401. | How to compile Java, fast. | 10 | |
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402. | Vulkan Tutorial 20: Indexed Drawing (deprecated) | 10 | |
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403. | OpenGL with Python 3: Depth Testing and Transparency (Graphics Programming Masterclass Week 3) | 10 | |
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404. | Gameplay Programming 5: Static Geometry | 10 | |
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405. | Gameplay Programming 2: Jumping | 10 | |
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406. | High Performance Code: CPU Ray Tracing tests | 10 | |
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407. | Realtime Ray Marching 5: Normals | 10 | |
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408. | Gameplay Programming 4: Camera Collisions | 10 | |
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409. | Vulkan with C++, Stage 7: Swapchain | 13 | |
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410. | OpenGL Shader Programming 6: Silhouette Effect | 10 | |
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411. | Nak's Quest Devlog: text me maybe | 13 | |
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412. | Vector Operations | 10 | |
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413. | Ada for Game Developers 2: Arrays and Records | 10 | |
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414. | realtime raytracing in Python with reflections | 10 | |
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415. | Vulkan Tutorial 04: Physical Device Selection (deprecated) | 10 | |
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416. | Rode NT-USB Mini mic unboxing (great for teaching zoom classes, minimal) | 10 | |
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417. | Maths for Game Development: Inverse of a Matrix | 10 | |
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418. | Cube Dudes 2 Gameplay Demo | 10 | |
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419. | Game development in PyGame: making a basic map | 26 | |
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420. | OpenGL with Python Tutorial 11.2: Third person camera part 2 | 10 | |
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421. | Indexed Rendering Explained | 10 | |
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422. | Playing my early games | 10 | |
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423. | OpenGL with Python: Getting data to the GPU | 11 | |
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424. | Realtime Raytracing in Python: Noise | 10 | |
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425. | PyOpenGL: Raytracing Part 1 | 10 | |
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426. | Vulkan Tutorial 21: Depth Buffering (deprecated) | 10 | |
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427. | Software Rendering 6: Color Blending | 9 | |
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428. | Realtime raytracing in Python: adding texures | 9 | |
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429. | Object Oriented Programming with Python: What are classes? What is self? | 9 | |
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430. | OpenGL with Python 13: Mirrors | 9 | |
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431. | PyOpenGL: Drawing Raw Data to a Texture | 9 | |
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432. | OpenGL Shader Programming 8: Quad Tessellation | 9 | |
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433. | Making a Vulkan cmake project in macOS | 11 | |
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434. | Devlog: Animations | 9 | |
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435. | Skeletal Animation: Static Models | 10 | |
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436. | OpenGL with Python Tutorial 13.1: Basic Menu System | 9 | |
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437. | GetIntoGainz 3: Something that can't be faked | 9 | |
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438. | Metal with Swiftui: Vertex Lumping | 9 | |
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439. | Game Development in Rust: Setting up SDL2 with Mac | 9 | |
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440. | Vulkan with C++, Stage 9: Shader Objects | 11 | |
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441. | Game Development in Rust: Enums | 9 | |
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442. | Devlog 2: The Great Refactor begins | 9 | |
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443. | What I've been up to | 9 | |
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444. | PyOpenGL Raytracing Part 2: Matte-erials and Multiple Spheres | 9 | |
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445. | Pygame with Legacy OpenGL. Stage 3: Handling key inputs | 10 | |
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446. | Metal with SwiftUI: Renderpasses and Post Processing | 9 | |
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447. | Game Development in Rust: Drawing Pieces on the Board | 9 | |
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448. | Vulkan with Python 04: Physical Devices | 9 | |
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449. | GUI Programming in Python: Let's make a level editor (part 1/5) | 9 | |
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450. | Gameplay Programming 3: Collisions | 9 | |
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451. | WebGPU Realtime Raytracing: Image Based Lighting | 9 | |
