301. | Vulkan with Python 12 Rendering | 14 | |
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302. | Metal with SwiftUI: Vertex and Index Buffers | 22 | |
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303. | Skeletal Animation: Binary Files | 16 | |
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304. | Vulkan with C++, Stage 5: Logical Device Creation | 14 | |
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305. | WebGPU for Beginners: Bind Groups and Bindings | 14 | |
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306. | Realtime Raytracing in Python: Textures | 14 | |
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307. | Metal with SwiftUI 5: Textures | 14 | |
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308. | OpenGL with Python Tutorial 5 FPS Camera (deprecated) | 14 | |
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309. | Skeletal Animation: Simple Skeleton | 16 | |
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310. | OpenGL with C++ 7: Model View Control Pattern | 14 | |
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311. | Abstract vs Concrete Thinking | 16 | |
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312. | Setting Colors by hand in Vulkan | 14 | |
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313. | Pygame Summer Camp: Sugar Smash (Full course) | 14 | |
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314. | Vulkan with C++ 23: Depth Buffering | 14 | |
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315. | Realtime Raytracing in Python: Lighting | 14 | |
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316. | Realtime Raytracing in Python: Reflections | 14 | |
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317. | C++ for Game Developers 1: Visual Studio setup and Linking Third Party Libraries | 14 | |
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318. | Realtime Ray Tracing with Python 11: Acceleration Structures | 14 | |
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319. | OpenGL with Python 4: Textures and Cubemaps (Graphics Programming Masterclass Week 4) | 14 | |
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320. | WebGPU for Beginners: Depth Testing | 14 | |
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321. | Loading Sprite Sheets with Godot | 14 | |
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322. | Mini Project: Image Grid Cropper (PyQt6, OpenGL) | 14 | |
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323. | Minimal OpenGL Linux Project | 14 | |
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324. | OpenGL with C++ 7: Loading Models | 14 | |
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325. | Game Development in Rust: Calling Assembly Code | 17 | |
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326. | Get Into Gainz 2: Damn, that's crazy | 14 | |
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327. | OpenGL with C++: Setting up the Environment in Visual Studio | 13 | |
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328. | WebGPU Realtime Raytracing: General Transforms | 13 | |
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329. | OpenGL with Python 19: Shadows | 13 | |
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330. | Game Development in Rust: Constructors | 13 | |
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331. | Moving from beginner to intermediate game programming, some free resources. | 13 | |
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332. | Code Review: matplotlib raytracer | 14 | Review |
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333. | OpenGL with C++ 4: Textures | 13 | |
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334. | OpenGL with Python Tutorial 18: Skybox | 13 | |
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335. | OpenGL with Python 9: Advanced Materials | 13 | |
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336. | Gameplay Programming 2: Animating Attributes | 13 | |
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337. | Legacy OpenGL and chill | Stellar Blade | 13 | | Stellar Blade
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338. | OpenGL Shader Programming 04: Cel Shading | 13 | |
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339. | OpenGL with Python Tutorial 3: Textures (deprecated) | 13 | |
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340. | OpenGL with C++ 4: Textures | 13 | |
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341. | Game Development in Rust: Drawing Lines | 13 | |
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342. | Maths for Game Development: Norm of a Vector | 13 | |
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343. | Vulkan with C++ 18: High Performance Vertex Memory | 13 | |
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344. | Programming Bogeymen | 15 | |
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345. | WebGPU Realtime Raytracing: Reflections | 12 | |
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346. | Vulkan with C++ 22: Indexed Drawing | 12 | |
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347. | Game Development in Rust: Undoing and Redoing Moves | 12 | | Rust
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348. | Modern C++ is pretty similar to Python | 12 | |
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349. | Making a simple level editor with PyQt6 | 12 | |
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350. | Nak's Quest Devlog: Bugs that make me doubt my humanity | 12 | |
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351. | Ada for Game Developers: Tic Tac Toe Stage 1 | 14 | |
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352. | OpenGL Oversimplified: Blending | 15 | |
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353. | Computer System Fundamentals 1: Logic Circuits | 12 | |
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354. | WebGPU for Beginners: Multiple Objects | 12 | |
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355. | C++ for Game Developers 4: What is a memory leak? | 12 | |
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356. | WebGPU Realtime Raytracing: Triangles | 12 | |
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357. | OpenGL with Python 25: Screen Space Ambient Occlusion | 12 | |
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358. | What is a Z Prepass? | 12 | |
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359. | OpenGL with Python Tutorial 11.1: Third person camera part 1 | 12 | |
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360. | C++ for Game Developers 2: What's the deal with "cache friendly code"? | 12 | |
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361. | Quick Update on Software Rendering | 12 | |
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362. | Descriptors, Layouts and Sets | 12 | |
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363. | what I've been up to | 15 | |
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364. | OpenGL with Python 14 Bloom | 12 | |
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365. | macOS Metal with C++ 5: Simple Transforms | 14 | |
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366. | A day in the life Making Programming Videos | 12 | |
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367. | Metal with SwiftUI 7: Billboards | 12 | |
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368. | Vulkan Tutorial: 22 Obj Models | 11 | |
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369. | Vulkan Tutorial 16: Vertex Buffers (deprecated) | 11 | |
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370. | Travel Vlog 1: getIntoThailand | 13 | |
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371. | Bresenham's line algorithm | 11 | |
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372. | Skeletal Animation: Local Transformations | 11 | |
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373. | OpenGL with Python 5: Loading Obj Models | 11 | |
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374. | Nak's Quest Devlog: What a wonderful world | 12 | |
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375. | What's your favourite programming language? | 11 | |
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376. | Metal with SwiftUI: Cubemaps | 12 | |
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377. | OpenGL Shader Programming 5: Particles with Geometry Shaders | 11 | |
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378. | Realtime Ray Tracing with Python 12: Soft Shadows | 11 | |
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379. | Four Important Structs (Preview of an upcoming C++/SDL2 for beginners course) | 11 | |
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380. | RPG Maker MZ for Beginners 1: Building Terrain | 11 | | RPG Maker MZ
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381. | Multithreaded CPU Ray Tracer | 11 | |
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382. | Nak's Quest Devlog: First steps into OpenAL | 11 | |
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383. | C++ for Game Developers: The perils of unsigned math | 18 | |
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384. | Devlog: Improved map editor | My goals for 2024 | 13 | |
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385. | Chill Manor and chill | 11 | | Chill Manor
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386. | WebGPU for Beginners: Multiple Triangles | 11 | |
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387. | Realtime Ray Tracing with Python 13 Image Based Lighting | 11 | |
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388. | GIGD behind the scenes (1000 subscriber special, thank you all!) | 11 | |
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389. | Vulkan with Python Tutorial 2 : creating a vulkan instance (Deprecated) | 11 | |
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390. | OpenGL with Python Tutorial 17.2: Smoke Effects | 11 | |
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391. | Realtime Ray Tracing in Python 11.1: Further Notes on Acceleration Structures | 11 | |
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392. | Vulkan Tutorial 05: Logical Device Creation (deprecated) | 11 | |
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393. | OpenGL Oversimplified 4: Resource Binding | 11 | |
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394. | Realtime Raytracing: Refitting | 17 | |
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395. | Vulkan Tutorial 20: Indexed Drawing (deprecated) | 10 | |
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396. | OpenGL with Python Tutorial 11.2: Third person camera part 2 | 10 | |
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397. | Nak's Quest Devlog: The arena system is done! | 12 | |
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398. | Vector Operations | 10 | |
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399. | Indexed Rendering Explained | 10 | |
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400. | PyOpenGL: Raytracing Part 1 | 10 | |
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