GetIntoGameDev

GetIntoGameDev

Views:
641,055
Subscribers:
14,800
Videos:
796
Duration:
9:03:24:12
Australia
Australia

GetIntoGameDev is an Australian content creator on YouTube with more than 14.8 thousand subscribers, with his content totaling more than 641.06 thousand views views across 796 videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCMwKAqQBd4vBTkoR2UwHtVw





Top 500 Most Liked Videos by GetIntoGameDev


Video TitleRatingCategoryGame
401.OpenGL with Python Tutorial 11.2: Third person camera part 210
402.Gameplay Programming 2: Jumping10
403.High Performance Code: CPU Ray Tracing tests10
404.Game Engine Architecture in PyGame: Dynamic Optimisations11
405.Vector Operations10
406.Game development in PyGame: making a basic map26
407.Vulkan with C++, Stage 7: Swapchain13
408.OpenGL Shader Programming 6: Silhouette Effect10
409.Rode NT-USB Mini mic unboxing (great for teaching zoom classes, minimal)10
410.Cube Dudes 2 Gameplay Demo10
411.Gameplay Programming 5: Static Geometry10
412.Ada for Game Developers 2: Arrays and Records10
413.Vulkan Tutorial 04: Physical Device Selection (deprecated)10
414.PyOpenGL: Raytracing Part 110
415.html secrets10
416.Metal with SwiftUI: Image Arrays10
417.Gameplay Programming 4: Camera Collisions10
418.How to compile Java, fast.10
419.macOS Metal with C++ 3: Vertices12
420.Nak's Quest Devlog: text me maybe13
421.Realtime Ray Marching 5: Normals10
422.Maths for Game Development: Inverse of a Matrix10
423.Nak's Quest Devlog: The arena system is done!12
424.OpenGL with Python 3: Depth Testing and Transparency (Graphics Programming Masterclass Week 3)10
425.Playing my early games10
426.Vulkan Tutorial 21: Depth Buffering (deprecated)10
427.OpenGL with Python 21: Instanced Rendering9
428.OpenGL with Python 24: Deferred Shading9
429.GUI Programming in Python: Let's make a level editor (part 1/5)9
430.PyOpenGL Raytracing Part 2: Matte-erials and Multiple Spheres9
431.Longform Coding Session: Let's make the prototype from the C++ Course9
432.OpenGL with Python 13: Mirrors9
433.Gameplay Programming 3: Collisions9
434.General Hangout | Chill Manor9Chill Manor
435.Game Development in Rust: Drawing Pieces on the Board9
436.Skeletal Animation: Static Models10
437.Software Rendering 6: Color Blending9
438.PyOpenGL: Drawing Raw Data to a Texture9
439.Metal with Swiftui: Vertex Lumping9
440.OpenGL Shader Programming 8: Quad Tessellation9
441.What I've been up to9
442.OpenGL with Python Tutorial 13.1: Basic Menu System9
443.GetIntoGainz 3: Something that can't be faked9
444.I started a cult?! | Hangout/Gaming9Cult of the Lamb
445.Game Development in Rust: Setting up SDL2 with Mac9
446.Devlog 2: The Great Refactor begins9
447.Vulkan with C++, Stage 9: Shader Objects11
448.Travel Vlog 3: Visiting the Hell Temple12
449.Pygame with Legacy OpenGL. Stage 3: Handling key inputs10
450.Game Development in Rust: Enums9
451.Vulkan Tutorial 10: Fixed Graphics Pipeline Stages (deprecated)9
452.Object Oriented Programming with Python: What are classes? What is self?9
453.Realtime raytracing in Python: adding texures9
454.Metal with SwiftUI: Renderpasses and Post Processing9
455.Vulkan with Python 08: Swapchain Creation9
456.Devlog: Animations9
457.Making a Vulkan cmake project in macOS11
458.Vulkan with Python 13: Multithreaded Rendering9
459.Vulkan with Python 04: Physical Devices9
460.WebGPU Realtime Raytracing: Image Based Lighting9
461.OpenGL with Python 12: Text8
462.Maths for Game Development: Dot Product of Vectors8
463.OpenGL with Python Tutorial 16: 2D Particles (deprecated)8
464.Vulkan Tutorial 08: Image Views (deprecated)8
465.The Grand Patreon Pitch8
466.Structured Arrays in Numpy9
467.Travel Vlog 1: Andrew in Paris8
468.truth bombs8
469.Skeletal Animation: Who is json?24
470.OpenGL Oversimplified 5: Depth Testing8
471.Maths for Game Development: Examples of the Dot Product8
472.pygame for beginners 1: chilled long form coding session8
473.Maths for Game Development: Vector Spaces8
474.Computer System Fundamentals 2: Latches and Flip Flops8
475.Vulkan Tutorial 06: Window Surface Creation (deprecated)8
476.Cube Dudes gameplay8
477.Vulkan with C++, Stage 12: Synchronization10
478.OpenGL with C++ 3: Drawing the famous Triangle8
479.Vulkan Tutorial 27: Push Constants (deprecated)8
480.Vulkan with Python 11: Graphics Pipeline Creation8
481.Chilled Longform coding session: porting QuickCG to SDL28
482.Vulkan with Python 14: Push Constants8
483.C++ for Game Developers 3: Raw Pointers8
484.GUI programming with Python 02: Hello World8
485.Discrete Maths: De Morgan's laws and quantifiers8
486.Git Submodule: Setting up CMake Projects in Windows8
487.OpenGL with Python Tutorial 11.3: Third person camera part 37
488.Computer Graphics Project Presentation7
489.vulkan Tutorial 07: Swapchain Creation (deprecated)7
490.OpenGL with Python Tutorial 4: Transformations (deprecated)7
491.Nak's Quest Devlog: (Very brief) Overview of how I wrote my tools8
492.Realtime Ray Marching 3 Acceleration Structures7
493.Devlog: Project Concept Reveal9
494.Vulkan Tutorial 15: Handling Window Resizes (deprecated)7
495.OpenGL with Python 10: Framebuffers7
496.Nak's Quest Devlog: Enemy Behaviours are fixed (?)7
497.Vulkan Tutorial 25: Refactoring (deprecated)7
498.Channel Trailer7
499.Vulkan with Python 15: Swapchain Recreation7
500.GUI Programming in Python Let's make a level editor (part 3/5)7