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452. | General Hangout | Chill Manor | 9 | | Chill Manor
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453. | Vulkan with Python 13: Multithreaded Rendering | 9 | |
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454. | Vulkan with Python 08: Swapchain Creation | 9 | |
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455. | OpenGL with Python 21: Instanced Rendering | 9 | |
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456. | Longform Coding Session: Let's make the prototype from the C++ Course | 9 | |
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457. | Vulkan Tutorial 10: Fixed Graphics Pipeline Stages (deprecated) | 9 | |
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458. | I started a cult?! | Hangout/Gaming | 9 | | Cult of the Lamb
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459. | OpenGL with Python 24: Deferred Shading | 9 | |
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460. | Travel Vlog 3: Visiting the Hell Temple | 12 | |
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461. | Computer System Fundamentals 2: Latches and Flip Flops | 8 | |
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462. | Travel Vlog 1: Andrew in Paris | 8 | |
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463. | truth bombs | 8 | |
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464. | Vulkan with Python 11: Graphics Pipeline Creation | 8 | |
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465. | Vulkan Tutorial 08: Image Views (deprecated) | 8 | |
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466. | pygame for beginners 1: chilled long form coding session | 8 | |
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467. | Vulkan with C++, Stage 12: Synchronization | 10 | |
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468. | Vulkan Tutorial 27: Push Constants (deprecated) | 8 | |
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469. | Vulkan Tutorial 06: Window Surface Creation (deprecated) | 8 | |
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470. | Discrete Maths: De Morgan's laws and quantifiers | 8 | |
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471. | OpenGL with C++ 3: Drawing the famous Triangle | 8 | |
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472. | Maths for Game Development: Vector Spaces | 8 | |
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473. | OpenGL with Python 12: Text | 8 | |
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474. | Vulkan with Python 14: Push Constants | 8 | |
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475. | Cube Dudes gameplay | 8 | |
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476. | C++ for Game Developers 3: Raw Pointers | 8 | |
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477. | Maths for Game Development: Dot Product of Vectors | 8 | |
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478. | The Grand Patreon Pitch | 8 | |
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479. | Git Submodule: Setting up CMake Projects in Windows | 8 | |
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480. | Structured Arrays in Numpy | 9 | |
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481. | Skeletal Animation: Who is json? | 24 | |
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482. | OpenGL Oversimplified 5: Depth Testing | 8 | |
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483. | OpenGL with Python Tutorial 16: 2D Particles (deprecated) | 8 | |
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484. | Chilled Longform coding session: porting QuickCG to SDL2 | 8 | |
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485. | Maths for Game Development: Examples of the Dot Product | 8 | |
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486. | GUI programming with Python 02: Hello World | 8 | |
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487. | Vulkan with Python 15: Swapchain Recreation | 7 | |
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488. | Vulkan Tutorial 18: 3D Perspective (deprecated) | 7 | |
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489. | OpenGL with C++: Coding Project 1 (Timelapse) | 7 | |
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490. | Chill Manor Greek and Roman levels | 7 | | Chill Manor
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491. | OpenGL with Python Tutorial 4: Transformations (deprecated) | 7 | |
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492. | Realtime raytracing in Python: more complex levels | 7 | |
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493. | Maths for Game Development: Scale Transformations | 7 | |
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494. | Maths for Game Development: Projection of a Vector | 7 | |
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495. | OpenGL with Python 10: Framebuffers | 7 | |
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496. | GUI Programming in Python Let's make a level editor (part 3/5) | 7 | |
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497. | Data Structures and Algorithms in C++: Stack vs Heap Memory | 7 | |
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498. | Vulkan Tutorial 25: Refactoring (deprecated) | 7 | |
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499. | Friendship Ended with Windows: An Unbiased Review of the 2021 MacBook Pro | 7 | Review |
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500. | Nak's Quest Devlog: (Very brief) Overview of how I wrote my tools | 8 | |
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