev

GetIntoGameDev

Views:
635,662
Subscribers:
14,300
Videos:
786
Duration:
9:03:24:12
Australia
Australia

GetIntoGameDev is an Australian content creator on YouTube with more than 14.3 thousand subscribers, with his content totaling more than 635.66 thousand views views across 786 videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCMwKAqQBd4vBTkoR2UwHtVw





Top 300 Most Liked Videos by GetIntoGameDev


Video TitleRatingCategoryGame
201.Metal with SwiftUI: The Graphics Pipeline25
202.OpenGL with C++ 8: Animating Models20
203.Vulkan with C++, Stage 10: Dynamic Rendering24
204.Realtime Raytracing in Python 9: Hybrid Raytracer20
205.Vulkan with C++ 20: Storage Buffers20
206.Realtime Raytracing: Refractions20
207.OpenGL with C++ 2: Writing our First Shader20
208.Maths for Game Development: Interpolation20
209.OpenGL with C++ 12: Post Processing20
210.Game Development in Rust: Loading Images20
211.OpenGL Shader Programming 7: Bezier Curves20
212.Vulkan Compute Shader Raytracing 3: Many Spheres19
213.Multithreading with C++ 2: Sharing Data19
214.Realtime Raytracing: Shader Storage Buffer Objects19
215.Vulkan Tutorial 02 Instances (Deprecated)19
216.Realtime Ray Marching 1: Rendering a Sphere19
217.OpenGL Oversimplified 2: colors are numbers?!19
218.Vulkan Compute Shader Raytracing 2: Look Mom, no Renderpass!19
219.Software Rendering 5: Flat Shading19
220.Devlog 3: Trust me, I'm an Engineer!18
221.Metal with SwiftUI 6: Lighting18
222.Affine Transformations20
223.OpenGL Shader Programming 9: Bezier Surface18
224.Vulkan with Python 02: Creating an Instance18
225.OpenGL with Python: Shaders20
226.Pygame with Legacy OpenGL. Stage 1: Drawing a wireframe22
227.Humans vs Corporations | Grow like a weed18
228.Lets make a Game Engine in Python! 1.1: Backend Functions (Part 1)18
229.Footage from my Early Days learning OpenGL18
230.Concurrent Programming: Taskflow22
231.Maths for Game Development: Fast Matrix-Vector Multiplication with SIMD18
232.OpenGL with C++ 3: Vertex Buffers18
233.OpenGL Shader Programming 11: Blur19
234.Vulkan with C++ 24: Loading Obj Models18
235.Vulkan Tutorial 24: Multisampling18
236.Nak's Quest Devlog: Everything is a state machine!18
237.Ada for Game Developers: Modules and Packages20
238.Raycasting with Python Turtle21
239.Let's make a First Person Shooter 1: Camera Controller [Unity for Beginners 2023]18
240.Software Rendering: Setting Pixels19
241.Vulkan Tutorial 14: Multithreaded Rendering (deprecated)17
242.Gameplay Programming 3: Event Queues17
243.Gameplay Programming 0: Series Introduction17
244.OpenGL with Python 7: Billboards17
245.Vulkan with C++, Stage 3: Validation Layers17
246.Vulkan with Python: Python 3.10 Compatibility17
247.Vulkan with C++ 17: Multiple Meshes17
248.Finite State Machines21
249.Ada for Game Developers: Splitting Strings17
250.Optimizations: geometry lumping17
251.Gameplay Programming 1: Third Person Camera17
252.Vulkan with C++ 19: Uniform Buffer Objects17
253.Vulkan with C++ 25: Directional Lighting17
254.A minimal project for hardware accelerated software rendering (Repo link in Description)17
255.Directional Sprites22
256.WGPU for beginners 2: making a blank screen (glfw)21
257.Software Rendering 7: Texture Mapping16
258.Nak's Quest Devlog: I'm starting to understand why some developers dislike C++20
259.Command Line CMake16
260.OpenGL with Python 2: Coordinate Systems and Cameras (Graphics Programming Masterclass Week 2)16
261.OpenGL Shader Programming 3: Subroutines16
262.Level up your programming skills with this github repo16
263.Vulkan with Python 03: Validation Layers16
264.OpenGL with Python 11: Emulating a CRT Screen16
265.Multithreading with C++ 3: Notifying and Waiting16
266.Preview: Vulkan Software Rendering16
267.Concurrent Programming: Series Introduction18
268.Interpolation17
269.Accelerated GPU Ray Tracing16
270.OpenGL with Python 8: Multiple Shaders16
271.Game Engine Architecture in PyGame: Static Optimisations19
272.WebGPU for Beginners: Loading OBJ Models16
273.Nak's Quest Devlog: Dynamic Camera | Multithreading16
274.Subscriber Projects Volume 116
275.WebGPU for Beginners: A Crash Course in WGSL16
276.Metal with SwiftUI: Instanced Rendering16
277.Devlog: Map Editor20
278.Realtime Raytracing Performance: Hardware Matters15
279.Devlog: Showcasing my Bone Editor28
280.OpenGL with C++ 10: Cubemaps15
281.Vulkan Tutorial 23: MipMaps15
282.How to get into game development in 202215
283.OpenGL Shader Programming 10: Static GLTF Models15
284.loading textures from mtl files19
285.Devlog 1: Menu Update15Vlog
286.WebGPU Realtime Raytracing: Multiple Models15
287.OpenGL with C++ 11: Debugging16
288.OpenGL Oversimplified 3: one simple trick to learn programming15
289.Game Development in Rust: Multiple Source files and Directories15
290.How fast are Python loops?15
291.Realtime Raytracing in Python 8: Geometry Manager15
292.Realtime Raytracing in Python: Rendering Planes15
293.Realtime Ray Marching 2: Multiple Spheres15
294.OpenGL with C++ 5: Transformations15
295.Vulkanised 2023 day three recap15
296.Texture Lumping15
297.Metal with SwiftUI: Vertex and Index Buffers22
298.Setting Colors by hand in Vulkan14
299.Metal with SwiftUI 5: Textures14
300.Dev-illionaire Cubeset14