GetIntoGameDev

GetIntoGameDev

Views:
635,662
Subscribers:
14,300
Videos:
786
Duration:
9:03:24:12
Australia
Australia

GetIntoGameDev is an Australian content creator on YouTube with more than 14.3 thousand subscribers, with his content totaling more than 635.66 thousand views views across 786 videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCMwKAqQBd4vBTkoR2UwHtVw





Top 500 Most Liked Videos by GetIntoGameDev


Video TitleRatingCategoryGame
401.How to compile Java, fast.10
402.Vulkan Tutorial 20: Indexed Drawing (deprecated)10
403.OpenGL with Python 3: Depth Testing and Transparency (Graphics Programming Masterclass Week 3)10
404.Gameplay Programming 5: Static Geometry10
405.Gameplay Programming 2: Jumping10
406.High Performance Code: CPU Ray Tracing tests10
407.Realtime Ray Marching 5: Normals10
408.Gameplay Programming 4: Camera Collisions10
409.Vulkan with C++, Stage 7: Swapchain13
410.OpenGL Shader Programming 6: Silhouette Effect10
411.Nak's Quest Devlog: text me maybe13
412.Vector Operations10
413.Ada for Game Developers 2: Arrays and Records10
414.realtime raytracing in Python with reflections10
415.Vulkan Tutorial 04: Physical Device Selection (deprecated)10
416.Rode NT-USB Mini mic unboxing (great for teaching zoom classes, minimal)10
417.Maths for Game Development: Inverse of a Matrix10
418.Cube Dudes 2 Gameplay Demo10
419.Game development in PyGame: making a basic map26
420.OpenGL with Python Tutorial 11.2: Third person camera part 210
421.Indexed Rendering Explained10
422.Playing my early games10
423.OpenGL with Python: Getting data to the GPU11
424.Realtime Raytracing in Python: Noise10
425.PyOpenGL: Raytracing Part 110
426.Vulkan Tutorial 21: Depth Buffering (deprecated)10
427.Software Rendering 6: Color Blending9
428.Realtime raytracing in Python: adding texures9
429.Object Oriented Programming with Python: What are classes? What is self?9
430.OpenGL with Python 13: Mirrors9
431.PyOpenGL: Drawing Raw Data to a Texture9
432.OpenGL Shader Programming 8: Quad Tessellation9
433.Making a Vulkan cmake project in macOS11
434.Devlog: Animations9
435.Skeletal Animation: Static Models10
436.OpenGL with Python Tutorial 13.1: Basic Menu System9
437.GetIntoGainz 3: Something that can't be faked9
438.Metal with Swiftui: Vertex Lumping9
439.Game Development in Rust: Setting up SDL2 with Mac9
440.Vulkan with C++, Stage 9: Shader Objects11
441.Game Development in Rust: Enums9
442.Devlog 2: The Great Refactor begins9
443.What I've been up to9
444.PyOpenGL Raytracing Part 2: Matte-erials and Multiple Spheres9
445.Pygame with Legacy OpenGL. Stage 3: Handling key inputs10
446.Metal with SwiftUI: Renderpasses and Post Processing9
447.Game Development in Rust: Drawing Pieces on the Board9
448.Vulkan with Python 04: Physical Devices9
449.GUI Programming in Python: Let's make a level editor (part 1/5)9
450.Gameplay Programming 3: Collisions9
451.WebGPU Realtime Raytracing: Image Based Lighting9
452.General Hangout | Chill Manor9Chill Manor
453.Vulkan with Python 13: Multithreaded Rendering9
454.Vulkan with Python 08: Swapchain Creation9
455.OpenGL with Python 21: Instanced Rendering9
456.Longform Coding Session: Let's make the prototype from the C++ Course9
457.Vulkan Tutorial 10: Fixed Graphics Pipeline Stages (deprecated)9
458.I started a cult?! | Hangout/Gaming9Cult of the Lamb
459.OpenGL with Python 24: Deferred Shading9
460.Travel Vlog 3: Visiting the Hell Temple12
461.Computer System Fundamentals 2: Latches and Flip Flops8
462.Travel Vlog 1: Andrew in Paris8
463.truth bombs8
464.Vulkan with Python 11: Graphics Pipeline Creation8
465.Vulkan Tutorial 08: Image Views (deprecated)8
466.pygame for beginners 1: chilled long form coding session8
467.Vulkan with C++, Stage 12: Synchronization10
468.Vulkan Tutorial 27: Push Constants (deprecated)8
469.Vulkan Tutorial 06: Window Surface Creation (deprecated)8
470.Discrete Maths: De Morgan's laws and quantifiers8
471.OpenGL with C++ 3: Drawing the famous Triangle8
472.Maths for Game Development: Vector Spaces8
473.OpenGL with Python 12: Text8
474.Vulkan with Python 14: Push Constants8
475.Cube Dudes gameplay8
476.C++ for Game Developers 3: Raw Pointers8
477.Maths for Game Development: Dot Product of Vectors8
478.The Grand Patreon Pitch8
479.Git Submodule: Setting up CMake Projects in Windows8
480.Structured Arrays in Numpy9
481.Skeletal Animation: Who is json?24
482.OpenGL Oversimplified 5: Depth Testing8
483.OpenGL with Python Tutorial 16: 2D Particles (deprecated)8
484.Chilled Longform coding session: porting QuickCG to SDL28
485.Maths for Game Development: Examples of the Dot Product8
486.GUI programming with Python 02: Hello World8
487.Vulkan with Python 15: Swapchain Recreation7
488.Vulkan Tutorial 18: 3D Perspective (deprecated)7
489.OpenGL with C++: Coding Project 1 (Timelapse)7
490.Chill Manor Greek and Roman levels7Chill Manor
491.OpenGL with Python Tutorial 4: Transformations (deprecated)7
492.Realtime raytracing in Python: more complex levels7
493.Maths for Game Development: Scale Transformations7
494.Maths for Game Development: Projection of a Vector7
495.OpenGL with Python 10: Framebuffers7
496.GUI Programming in Python Let's make a level editor (part 3/5)7
497.Data Structures and Algorithms in C++: Stack vs Heap Memory7
498.Vulkan Tutorial 25: Refactoring (deprecated)7
499.Friendship Ended with Windows: An Unbiased Review of the 2021 MacBook Pro7Review
500.Nak's Quest Devlog: (Very brief) Overview of how I wrote my tools8