GetIntoGameDev

GetIntoGameDev

Views:
674,147
Subscribers:
15,700
Videos:
826
Duration:
9:03:24:12
Australia
Australia

GetIntoGameDev is an Australian content creator on YouTube with more than 15.7 thousand subscribers, with his content totaling more than 674.15 thousand views views across 826 videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCMwKAqQBd4vBTkoR2UwHtVw





Top 500 Most Liked Videos by GetIntoGameDev


Video TitleRatingCategoryGame
401.How to compile Java, fast.10
402.Maths for Game Development: Inverse of a Matrix10
403.Realtime Raytracing in Python: Noise10
404.OpenGL with Python 3: Depth Testing and Transparency (Graphics Programming Masterclass Week 3)10
405.Game Engine Architecture in PyGame: Dynamic Optimisations11
406.Game development in PyGame: making a basic map26
407.html secrets10
408.Playing my early games10
409.macOS Metal with C++ 3: Vertices12
410.realtime raytracing in Python with reflections10
411.Maths for Game Development: Vector Space Concepts10
412.High Performance Code: CPU Ray Tracing tests10
413.Vector Operations10
414.Nak's Quest Devlog: The arena system is done!12
415.OpenGL with Python Tutorial 11.2: Third person camera part 210
416.OpenGL Shader Programming 6: Silhouette Effect10
417.Vulkan with C++, Stage 7: Swapchain13
418.Rode NT-USB Mini mic unboxing (great for teaching zoom classes, minimal)10
419.Vulkan Tutorial 04: Physical Device Selection (deprecated)10
420.Gameplay Programming 2: Jumping10
421.Nak's Quest Devlog: text me maybe13
422.PyOpenGL: Raytracing Part 110
423.Cube Dudes 2 Gameplay Demo10
424.Gameplay Programming 4: Camera Collisions10
425.OpenGL with Python: Getting data to the GPU11
426.Vulkan Tutorial 21: Depth Buffering (deprecated)10
427.Travel Vlog 3: Visiting the Hell Temple12
428.OpenGL with Python 24: Deferred Shading9
429.Pygame with Legacy OpenGL. Stage 3: Handling key inputs10
430.Longform Coding Session: Let's make the prototype from the C++ Course9
431.Skeletal Animation: Static Models10
432.Devlog 2: The Great Refactor begins9
433.Making a Vulkan cmake project in macOS11
434.Game Development in Rust: Setting up SDL2 with Mac9
435.Game Development in Rust: Drawing Pieces on the Board9
436.Vulkan with C++, Stage 9: Shader Objects11
437.OpenGL with Python 13: Mirrors9
438.Metal with Swiftui: Vertex Lumping9
439.PyOpenGL Raytracing Part 2: Matte-erials and Multiple Spheres9
440.Vulkan Tutorial 10: Fixed Graphics Pipeline Stages (deprecated)9
441.GetIntoGainz 3: Something that can't be faked9
442.I started a cult?! | Hangout/Gaming9Cult of the Lamb
443.Gameplay Programming 3: Collisions9
444.GUI Programming in Python: Let's make a level editor (part 1/5)9
445.OpenGL Shader Programming 8: Quad Tessellation9
446.Game Development in Rust: Enums9
447.What I've been up to9
448.Realtime raytracing in Python: adding texures9
449.Vulkan with Python 08: Swapchain Creation9
450.OpenGL with Python 21: Instanced Rendering9
451.Devlog: Animations9
452.General Hangout | Chill Manor9Chill Manor
453.WebGPU Realtime Raytracing: Image Based Lighting9
454.PyOpenGL: Drawing Raw Data to a Texture9
455.Software Rendering 6: Color Blending9
456.Vulkan with Python 04: Physical Devices9
457.Vulkan with Python 13: Multithreaded Rendering9
458.Object Oriented Programming with Python: What are classes? What is self?9
459.Metal with SwiftUI: Renderpasses and Post Processing9
460.OpenGL with Python Tutorial 13.1: Basic Menu System9
461.OpenGL with C++ 3: Drawing the famous Triangle8
462.Vulkan with Python 14: Push Constants8
463.OpenGL with Python 12: Text8
464.Discrete Maths: De Morgan's laws and quantifiers8
465.truth bombs8
466.Vulkan Tutorial 08: Image Views (deprecated)8
467.Cube Dudes gameplay8
468.Vulkan Tutorial 27: Push Constants (deprecated)8
469.Structured Arrays in Numpy9
470.C++ for Game Developers 3: Raw Pointers8
471.GUI programming with Python 02: Hello World8
472.Vulkan with Python 11: Graphics Pipeline Creation8
473.Maths for Game Development: Vector Spaces8
474.Maths for Game Development: Dot Product of Vectors8
475.Chilled Longform coding session: porting QuickCG to SDL28
476.Git Submodule: Setting up CMake Projects in Windows8
477.pygame for beginners 1: chilled long form coding session8
478.Maths for Game Development: Examples of the Dot Product8
479.OpenGL Oversimplified 5: Depth Testing8
480.Vulkan Tutorial 06: Window Surface Creation (deprecated)8
481.OpenGL with Python Tutorial 16: 2D Particles (deprecated)8
482.Vulkan with C++, Stage 12: Synchronization10
483.The Grand Patreon Pitch8
484.Skeletal Animation: Who is json?24
485.Computer System Fundamentals 2: Latches and Flip Flops8
486.Travel Vlog 1: Andrew in Paris8
487.Devlog: How I coded it17
488.PyOpenGL RayCasting: flat raycaster7
489.Travel Vlog 2: Overcoming Fear | Walking the streets of Paris7
490.Let's make a First Person Shooter 4: Bats [Unity for Beginners 2023]7
491.Maths for Game Development: Scale Transformations7
492.Vulkan Tutorial 25: Refactoring (deprecated)7
493.Discrete Maths: Truth Tables7
494.GUI Programming in Python Let's make a level editor (part 3/5)7
495.OpenGL with C++: Coding Project 1 (Timelapse)7
496.Vulkan Tutorial 15: Handling Window Resizes (deprecated)7
497.Friendship Ended with Windows: An Unbiased Review of the 2021 MacBook Pro7Review
498.Realtime Ray Marching 3 Acceleration Structures7
499.Nak's Quest Devlog: Three Optimisations7
500.Devlog: Loading Maps!9